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Landed on this. Looks good enough

15,347 views • 2 years ago •via X (Twitter)

8 Comments

Dylan Meville's profile picture
Dylan Meville2 years ago

And on the character (and overriding the blink anim when catching the fish to go >.< in effort)

eugene Flormata's profile picture
eugene Flormata2 years ago

What if you use curve atlas to just draw your timing?

Dylan Meville's profile picture
Dylan Meville2 years ago

That's a good idea, and probably a more simple way to do it, but I figured that'd be an extra texture lookup that I'd like to save and just do with math instead, since this material is already pushing it with texture samples!

SomeWan's profile picture
SomeWan2 years ago

wait wait wait wait wait wait wait wait wait THERE'S CODE NODES NOW?!?!?!?!?!?!?

Dylan Meville's profile picture
Dylan Meville2 years ago

Custom expression material nodes have been available for a very long time! :)

Andreas's profile picture
Andreas2 years ago

You could also control the curves with a control rig. Minute 22:10 or so:

👤's profile picture
👤2 years ago

how did you end up calculating the blink frequency?

Dylan Meville's profile picture
Dylan Meville2 years ago

I messed around in desmos for a bit turning knobs until I got something that looked okay 😆

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