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Just a normal collision test #UE5.1 #RealTime
10 Kommentare

Fantom_adventuresvor 3 Jahren
How do you get the furr effect?

Ryan Cornielvor 3 Jahren
Oh it's just using UE's groom system. Created the fur in Cinema 4D as splines and exported that into Unreal

sniper1821vor 3 Jahren
My gpu looking at this

drknssvor 3 Jahren
@DevHontran realtime ?

Ryan Cornielvor 3 Jahren
@drknssBYsascha @DevHontran Indeed!

Armando Vvor 3 Jahren
Looks amazing!

EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻vor 3 Jahren
@indiegamesdevel Wonderful animation. Feels like it is plying hide and seek with me 😍

|Jenna|vor 3 Jahren
Cute

EdricJoe0vor 3 Jahren
How did you get collisions with the sphere? I thought grooms only supported collisions with it's bonded skeletal mesh?

Ryan Cornielvor 3 Jahren
The sphere is actually a part of a skeletal mesh. It's hard bound to the tip of a bone 😊
