正在加载视频...

视频加载失败

Lately, I've been testing a static camera that doesn't follow the player for some levels. The goal is to use it in small scenes to highlight important events and give an even stronger diorama vibe. What do you think? 🤔

25,081 次观看 • 1 年前 •via X (Twitter)

11 条评论

TheShadowHatter🎩 的头像
TheShadowHatter🎩1 年前

I like it. At the same time, if it can be a toggle option after initially seeing it that would be cool too. It would really depend on how it plays out through the rest of the game. This clip so far looks really well done though!

Rafael Martín 的头像
Rafael Martín1 年前

Thanks!

Ibai Macho #OpenToWork 的头像
Ibai Macho #OpenToWork1 年前

Static cameras are cool 😎 it's a great resource for small scenarios or places where you don't need to show more than necessary You should use them, maybe it could be cooler if you add a little rotation from the pov of the camera when players approaches to the limits of the map

Rafael Martín 的头像
Rafael Martín1 年前

Thanks for the feedback! Yep, a little rotation could be a nice touch :)

✨ 👾 Jake Reeves 👾✨ 的头像
✨ 👾 Jake Reeves 👾✨1 年前

I love it. It also gives you the option to get really creative and expressive with the art direction of any one location. Creating interesting compositions etc.

Víctor 的头像
Víctor1 年前

It reminds me of Ni No Kuni. It's actually super cool, just keep in mind it has to be big enough for users in Nintendo switch or Steam Deck if you're planning on releasing there. It's the only problem that comes to my mind about it

Rafael Martín 的头像
Rafael Martín1 年前

Good point, I'll definitely have to test it on those consoles to see how it feels. Thanks for the feedback, Víctor!

Ivan Christoff 的头像
Ivan Christoff1 年前

That's totally 90s thing to do! I liek it!

Rafael Martín 的头像
Rafael Martín1 年前

Thanks! :D

BirdsGoneWild 的头像
BirdsGoneWild1 年前

Looks great. For sure working for small areas.

Rafael Martín 的头像
Rafael Martín1 年前

Thank you!

相关视频