Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Landed on this. Looks good enough

15,347 görüntüleme • 2 yıl önce •via X (Twitter)

8 Yorum

Dylan Meville profil fotoğrafı
Dylan Meville2 yıl önce

And on the character (and overriding the blink anim when catching the fish to go >.< in effort)

eugene Flormata profil fotoğrafı
eugene Flormata2 yıl önce

What if you use curve atlas to just draw your timing?

Dylan Meville profil fotoğrafı
Dylan Meville2 yıl önce

That's a good idea, and probably a more simple way to do it, but I figured that'd be an extra texture lookup that I'd like to save and just do with math instead, since this material is already pushing it with texture samples!

SomeWan profil fotoğrafı
SomeWan2 yıl önce

wait wait wait wait wait wait wait wait wait THERE'S CODE NODES NOW?!?!?!?!?!?!?

Dylan Meville profil fotoğrafı
Dylan Meville2 yıl önce

Custom expression material nodes have been available for a very long time! :)

Andreas profil fotoğrafı
Andreas2 yıl önce

You could also control the curves with a control rig. Minute 22:10 or so:

👤 profil fotoğrafı
👤2 yıl önce

how did you end up calculating the blink frequency?

Dylan Meville profil fotoğrafı
Dylan Meville2 yıl önce

I messed around in desmos for a bit turning knobs until I got something that looked okay 😆

Benzer Videolar

This lowcut really looks good on her❤️
0:38

Sensitive content

This lowcut really looks good on her❤️

𝔸b𝕒𝕫𝕫

467,051 görüntüleme • 5 ay önce