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Just a normal collision test #UE5.1 #RealTime
10 Comments

Fantom_adventures3 years ago
How do you get the furr effect?

Ryan Corniel3 years ago
Oh it's just using UE's groom system. Created the fur in Cinema 4D as splines and exported that into Unreal

sniper18213 years ago
My gpu looking at this

drknss3 years ago
@DevHontran realtime ?

Ryan Corniel3 years ago
@drknssBYsascha @DevHontran Indeed!

Armando V3 years ago
Looks amazing!

EarlyOwl🦉👉🏽 Luna & the Bridge of Hearts 🐻3 years ago
@indiegamesdevel Wonderful animation. Feels like it is plying hide and seek with me 😍

|Jenna|3 years ago
Cute

EdricJoe03 years ago
How did you get collisions with the sphere? I thought grooms only supported collisions with it's bonded skeletal mesh?

Ryan Corniel3 years ago
The sphere is actually a part of a skeletal mesh. It's hard bound to the tip of a bone 😊
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