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Just an idea Seems practical, but I'll look more into it. Theres only a handful amount of characters I found consistent success with this. I'll leave a chart below.
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SDI in can mix up the ryu. However if you delay the fireball even longer , along with prioritizing raw heavy dtilt, it can still be successful. Light shaku works best against SDI in. This was tested with mostly maximum SDI strength Bowser...

For Luigi, too many light dtilts without a heavy dtilt followup allows him to cyclone

Essentially you're delaying the fireball to where you feel the split will happen. Its a little hard to explain but trying my best here lol. Medium Shakunestu has been my most consistent usage for this. Light is too slow and heavy is too fast imo.

Made a video on this a while ago (SSBU) RYUS HIDDEN COMBO FOLLOW UP. (SUPER SMASH BROS. ULTIMATE )

Dude this character is broken

Yeah, I've been doing Bair out of this constantly, but I DID NOT know Kara tatsu covers that too.

broken char wow

I've done this against bowsers and yoshis but only throwing slow hover shaku, I didnt know you could do it on dtilt confirm, thanks for sharing this!!

@YannisLopez94 👀

@BUANDON

@SiggiFgc

what a cringe character. I'm glad Kirby beats him easily.

can't you SDI the shaku in for it not to split?

I have it set to SDI away, so unless the modpack is messing up, then I don't believe so

I'll check

ah mb

So I got some stuff for you 1. Yes, it seems SDI in does affect it. It could turn into just a normal fireball combo. With raw heavy dtilt spaced, it still can happen. but with regular light dtilts it probably wont work well. Another thing to note -

is that it could lead to some interesting openings like doing up tilt mixups, since you'll be distracted with doing SDI in. Luigi can down b if sdi in enough and pac could airdodge. As for bowser... I think he's genuinely stuck in infinite down tilt loops if he does this

got it, thank you
