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Lesser known aiming technique. Just adding another tool to your toolbox in mnk aiming. Hopefully will help some of you. SoaR Viscose VT Matty

21,625 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von SoaR Viscose
SoaR Viscosevor 1 Jahr

im not sure if i agree with the idea that radial motion always creates this arc that you're showing in apex. due to my setup I can't make any linear horizontal movements and its never something that i've had to account for. To create the same motion that u showed in apex i have to purposefully create that arc with my fingers, its not a natural result of that motion

Profilbild von Balvarine
Balvarinevor 1 Jahr

I agree. I think it's more of a mentality thing, which is why I used percentages. I wanted to encourage more people to experiment with how they move their mouse. For example, I gave this framework to some people who had trouble transferring their aiming technique from strafing scenarios into Apex, and it helped them visualize the technique they use in the trainer to transfer better into Apex. So far, the main thing it's helped people with is strafing scenarios like CFSI and close or very far dynamic clicking scenarios. One student off-handedly said once they pictured a lot of air scenarios as mostly left-right movements, it helped them read and adjust their technique faster. Physiologically, there may be no distinction between linear and radial movement. It's in creating a distinction within the player's mind seems to provide players tools to adjust/improve their technique.

Profilbild von Dan
Danvor 1 Jahr

@ViscoseOCE @Matty_OW I was literally working on this, grip alignment, this week! Funny timing

Profilbild von Alleyoop
Alleyoopvor 1 Jahr

@ViscoseOCE @Matty_OW I disagree. This oversimplifies techniques used to aim. In reality we can operate different pivot points while still maintaining linear aim. Depending on how you maneuver the mouse while pivoting. And everybody uses an active pivot points at all times thats how joints work

Profilbild von Raveeh
Raveehvor 1 Jahr

@ViscoseOCE @Matty_OW I find this weird. People utilize their pivot points no matter how they aim. If not wrist, then elbow. If not elbow, then shoulder. If not shoulder then ur moving ur whole body or rotating from your core. If your aim looks curved like this then its an user issue.

Profilbild von Paradux0z
Paradux0zvor 1 Jahr

@ViscoseOCE @Matty_OW Meanwhile controller players out aim us with Zero warmup or awareness of technique sitting there like. Then they talking about the "grind"

Profilbild von OriginsJuega 🇨🇺
OriginsJuega 🇨🇺vor 1 Jahr

@ViscoseOCE @Matty_OW You can have radial aim and linear at the same time using the rotation setting on Rawaccel, give it a try. Makes it so much easier that way you don’t have compensate and feels more natural. Here is a video from Kovaak explaining it

Profilbild von MorTex
MorTexvor 1 Jahr

@ViscoseOCE @Matty_OW Good aimers do radial or linear Great aimers do both depending on the aim situation

Profilbild von My Name Mach🧍🏻‍♂️
My Name Mach🧍🏻‍♂️vor 1 Jahr

@ViscoseOCE @Matty_OW i be moving the bottom of my mouse sometimes when i track

Profilbild von Kryptical
Krypticalvor 1 Jahr

Since moving to high sens, almost all of my aiming is radial with the base of my forearm being a pivot point that doesn't leave it's spot. However, after watching back videos, I can't say that my aim or mouse movements ever arc in the way you're showing. Because of how my mouse is being gripped, when I do a curved motion it still looks like linear line

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