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Landed on this. Looks good enough

15,347 просмотров • 1 год назад •via X (Twitter)

Комментарии: 8

Фото профиля Dylan Meville
Dylan Meville1 год назад

And on the character (and overriding the blink anim when catching the fish to go >.< in effort)

Фото профиля eugene Flormata
eugene Flormata1 год назад

What if you use curve atlas to just draw your timing?

Фото профиля Dylan Meville
Dylan Meville1 год назад

That's a good idea, and probably a more simple way to do it, but I figured that'd be an extra texture lookup that I'd like to save and just do with math instead, since this material is already pushing it with texture samples!

Фото профиля SomeWan
SomeWan1 год назад

wait wait wait wait wait wait wait wait wait THERE'S CODE NODES NOW?!?!?!?!?!?!?

Фото профиля Dylan Meville
Dylan Meville1 год назад

Custom expression material nodes have been available for a very long time! :)

Фото профиля Andreas
Andreas1 год назад

You could also control the curves with a control rig. Minute 22:10 or so:

Фото профиля 👤
👤1 год назад

how did you end up calculating the blink frequency?

Фото профиля Dylan Meville
Dylan Meville1 год назад

I messed around in desmos for a bit turning knobs until I got something that looked okay 😆

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