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Just a normal collision test #UE5.1 #RealTime

86,702 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Fantom_adventures
Fantom_adventuresvor 3 Jahren

How do you get the furr effect?

Profilbild von Ryan Corniel
Ryan Cornielvor 3 Jahren

Oh it's just using UE's groom system. Created the fur in Cinema 4D as splines and exported that into Unreal

Profilbild von sniper1821
sniper1821vor 3 Jahren

My gpu looking at this

Profilbild von drknss
drknssvor 3 Jahren

@DevHontran realtime ?

Profilbild von Ryan Corniel
Ryan Cornielvor 3 Jahren

@drknssBYsascha @DevHontran Indeed!

Profilbild von Armando V
Armando Vvor 3 Jahren

Looks amazing!

Profilbild von EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻
EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻vor 3 Jahren

@indiegamesdevel Wonderful animation. Feels like it is plying hide and seek with me 😍

Profilbild von |Jenna|
|Jenna|vor 3 Jahren

Cute

Profilbild von EdricJoe0
EdricJoe0vor 3 Jahren

How did you get collisions with the sphere? I thought grooms only supported collisions with it's bonded skeletal mesh?

Profilbild von Ryan Corniel
Ryan Cornielvor 3 Jahren

The sphere is actually a part of a skeletal mesh. It's hard bound to the tip of a bone 😊

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