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Last year, our small team started developing ANTONBLAST full-time. 30 publisher rejections later, we took to Kickstarter and thanks to you, we’re releasing the game on Switch+Steam next year! 💥 RT🔄 and wishlist to help a young studio move mountains!
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Here’s the link to wishlist 🫣 💣 💥

Joining our Discord also helps! We’ve got an active community of nearly 3,000 - you won’t be lonely 💥

we have an update on development

Hey! This tweet seems to have gotten around, so here’s a little thread shedding some light on the “why” behind publishers passing on ANTONBLAST, how many have changed their minds, and what the business for that looks like. Check it out!

Check out some raw footage from a brand new level: Cinnamon Springs!

If you had it your way, would you rather have gotten a publisher or are you more happy having Kickstarter backers?

We’re very happy being independent! Not having to answer to a publisher means we can make the game we want, and even more importantly, the game FANS want.

30 publisher rejections?! Damn it must've been tough I'm very proud of you guys!

Thank you! We’re trying our best. It absolutely was difficult - we weren’t sure if we’d be able to keep the lights on! The Kickstarter was a huge blessing and we’re incredibly thankful for all the support we’ve received allowing us to make the game of our dreams.

Publisher rejects Anton? No... Anton rejects publisher 💥💥💥💥💥💥💥💥💥💥💥

