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Kinetic destruction of static environment. Whenever a heavy object hits the ground, it becomes physical, and gets destroyed realistically. Ground types are taken into account: rock is harder, soil is softer. Feels so good, man. It's just how it should be.
19,324 次观看 • 1 年前 •via X (Twitter)
10 条评论

maybe you can give our friend a laser so he can escape?

Absolutely love this, keep it up!

I just love that you’re using the best material to test environment breaking down… Worms❤️

Даешь петарду, засунутую в говно. Или под лед

If you launch a worm at higher speed, will it get smushed just like a cube did?

Not yet, but I'll make it so.

Another potential remake with this is cortex command

I loved playing Worms on Amiga 500 but I believe its successor nowadays is Noita; fun short gameplay loop (destruction, fluid dynamics, spells) but it also has some long gameplay loops that are rather deep and enable a lot of exploration (both mechanics & world design-wise).

Taking on a life of its own

I knew you were gonna make a wormz game!!!
