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LEARN SOMETHING NEW: For those who want to know what the difference between P-grade, A-grade, B-grade, and C-grade property space is - keep reading this tweet☝️ In South Africa, commercial properties are categorized into different grades based on several factors like their location, how old they are, their state,...

13,212 views • 1 year ago •via X (Twitter)

11 Comments

Benny Molaba's profile picture
Benny Molaba1 year ago

How would you classify Carlton Centre?

Ash Müller's profile picture
Ash Müller1 year ago

C-grade (or maybe the first-ever D-grade🫠😅)

Alger's profile picture
Alger1 year ago

Tap into a selective portfolio of companies we believe have strong growth trajectories. CNEQ seeks to invest in businesses that thrive on innovation and change.

No Good's profile picture
No Good1 year ago

Don't know much about property...but I do know that your tweets are A-Grade

Ash Müller's profile picture
Ash Müller1 year ago

Thank you so much. I’m glad that you enjoy my content🙏👏

Xolani gabuza's profile picture
Xolani gabuza1 year ago

I love your posts,highly knowledgeable and helpful, thank you!

Ash Müller's profile picture
Ash Müller1 year ago

I’m glad you find them valuable. It makes typing them up worthwhile 🙏🙏

Mokone's profile picture
Mokone1 year ago

@CheetahPlains I like your last paragraph. I have looked at the property called 16 On Bree! 2-bedroom flats, with amenities going for R6m. What grade would that be? I feel it is overpriced though. OK, it is in the CBD of cpt...maybe that is why?

Ash Müller's profile picture
Ash Müller1 year ago

P-grade. 16 On Bree also has a commercial offering on the ground floor. It’s a new build with excellent views the higher you go. It’s entry level P-grade if you will (that’s when I’m comparing to the P-grade of the V&A Waterfront precinct just over the road). The Waterfront has some serious P-grade offerings.

Asanda Gxamza's profile picture
Asanda Gxamza1 year ago

Have you heard anything about the Golden Acre yet as I've heard a rumour that it has been sold

Ash Müller's profile picture
Ash Müller1 year ago

It was sold long ago but still some co-partners

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Sam Parker 🇺🇸🧯

55,795 views • 1 month ago

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1,805,819 views • 5 months ago

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278,635 views • 1 year ago

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Shinobi602

264,613 views • 6 months ago

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Sense Receptor

74,969 views • 4 months ago

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Shinobi602

58,131 views • 1 month ago

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NEXTA

107,817 views • 1 year ago

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The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,424 views • 1 year ago

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

95,835 views • 1 year ago