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Latest Impact frame iteration. Three parts video: - "Fast" version - Slow, zoomed in version - Close up study I think will save it as "Type A", and start over from scratch because it deviated from the initial style I was trying to create.
10 条评论

Col Walder2 年前
Dude that’s looking pretty sweet!

Ryan V. Pergent2 年前
Thanks man! Tech art is unexpectedly fun to dive into :)

gehtsiegarnixan2 年前
Like getting randomly flashbanged. Perhaps fading out at a distance and using gentler colors, may preserve the impact but make it less disorienting. How do impact frames in cartoons work, I don't remember them hurting my eyes?

Ryan V. Pergent2 年前
Because they don't normally spam you with them like I do in this video :)

Lobo ⚡️ A Game by Dani Marti2 年前
It looks great!! The shader is sick!

Cheezy-Z (チーズィー)2 年前
Epilepsy simulator lol

Mathieu Tuli2 年前
Me likey

JoDoP2 年前
🔥

Pimeine / Niels2 年前
The game feel for high intensity punch gonna be awesome🤯

Xpycec12 年前
This could look cool in the new Let it die game
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The original inflation version I wanted to do was based on the old "Double D Gum" skit from the 90s. It looked kinda weird and you'd have to have seen the original to understand it. So I added a bubble and used the other version as the main inflation version.
Thiridian & Lindsey
24,056 次观看 • 3 年前
