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Kinetic destruction of static environment. Whenever a heavy object hits the ground, it becomes physical, and gets destroyed realistically. Ground types are taken into account: rock is harder, soil is softer. Feels so good, man. It's just how it should be.

19,324 次观看 • 1 年前 •via X (Twitter)

10 条评论

AA 的头像
AA1 年前

maybe you can give our friend a laser so he can escape?

MancerAI 的头像
MancerAI1 年前

Absolutely love this, keep it up!

IndieCritical 的头像
IndieCritical1 年前

I just love that you’re using the best material to test environment breaking down… Worms❤️

димитриус! 的头像
димитриус!1 年前

Даешь петарду, засунутую в говно. Или под лед

Anton Dankov 的头像
Anton Dankov1 年前

If you launch a worm at higher speed, will it get smushed just like a cube did?

Zolden 的头像
Zolden1 年前

Not yet, but I'll make it so.

FHCarlesso 的头像
FHCarlesso1 年前

Another potential remake with this is cortex command

Andrew R. Lukasik 的头像
Andrew R. Lukasik1 年前

I loved playing Worms on Amiga 500 but I believe its successor nowadays is Noita; fun short gameplay loop (destruction, fluid dynamics, spells) but it also has some long gameplay loops that are rather deep and enable a lot of exploration (both mechanics & world design-wise).

James Morss 的头像
James Morss1 年前

Taking on a life of its own

Cringe NPC 的头像
Cringe NPC1 年前

I knew you were gonna make a wormz game!!!

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