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Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save...

25,883 views • 1 year ago •via X (Twitter)

4 Comments

Pavlenex's profile picture
Pavlenex1 year ago

For next release, @WebWorthy this but with @NicolasDorier as OIIA cat PLEASE

M's profile picture
M1 year ago

Lol looks like Rick Ross, watch out he might sue yo ass

METAMICK | GEYSER.FUND ⚡'s profile picture
METAMICK | GEYSER.FUND ⚡1 year ago

so cool, what tool did you use?

Mário's profile picture
Mário1 year ago

Will I be able to see that the message has been delivered and read?

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118,904 views • 1 year ago

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80,100 views • 3 months ago

🛠️ Patch Notes - Early Access Patch 2 We are incredibly excited to be releasing our largest patch yet, marking the One Month Anniversary of our Steam Early Access Launch! Patch 2 is chock full of highly requested features such as Weapon Tryout, the ability to Respec, DLSS / FSR Upscaling and Controller Remapping. Lots of Balancing and Quality of Life improvements, Audio, Animation, and Visual Effect polish as well as a multitude of bug fixes are also included! Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked will be significantly smoother across a wide range of hardware. For NVIDIA users, we are excited to mention that there’s a new Game Ready Driver for No Rest for the Wicked! 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No Rest for the Wicked

184,300 views • 2 years ago

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depmots

16,188 views • 1 month ago

NEW APP UPDATE! 👑 Update your apps, Kings. Release 2.5.0 is now available in app stores. This update introduces the fully revamped Destiny Attack mechanic, increases game speed, fixes numerous issues/bugs, and continues to optimize & improve the first-time user experience (FTUE). Upcoming releases will focus on further FTUE enhancement for new players, and continue to introduce new features aimed at early retention and stickiness — en route to scale as we strive to become the #1 Luck Battle game in mobile, supercharged by onchain features. NEW FEATURES — 👑 Revamped Destiny Attack: We've refreshed the Destiny Attack with updated animations, lightning effects, and improved audio for more immersive battles. 👑 Destiny Attack Multipliers: Rewards are now multiplied by your Deal Multiplier. 👑 Feature Map Widget: New animated map lets players track city progress and preview upcoming unlocks directly from the play screen. 👑 Customizable End-Of-Level Reward Chests: Complete cities to unlock bonus rewards, now delivered through a sleek new chest system that evolves with the player journey. 👑 Improved Offer Popups (Phase 1): Redesigned sales & limited-time offer popups to feature smoother transitions, cleaner visuals, and a better browsing experience. IMPROVEMENTS — ⚡️ 3-Sword Attack & Destiny Attack sequences can both now be skipped with a tap. ⚡️ City completion rewards are now configurable per city for better scaling (end-of-level rewards will be updated in the near future to better reward deeper game progression). ⚡️ Badge system & Avatar images now load faster. ⚡️ Sales popups now support multiple animation styles in higher resolution. ⚡️ Improved UI responsiveness across attacks, tutorials, and reward screens. ⚡️ Reduced app size to meet further reduce load time. BUG FIXES — 🐛 Fixed a bug where autodeal wasn't working for returning players. 🐛 Fixed a bug where Destiny Attacks were only granting coin rewards for some players. Rewards are now randomized based on the attack type. 🐛 Fixed a bug where the incorrect city was being shown during Destiny Attacks for certain existing players. 🐛 Fixed numerous minor bugs causing crashes for some players. Additionally, multiple different types of live ops have resumed for players. See you in the game, Kings!

King Of Destiny 👑

17,376 views • 1 year ago

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Luke The Dev

60,964 views • 10 days ago

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James Ide

138,153 views • 5 days ago

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! 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**NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

53,876 views • 2 months ago

This guy built JARVIS on Claude Code and with 1 clap of his hands launches his entire work day, saving $5,000 a month on a personal assistant. Inside he runs a pipeline of 5 plugins on Claude Code that on a double clap of the hands wakes up 3 monitors, sets the Philips Hue light to focus mode, turns on a Spotify playlist, and greets him by voice with a British accent, reading out the time, date, and weather. No Alexa, no smart speakers, no separate smart home app. Just him, a MacBook M3 Max on the desk, an iPhone in the pocket, and 1 local API key. And a regular personal assistant for the same volume of tasks charges $5,000 a month or more on salary alone, plus another $1,200 to cover off-hours work time. Meanwhile this guy's expenses are only tokens and a subscription to ElevenLabs for the British voice. All 5 plugins launch through 1 JARVIS, burn about 4 million tokens a day, and close the monthly API bill at about $640. Each plugin writes shared state to a local sandbox at /Users/dev/jarvis-suite, and 1 of them lives right in the iPhone and picks up voice requests while the owner is in the kitchen or on a run. And here is the system prompt he put into JARVIS before launch: "you are JARVIS, a butler-engineer on Claude Code. you manage your owner's workflow through 4 sub-plugins and own all commits and communication yourself. sub-plugins: // Wakeup (recognizes a double clap, activates 3 monitors, reads out the time, date, and weather by voice, checks the clock accuracy on the iPad and corrects it via NTP server) // Atmosphere (controls Philips Hue on a Pomodoro schedule, turns on a Spotify playlist for the current context, and holds the light at 2700K at 80% brightness in focus mode) // Devshop (monitors VS Code, tracks Python scripts in the terminal, and every 15 minutes sends a summary of changes to the shared chat) // Project (every morning recalculates the deadline for the Wallaroo app in the App Store, manages UI tickets, and initiates the Refinement Protocol by voice command). you speak only with a British accent, you never slip into neutral English. you wake the owner by voice only when the Wallaroo deadline drops below 10 days or when an external client joins Zoom without an invitation." This instruction immediately defines the role of JARVIS and the limits of his autonomy. He knows he is supposed to wake the room himself and sound like a real butler. He knows he is supposed to manage the Wallaroo project himself and not miss the App Store deadline. → JARVIS runs 24 hours a day in the background → Wakeup activates the room on a double clap in just 1.4 seconds, the monitors come alive simultaneously → Atmosphere sets warm Philips Hue light at 2700K and picks a Spotify playlist for the current Pomodoro cycle → Devshop reads changes in VS Code and pushes a summary to the shared chat every 15 minutes → Project every morning recalculates the Wallaroo deadline and reminds about 4 unresolved UI tickets → Mobile lives in the iPhone and answers any question about code or the project by voice while the owner is not home And only when less than 10 days remain until the Wallaroo release or Zoom receives an unscheduled call does JARVIS raise the owner with a voice intervention. And when the owner at that moment is on a run or in a coffee shop, the Mobile agent in his iPhone picks up 1 request on its own: switches the Spotify playlist, dictates the summary of the last commit, updates the Pomodoro timer, and reads the Wallaroo reminder. Look at 0:55 in the video, that is where JARVIS intercepts a voice request from outside and confirms execution with the phrase "Very good, sir." The fresh system log from last Wednesday looks like this: "wakeup: double clap registered at 09:14, 3 monitors activated, temperature 20.4C, sunny. clock on iPad was 4 minutes behind, syncing via NTP." "atmosphere: Spotify turned on playlist 'Deep Focus', Philips Hue set to warm 2700K at 80% brightness, Pomodoro mode 25/5." "project: Wallaroo to App Store 9 days, 4 unresolved UI tickets, initiating Refinement Protocol by voice command from the owner." "mobile: voice request processed outside the room, playlist switched to 'Coding Lo-Fi', Pomodoro updated to 25 minutes, confirming execution with the phrase 'Very good, sir.'" He has no Alexa, no smart speakers, no smart home app. At home sits a MacBook M3 Max with a local folder at /Users/dev/jarvis-suite, on top run 5 plugins and a neural network butler, and the same stack is forwarded to a secure terminal on the iPhone. Out of everything I have seen this year, this is the densest one-person AI headquarters assembled in 1 room: $640 a month on the API, about $5,000 a month saved on a personal assistant, and between them 5 plugins, 1 clap of the hands, and 1 voice with a British accent.

Blaze

803,929 views • 4 months ago

I've been building a music player with Next.js for fun. Here's a quick demo of how it works (it's open source!) • Demo: • Code: If you want to learn more about how it's built, here's more details ↓ I'm using Postgres (with Drizzle) to store information about the songs and playlists. Audio and image files are stored in Vercel Blob (object storage), and the URLs are then referenced in the database. For the UI, I'm using shadcn/ui (so Tailwind CSS and Radix). This made it easy to copy/paste in some nice components, like the dropdown menus. I built the entire first version of the UI in v0 and then iterated from there, feeding it my Drizzle schema as a source in the project and having it scaffold some of the boilerplate for me: I added support for keyboard navigation (using arrow keys) or vim motions (j/k to go up/down, and h/l to go between playlists and tracks). Also, space to toggle the now playing song, and / to focus the search input. The search function has a nice utility to highlight the currently searched text on the page in yellow. Then, I was exploring how to pass metadata from my application to macOS or iOS. Turns out there's an API for that – MediaSession. Web apps can share metadata about what media is playing (title, artist, album artwork) and sync play/pause/seek with system media controls. Works across modern browsers — even integrates with iOS dynamic island and shows up on lock screens: I set up my app like a PWA – it has a manifest.json file, so it can be installed to my iOS home screen or added to my dock on macOS. On iOS, it then uses the full screen height `100dvh` (dynamic viewport) and has padding on the bottom for the safe area with the `env()` CSS function. Finally, I was able to use the Vercel AI SDK in a script to clean up the metadata on audio files I downloaded from YouTube. Bonus: I even was able to dogfood the React Compiler, which helped me fix a performance bug! That's all! It's fun to make personal software:

Lee Robinson

118,242 views • 1 year ago

This Chinese guy created agents in Claude Code for landing pages and single-handedly serves 47 small businesses a month, taking $400 from each. He built a system of 7 agents on Claude Sonnet 4.6 that analyzes Google Maps in small towns, finds small businesses without websites there, and over 1 weekend takes each one to a finished mockup with video and cold message. No assistant, no sales team, no SDR. Just him, a MacBook, an iPhone, and 1 API key. And traditional web design agencies keep teams of 8 people on salary for the same order flow, while his expenses are only tokens and subscriptions to Lovable, Higgsfield, and Calendly. 7 agents work through 1 orchestrator on Claude Code Router. Usage is about 3 million tokens a day, the average API bill is about $480 a month. All 7 go through MCP servers and write shared state to the file system, without shared state in memory and without race conditions, and 1 of them lives right in the iPhone and picks up positive replies from the subway, a taxi, or on walks. And here is the system prompt he put into the orchestrator before launch: "You are the orchestrator of a solo agency that sells ready-made websites to local businesses. You delegate read-only tasks to 6 sub-agents and own all writes. sub-agents: // Scout (walks through Google Maps in selected cities, looks for narrow niches: 5+ years on the map, fewer than 50 reviews, no website or a website from 2014, but high ratings) // Diagnoser (for each lead writes a 50-word diagnosis, hero angle, tone matched to the industry, and a cold message under 70 words) // Builder (generates a landing page mockup in Lovable through MCP only for the top 5 leads per day, with the sharpest diagnoses and the biggest gap) // Filmer (pulls 5 screenshots of the mockup and through Higgsfield renders a 10-second vertical video 1080x1920 with a soft zoom) // Pitcher (sends a personalized cold message through the right channel for the niche: email to roofers, SMS to tradesmen, IG DM to salons, LinkedIn to realtors) // Checker (runs every message through evals for personalization, absence of AI markers and buzzwords before sending) // Mobile (lives in the iPhone, handles positive replies in real time, books Zoom calls in Calendly through MCP while the owner is on the go). You never let 2 sub-agents touch 1 lead. You stop and request approval from the human only when a deal exceeds $3,000 or the reply rate in a niche for the day drops below 12%." Meaning the system knows what it is and within what boundaries it is allowed to act. It knows it is supposed to find leads on its own. It knows it is supposed to take each one to a mockup, video, and cold message without intervention. It knows the human only steps in when a deal goes above $3,000 or the reply rate stops converging. → The system runs 24 hours a day → Scout goes through about 220 local businesses on Google Maps per day and leaves 30 new leads in the queue → Diagnoser outputs 30 structured diagnoses + briefs + cold messages per day → Builder assembles 3 to 5 finished landing pages in Lovable for the sharpest leads → Filmer renders a 10-second vertical video in Higgsfield for each one → Pitcher sends 30 personalized messages per day across 4 channels with a reply rate of about 14% → Checker runs every message through evals before sending And only when a deal breaks $3,000 or the reply rate for the day drops below 12% does the orchestrator wake the owner. And when the owner at that moment is sitting in the subway or a taxi, the Mobile agent in his iPhone picks up 1 move on its own: replies to a fresh positive reply from a dentist, books a Zoom through Calendly synced to the local time of the client, and puts the lead back in the queue. The owner only has to tap "approve" and in just 10 minutes join the call. Here is what the system writes in his log during 1 of the Saturdays: "scout report: 218 businesses checked in Austin, Denver, and Miami, 34 without a website, 19 with a website from 2014, 6 with an active redesign request in reviews. passing top 30 to diagnoser." "pitcher: 30 cold messages sent across 4 channels, 14 replies, 5 positive, 3 Zoom calls booked for Sunday. passing to closer." "builder: landing page for Westside Cosmetic Dentistry built in Lovable, 5 sections, mobile, soft beige. URL placed at /Users/dev/maps-agency/clients/westside/v1. filmer launching Higgsfield." "eval flag: deal with The Lotus Salon at $3,400 exceeds the approved limit of $3,000. sending for manual review." He has no server of his own and no separate backend. Just a local file sandbox at /Users/dev/maps-agency, an MCP router, 1 API key to Claude, and the same key forwarded to Claude Code on his iPhone. Out of everything I have seen this year, this is the cleanest one-person agency for selling websites to small businesses: $480 a month on the API, about $18,800 into the account, and between them 7 prompts, 1 file system, and 1 phone in the pocket.

Blaze

2,719,286 views • 4 months ago

Bitlight Wallet v0.15.5 Release Notice We’re excited to roll out Bitlight Wallet v0.15.5, bringing key improvements to stability, customization, and RGB asset visibility—based on real user feedback and edge case testing. What’s New in v0.15.5: 1. New: RBF Acceleration Replace-by-Fee (RBF) is now enabled by default. If a transaction remains unconfirmed for a long time, users can re-broadcast it with a higher fee to accelerate confirmation. 2. Settings Reliability Fix Resolved an issue where system settings such as theme and timelock would revert to default after configuration. These settings are now saved locally and persist as expected. 3. RGB Invoice Records RGB asset pages now include a dedicated invoice history section, displaying transaction ID, amount, and status for each invoice-related transaction to improve transparency and traceability. 4. UI Enhancements Improved visual responsiveness when selecting address formats by adding clearer checkbox states, making the selection process more intuitive and user-friendly. 5. Copy and Prompt Updated several text prompts, including clearer instructions when manually creating UTXOs and improved messaging when no valid mainnet UTXOs are available. 6. Critical Bug Fixes Fixed issues where assets could not be recovered after unconfirmed transfers, and where wallet balances incorrectly showed as zero after failed broadcasts. All RGB v0.12 features are now fully integrated. The RGB Registry has been reset to enable more effective testing. We continue to refine Bitlight Wallet for real-world RGB adoption. Your feedback makes it better—thank you for being part of the journey. Make Bitcoin Smart.

Bitlight Wallet⚡️

11,729 views • 1 year ago

HERMES AGENT NOW HAS BOT MODE. YOUR AGENT PROFILES BECOME A ROSTER OF NAMED BOTS. EACH WITH ITS OWN CHAT, AVATAR, AND PERSONALITY. THEY MESSAGE EACH OTHER. sessions mode: you open chats. you manage profiles. you switch between agents manually. bot mode: a roster of bots in the sidebar. click one. you're in its chat. each bot has a name, an avatar, a description, its own memory, skills, and SOUL.md. they can talk to each other. WHAT YOU GET: BOTS PANE: left sidebar shows every agent profile as a bot. avatar, latest message preview, timestamp. click a bot to open its chat. no profile switching. CREATE A BOT: name, title, description. done. advanced: clone from existing profile, pin a model, write SOUL.md, toggle skills. EDIT ANY TIME: right-click a bot. change avatar, title, description. edit its model, skills, toolsets, and SOUL.md live. DUPLICATE: right-click. full clone. config, skills, SOUL.md, memory. everything. AVATARS: geometric faces (7 shapes, 10 colors, blinking eyes that scan while the bot works). upload your own image. or AI-generated portrait (when image backend is set). pixel pet companion bounces beside the avatar while the bot is busy. ROUTINES: recurring tasks per bot. backed by Hermes cron. "summarize my inbox every morning" lives next to the bot that does it. runs land in the bot's own chat history. BOT-TO-BOT MESSAGING: every bot has a persistent Agent Inbox. bots message each other with attribution: "[Message from agent 'researcher']" their SOUL.md teaches them the protocol. including how to reply. @ MENTIONS: type @ researcher in any chat. the active bot hands the message off. waits for the reply. reports back. "@ researcher have a look at this" → researcher reads the message → researcher responds → active bot delivers the response to you HOW IT WORKS UNDER THE HOOD: a bot IS a Hermes profile. isolated config, memory, skills, credentials. lives at ~/.hermes/profiles/ / bot mode is a UI over that primitive. no core patches. no background daemons. no extra storage. everything is standard Hermes. bot-to-bot messages = real CLI handoffs: hermes -p chat -c "Agent Inbox" -q "..." routines = plain Hermes cron jobs namespaced [bot: ] . show up in hermes cron list too. INSTALL: git clone ~/.hermes/desktop-plugins/hermes-bots reload plugins: Ctrl+K → "Reload desktop plugins" or restart the app. a Bots tab appears next to Sessions. a Routines tile docks beside the conversation. PUBLIC BETA: this is a one-day public beta test. install it. try it. report bugs. feedback goes to the GitHub repo. then it ships in the main Desktop app for everyone. P.S. If you noticed there is a pet of Rebecca from cyberpunk edgerunners will soon finish and drop a set of characters. Any fans of Cyberpunk in Hermes community?)

YanXbt

29,332 views • 1 month ago

Look ma new Codex Updates! 0.119.0 and 0.120.0 are here. And with it, a HUGE number of quality of life updates and bug fixes! > Hooks now render in a dedicated live area above the composer. They only persist when they have output, so your terminal stays clean. If you're running PreToolUse or PostToolUse hooks, this is a huge readability win. > Hooks are now available again on Windows > CTRL+O copies the last agent output. Small but clutch when you're pulling a code block into another file or chat. > New statusline option: context usage as a graphical bar instead of a percentage. Easier to glance at mid-session when you're trying to gauge how much runway you have left. > Zellij support is here with no scrollback bugs. If you've been stuck on tmux just because Codex was broken in Zellij, you're free now (shout out Felipe Coury 🦀) > Memory extensions just landed. The consolidation agent can now discover plugin folders under memories_extensions/ and read their instructions.md to learn how to interpret new memory sources. Drop a folder in, give it guidance, and the agent picks it up automatically during summarization. No core code changes needed. This is the first real extension point for Codex's memory system, and it opens the door for third-party memory plugins. > Did you know, you can /rename a thread? But what's really cool about that is, after you rename it, you can resume it with the same name, no more UUIDs. codex resume mynewapp or directly from the TUI: /resume mynewapp > Multi agents v2 got an update to tool descriptions More reliable multi agent environments and inter agent communication > You can now enable TUI notifications whether Codex is in focus or not. Modify this in your config: [tui] notification_condition = "always" > MAJOR overhaul to Codex MCP functionality: 1. Codex Tool Search now works with custom MCP servers, so tools can be searched and deferred instead of all being exposed up front. 2. Custom MCP servers can now trigger elicitations, meaning they can stop and ask for user approval or input mid-flow. 3. MCP tool results now preserve richer metadata, which improves app/UI handoff behavior. 4. Codex can now read MCP resources directly, letting apps return resource URIs that the client can actually open. 5. File params for Codex Apps are smoother: local file paths can be uploaded and remapped automatically. 6. Plugin cache refresh and fallback sync behavior are more reliable, especially for custom and curated plugins. > Composer and chat behavior smoother overall, resize bugs remain though. > Realtime v2 got several significant improvements as well. > You're still reading? What a legend. 🫶 npm i -g @openai/codex to update

am.will

742,455 views • 5 months ago

😱 How to Build & Launch Your Base Mini App in 10Mins. ■ Investment: 0$ ( Free of Cost ) ■ Potential: $BASE ■ Exprience: No coding experience needed ( anyone can build ) 👀 Just watch full video & follow my simple 9 steps & Boom : Tools : 1.) Create V0 account :- 2.) Create Farcaster Account :- 3.) Create Baseapp Account :- •• Must link your farcaster account in base app Step 1 : Create the Calculator Application - Built a functional calculator with add, subtract, multiply, and divide operations - - Creat `/components/calculator.tsx` with full calculator logic and UI - - Creat `/app/page.tsx` as the main entry point - - Use React hooks (useState) for state management - - Designe with a modern dark theme using Tailwind CSS - Step 2 : Deploy the project & copy the url & save it . Step 3 : Create the Farcaster Manifest File - Created `/public/.well-known/farcaster.json` - This file tells Base about our app - Configured app metadata: My project name : My url link : { "accountAssociation": { "header": "", "payload": "", "signature": "" }, "miniapp": { "version": "1", "name": "My project name", "subtitle": "Fast & Easy Math", "description": "A simple calculator for basic arithmetic operations", "homeUrl": " "iconUrl": " "splashImageUrl": " "splashBackgroundColor": "#1a1a1a", "screenshotUrls": [ " " ], "primaryCategory": "utility", "tags": ["calculator", "math", "utility"], "tagline": "Calculate Instantly", "heroImageUrl": " "ogTitle": "Calculator", "ogDescription": "A simple calculator for basic math", "ogImageUrl": " "noindex": false } } Step 4 : Added Required Images - i attach a image , so convert that image as required ratio and attach the same image in our mini app for all 3 forms . `● icon.png` (300×300px) - A small icon of your app ● splash.png (200×200px) - A splash screen image ● screenshot.png (1284×2778px) - A screenshot showing how the app looks Step 5 Added Embed Metadata - Add `fc:miniapp` meta tag to layout.tsx metadata - Configure embed preview with: - Image URL for the 3:2 aspect ratio preview - Button configuration ("Open Calculator") - Launch frame settings - Splash image and background color Step 6: Added Farcaster Miniapp SDK Integration - Install `@farcaster/miniapp-sdk` package (automatically included) - Update `/app/page.tsx` to import and use the SDK - Call `sdk.actions.ready()` when the app loads - This is the **critical step** that tells Base to hide the splash screen and display your calculator Step 7: Update Next.js Configuration - Update `/next.config.mjs` to work with Next.js 16's Turbopack - Add `turbopack: {}` config to ensure clean builds - Remove webpack-specific configurations Step8 : •• Now for one time , click on deploy & deploy again •• Then Open Farcaster in Pc/Laptop •• Enable Developer Mode •• go to Developer section then & click on Mini app manifest tools •• then paste url ( check vidoe ) •• then click on fetch & then click on Genrate account association •• scan qr code and verify your farcaster account •• Now copy everything and paste in V0 ( add prompt ) Add this as account association •• then Reverify and Submit . Step9 : ● Download Base App : •• Create Account with email •• then connect same farcaster account ● Then Visit : •• signin with same base app email . •• and follow video process 📌📌 Join Our TG for More Alpha:-

Sanu Gupta

40,571 views • 7 months ago

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,895 views • 2 years ago