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Just some more dev bloopers. Thought it would be a cool thing to have certain skills that swap the kinda ammo you use.

10,646 次观看 • 2 年前 •via X (Twitter)

11 条评论

Danny 的头像
Danny2 年前

marko always making unique shit

RhinoThunderHLV 的头像
RhinoThunderHLV2 年前

nah bro this is actually clean asf

Moh 的头像
Moh2 年前

Pretty cool stuff man... keep cooking 😁

Kam 的头像
Kam2 年前

Love it

A Better Name-BR 的头像
A Better Name-BR2 年前

This looks like Kaiju n.8

bongo 的头像
bongo2 年前

Please tell me the Kaijus can completely obliterate buildings when you're fighting them

MarkoSumisu 的头像
MarkoSumisu2 年前

@bba157934234765 That would be the best case scenario but I'll have to revise the destruction system to make that viable and not implode the server with lag

bruh 的头像
bruh2 年前

have you seen the god eater games before? they're like monster hunter but you can absorb the monsters mid battle and use them as ammo for a gun mode, maybe you could use it as a ref for kaiju no.8 stuff

Liebe_Lord 的头像
Liebe_Lord2 年前

Please Shad si the nam Of the game ?

Dreamkono 的头像
Dreamkono2 年前

Pixal gun

MarkoSumisu 的头像
MarkoSumisu2 年前

rahh

相关视频

A closer look on the GSAP powered animations in Webflow. Just from my perspective. In short, it’s way more powerful than I first thought. The more I use it, the more I like it. Of course, there are some parts missing. But it's the first version. There's still a lot to come. For example, custom ease would already make a huge difference. Breakpoints. Maybe a way to add custom functions as sometimes you need to calculate stuff in JavaScript to get complex animations. The biggest part for me is that you can just build the animation inside a timeline. This makes it so much easier than writing it as code. You can fine tune it so much more. When there would be a way to export the tween as code to add some more functionality would be awesome. You can also add custom classes with the timeline, which can then be used in custom CSS to add more functionality. With a bit of custom code you can also use breakpoints for your animations. By using the custom event the animation can be used in custom code which can also be pretty powerful. Didn’t test it so much yet, but would be cool if you could just take the event and use for example the onComplete() from GSAP or other stuff. For example. let mm = gsap.matchMedia(); const module = Webflow.require("ix3"); module.ready().then(() => { mm.add( { isMobile: "(max-width: 992px)", }, (context) => { let { isMobile } = context.conditions; if (isMobile) { module.emit("Mobile Animation"); } } ); }); "Mobile Animation" is the name of your custom event. I hope that part will get more powerful. Something I miss on the timeline is that when you select more actions you can just drag all actions. It would be cool if you could move it frame by frame with the arrow keys, like in Jitter for example. Or just write a specific point like when you have one selected. For now I would further write the code myself, but I’m excited to see where it’s going. Maybe there will be a time where you could animate most parts inside Webflow 🙂 Can’t wait for the next GSAP update!

Eduard Bodak

12,590 次观看 • 10 个月前