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KIMI K3 JUST RECREATED A FUNCTIONAL GAME BOY ADVANCE IN 3D → interactive 3D model, every button and screen modeled → a game loaded and playable right inside it → camera you can rotate and zoom around the device → one single prompt, zero external assets $3 in API...

38,248 views • 1 month ago •via X (Twitter)

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a moonshot engineer leaked the benchmark anthropic, openai and xai all buried the same week: kimi k3 beat opus 5, gpt-5.6 and grok 4.6 at $0.94 a task. stop paying anthropic $200 a month for opus 5 and openai $200 for gpt-5.6 when kimi does the same work for $8 the leak showed kimi k3 winning 9 of 12 categories against opus 5, gpt-5.6 and grok 4.6. within 48 hours all three labs quietly pushed pricing pages and one very specific comparison chart off their sites. nobody announced anything. they just deleted, which tells you everything the four numbers they scrubbed: cost per task · $0.94 vs $1.80 -> opus 5 charges $1.80 to finish one task. gpt-5.6 $1.04. grok 4.6 $0.61. kimi k3 $0.94 and it landed 487 of 500 clean -> anthropic is billing you double for a model that lost the benchmark it paid to promote the weights · free, sitting on huggingface right now -> the entire model is a public download. pull it, keep it, run it forever, nobody can switch it off -> a model you can hold cannot be rented at $200 a month. that single fact is what three labs deleted a chart over the switch · one line of bash -> moonshot ships an anthropic-compatible endpoint. one env variable and claude code points at kimi -> same cli, same keybindings, same /model. you change a url, opus 5 never knows it lost the seat the bill · $400 down to $8 -> opus 5 max plus gpt-5.6 pro is $400 a month. kimi runs the same daily work for $8 metered -> that is a 98% cut for output that beat both of them 9 categories to 3 here is the part they will fight me on: the frontier tax died the week this leaked and all three labs know it. once the weights are public the price has a ceiling, because anyone can serve the same model. anthropic, openai and xai are charging 2025 prices on a lead that ended in a benchmark they deleted instead of answered drop your $400/mo ai stack to $8. the run above is kimi k3 finishing the task opus 5 bills $1.80 for. the full breakdown is in the article below

starmex

32,547 views • 25 days ago

How a 22-year-old developer built a full 3D Jet Ski racing game in just 40 minutes with zero manual coding He used Claude Opus 5 to generate physics, WebGL 3D graphics, HUD, and audio in a single prompt and turned single-prompt gamedev into a high-margin income stream. Costs: $423 He launched a single-prompt generation workflow that built the entire HTML5 project from scratch: Top layer: A Three.js and WebGL rendering pipeline dynamically creates 3D water physics, real-time wave dynamics, dynamic lighting, and jet ski fluid mechanics, all written autonomously inside one output file without external frameworks. Bottom layer: The Claude Opus 5 engine processed a massive 690-million-token context window to generate the complete gameplay logic, collision handling, dynamic sound generation, controls, and UI layout directly from a detailed initial system prompt. The trend of single-prompt 3D game creation is rapidly exploding across media and indie development. The author monetizes this tech stack through three main channels: 1. Viral Content & Media Systems: Short-form breakdown videos driving massive reach, monetized via promo placements, prompt-pack access, and private developer communities. 2. Rapid Hypercasual Prototyping: Testing 10+ WebGL mechanics per day, flipping fully functional browser games on itch io or CodeCanyon, and licensing prototypes directly to casual game portals. 3. Interactive WebGL Client Solutions: Delivering custom 3D promotional browser games and interactive brand experiences for clients in 48 hours instead of weeks. First month results: > WebGL games generated: 24 > Viral impressions generated: 3.8M+ > Total revenue across licensing & content: $21,400 The AI completely automated the core development lifecycle: Claude Opus 5 built the physics engine, rendered 3D graphics in WebGL, hooked up audio controllers, and generated interactive browser logic with zero manual line-by-line coding. Bookmark it and check article 👇

Ridark

11,592 views • 1 month ago