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Landed on this. Looks good enough

15,347 次观看 • 2 年前 •via X (Twitter)

8 条评论

Dylan Meville 的头像
Dylan Meville2 年前

And on the character (and overriding the blink anim when catching the fish to go >.< in effort)

eugene Flormata 的头像
eugene Flormata2 年前

What if you use curve atlas to just draw your timing?

Dylan Meville 的头像
Dylan Meville2 年前

That's a good idea, and probably a more simple way to do it, but I figured that'd be an extra texture lookup that I'd like to save and just do with math instead, since this material is already pushing it with texture samples!

SomeWan 的头像
SomeWan2 年前

wait wait wait wait wait wait wait wait wait THERE'S CODE NODES NOW?!?!?!?!?!?!?

Dylan Meville 的头像
Dylan Meville2 年前

Custom expression material nodes have been available for a very long time! :)

Andreas 的头像
Andreas2 年前

You could also control the curves with a control rig. Minute 22:10 or so:

👤 的头像
👤2 年前

how did you end up calculating the blink frequency?

Dylan Meville 的头像
Dylan Meville2 年前

I messed around in desmos for a bit turning knobs until I got something that looked okay 😆

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