Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Let me share my current Seedance 2 workflow You can also copy this base template to your Claude and teach him to prompt on Seedance 2 [CINEMATIC SETUP] [Film stock / lens / aperture / camera behavior]. [Color grade]. [Lighting source]. [Atmosphere]. [Audio: sound FX only / no music]....

54,352 Aufrufe • vor 3 Monaten •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

POV: You don't need a film crew to make a World Cup commercial anymore. From a simple idea to a cinematic football story—powered entirely by AI. Made with Kling 3.0 on Pollo AI Prompt: PART 1 (0:00–0:15) | 16:9 | Cut Scenes 0:00–0:03 | Wide Living Room Camera: Slow handheld dolly-in. TV visible behind Jessy. Action: Jessy lounges watching Argentina vs Brazil, tosses popcorn at the TV after a bad pass. Dialogue: Jessy: "Come on!" Audio: Stadium crowd, commentator, room ambience. 0:03–0:06 | Over-the-Shoulder Camera: Medium OTS toward the TV. Action: The player stops, looks directly at Jessy, smiles. She grabs the remote. Dialogue: Jessy: "Wait... me?" Audio: Crowd softens, remote click. 0:06–0:10 | TV Exit Camera: Medium-wide tracking shot. Action: TV ripples like water as the player steps into the living room. Jessy freezes. Dialogue: Player: "Nice place." Audio: Water ripple, boots on floor, TV commentary. 0:10–0:15 | Couch Camera: Medium two-shot. Action: Jessy quietly sits back as the player casually joins her on the couch. Dialogue: Jessy: "...Okay." Audio: Stadium ambience. Cut. PART 2 (0:15–0:30) | Cut Scenes 0:15–0:18 | Watching Together Camera: Medium two-shot. Action: They watch the match in silence. Dialogue: Player: "Brazil's shaky." Jessy: "Yeah..." Audio: TV crowd and commentary. 0:18–0:21 | Realization Camera: Alternating close-ups. Dialogue: Jessy: "You're playing." Player: "Break time." Audio: Stadium crowd building. 0:21–0:25 | Goal Celebration Camera: Handheld whip-pan. Action: Argentina scores. The player jumps up, sending popcorn everywhere. Dialogue: Player: "GOAL!... Oops." Jessy: "Seriously?" Audio: Massive crowd roar, popcorn scattering. 0:25–0:30 | Hallway Camera: Follow, then slow pullback to wide. Action: The player heads toward the hallway. Jessy watches the TV—his position on the pitch is empty. Dialogue: Player: "Bathroom?" Jessy: "Second left." Jessy (to herself): "...Sure." Audio: Boots clicking, TV commentary, fade to black. #PolloAI #BringTheWorldCupHome #WorldCup2026

Jessica Collins

43,567 Aufrufe • vor 11 Tagen

A peaceful evening in Paris turns into chaos. One ordinary man answers an extraordinary call. The guardian awakens. created on GPT image and seedance 2.0 on TapNow Prompt: Style: Ultra-realistic cinematic superhero film, Hollywood blockbuster quality, fast-paced editing, dynamic camera movement, realistic physics, dramatic lighting, 4K HDR, vibrant Paris atmosphere, high energy, seamless transitions. 0:00–0:03 Camera: FPV drone dives through the Paris skyline before rapidly descending toward a lively plaza near the Eiffel Tower. Fast whip-pan between musicians, cafés, tourists taking photos, street performers, and children chasing pigeons. Action: The city feels vibrant and alive. Warm golden-hour sunlight reflects off the buildings. Fireworks begin in the distance as a city festival fills the streets. Audio: Lively crowd chatter, street music, laughter. 0:03–0:06 camera: Sudden handheld shake followed by a dramatic low-angle shot of a museum entrance. Action: A powerful blue energy blast erupts, shattering the glass doors. Smoke pours out as a masked thief bursts into the street holding a glowing blue crystal. Police rush forward but are knocked back by a pulse of energy. The thief leaps effortlessly onto nearby rooftops. Audio: Explosion, glass shattering, screams, alarms. Thief (laughing): "Catch me if you can!" 0:06–0:09 Camera: Match cut to Caden exiting a nearby café with an iced coffee. Medium tracking shot follows him as confused crowds rush past in the opposite direction. Action: He notices the chaos. His silver ring suddenly glows with brilliant blue energy. Extreme close-up: Intricate symbols appear on the ring, rotating as pulses of light spread across his hand. AI Voice (from the ring): "Guardian Protocol activated." Caden (smirking): "Seriously? Right now?" 0:09–0:12 Camera: Dynamic 360° orbit around Caden. Action: He twists the ring. Blue energy erupts around him in swirling ribbons. A sleek black superhero suit with glowing blue accents materializes piece by piece—boots, gloves, armored jacket, utility belt, and a streamlined black eye mask. The transformation ends with a burst of energy as his long coat flutters dramatically. Audio: Rising orchestral music mixed with electronic pulses. Caden: "Let's do this." Style: Same cinematic style, high-speed action, smooth speed ramps, realistic VFX. 0:12-0:15 Camera: Low-angle tracking shot sprinting alongside Caden as he races through crowded Paris streets. Speed ramps emphasize his agility. Action: He vaults over café tables, slides across a car hood, and jumps onto a moving delivery truck without losing speed. Audio: Heavy footsteps, traffic, intense cinematic score. Caden (grinning): "You're not getting away that easily!" 0:15–0:18 Camera: FPV-style rooftop chase. The camera flies just behind Caden as he leaps between rooftops. Action: The thief glances back with a confident smile while clutching the glowing crystal. Chimneys, rooftops, and Paris landmarks blur past at high speed. Thief: "You'll have to be faster than that!" 0:18–0:25 Camera: Wide shot of the Eiffel Tower followed by a dramatic side-tracking shot. Action: The thief launches from one steel beam toward another. Caden follows without hesitation. Mid-air, they collide briefly. The crystal slips from the thief's hand and spins toward the ground. Audio: Wind rushing, metal clashing, music building to a climax. Camera: Extreme slow-motion close-up. Action: Caden dives through the air and catches the glowing crystal inches before it hits the ground. The thief disappears into a cloud of dark smoke. Suddenly, cracks spread across the crystal as bright blue energy leaks out. Camera: Slow push-in on Caden's face as the light reflects in his eyes. Caden (whispering): "This... wasn't just a theft." Final Frame: The crystal emits a blinding flash. CUT TO BLACK. Text on screen: "To Be Continued..." 🎬

Caden Flux

22,055 Aufrufe • vor 4 Tagen

Seedance 2.0 is allowing us to enter a new era of music video creation. Here is how I created HONEY. It was a quick test to see how well this workflow holds up. 🐝 1 - Write your song and generate the music with Suno 5.5. 2 - Use an image generator of your choice. For HONEY I combined both Grok Imagine for aesthetics and Nano Banana Pro for refined editing. 3 - In Capcut I import my audio and just save out a blank video video containing the audio. This step is important because this video file containing audio will now be used with Seedance 2.0 as a video reference with Omni. This allows the AI to apply automatic and realistic lipsync and movement to the music, it's extremely powerful! 4 - Once I have a both my image and video with audio as reference, I use Seedance 2.0 Omni and upload my starting image and then the video reference with the audio. 5 - From here I'm simply prompting like normal, specifying what's happening in my scene with detailed instructions, mentioning multi shots and camera angle changes and then specifying that the person is singing along to the song. I type out the lyrics that are present to have better lipsync accuracy. 6 - Once I have generated a video and like the result, I do video to video, so i upload that video that just got generated and type "The scene continues" and prompt new actions to take place. This allows you to expand on a narrative. These new shots can be used as B-ROLL and since I uploaded my video as reference I have full consistency of everything it saw in the video. This is also extremely powerful. 7 - This is actually the most difficult part. Edit in Capcut. This is where you need to understand pacing and shot selection from all the scenes you generated to bring it all together. You must be strategic with the editing. Goodluck! I'll probably record a video tutorial at some point as it's easier to see what is being done.

Travis Davids

19,081 Aufrufe • vor 3 Monaten

With the release of Kling AI 2.6, I was eager to put it up against one of its arch-rivals….Google Flow Veo 3.1. I ran four separate tests. First, I tested their ability to generate consistent and stable action shots. Second, I tested camera movement in a crowded scene. Third, I tested their ability to generate consistent facial details and emotion. Fourth, I wanted to see how well they can generated an interaction between two characters. Prompt 1: camera tracking shot, wide-shot. The camera tracks above as two nights ride on horses through a forest. The horses a galloping fast. The camera is tracking the knights from above. Prompt 2: Slow camera push in on a man eating Ramen at a Ramen house in Japan. The alley street is busy with people. Prompt 3: Close-up shot of a man on a sailboat. The man has a scared look on his face. After a short pause, the man says, "I'm gonna need a bigger boat” Prompt 4: Static camera. A man picks up a cookie from a plate and takes a bite. His dog looks up at him; eagerly wanting a bite of the cookie. The man turns, looks at the dog, and says, "no cookies for you mister” Verdict🏆: To be honest, I was surprised by Kling 2.6. While Veo 3.1 outperformed Kling 2.6 in the close-up shot test, it slightly underperformed in every other test. In the Veo 3.1 outputs, objects would randomly appear and camera movements were abrupt or didn’t adhere to the prompt. Don’t get me wrong, Kling 2.6 definitely had its flaws (its audio was quieter and often mismatched the prompt). That said, I was impressed with Kling 2.6 more than I imagined I would be. Although a somewhat small lead, I would give Kling 2.6 the slight advantage for this round of tests.

Curious Refuge

24,695 Aufrufe • vor 7 Monaten

One shot. One dream. One unforgettable finish. ⚽🔥 Made this cinematic World Cup final using Agent Team inside RoboNeo with visuals powered by Seedance 2.0. Video Prompt 👇 A cinematic 30 second World Cup inspired short film set in a futuristic mega stadium at night. The atmosphere is electric with packed crowds waving flags, flashing lights, giant holographic scoreboards, smoke effects, and cinematic rain reflections on the pitch. Opening scene starts with a young underdog football captain walking through the stadium tunnel in slow motion while hearing the deafening roar of fans. Close up shots of boots touching the wet ground, tense faces, jerseys moving in the wind, and dramatic eye contact between rival teams. Ultra realistic cinematic camera movement, emotional tension, dynamic lighting, realistic crowd reactions, premium sports commercial quality. As the beat intensifies, transition into fast paced World Cup action. Explosive dribbling sequences, impossible skill moves, aggressive tackles, synchronized team movement, dramatic goalkeeper saves, and cinematic slow motion shots of the ball flying across the field. Final hero shot begins at the climax of the match. The captain performs a gravity defying bicycle kick from outside the box while multiple defenders leap in slow motion. Stadium lights flicker, rain particles freeze mid air, crowds erupt, camera rotates around the player in ultra cinematic style as the ball curves perfectly into the top corner of the net. Massive fireworks explode above the stadium while teammates rush in celebration. Hyper realistic visuals, emotional storytelling, cinematic sports trailer pacing, high energy World Cup atmosphere, multi character consistency, smooth action choreography, realistic physics, premium blockbuster film quality, anamorphic lens flare, dramatic sound design, epic final frame with trophy reflection and roaring crowd. #RoboNeo

Leonardo

46,690 Aufrufe • vor 1 Monat

-- What holds it together -- ✂️PAPER CUTS.- When the image is the end ⤵️ What you bring to life is the journey towards the image: how the pieces come to be as they are. The movement is the idea, and your image in Seedance is the final frame. ---------------------------------------------------- What happens to the object? 1⃣ By the time the object TRANFORMS into something else. It takes place in a continuous shot, a single camera that zooms in slowly and never cuts away. A cut would break the transformation; the hypnotic effect lies precisely in the fact that it doesn’t flicker. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. One continuous hypnotic transformation — a single take, no cuts. The same [OBJECT A] does not appear in pieces; it [VERB: melts / folds / blooms / dissolves] into [OBJECT B]. Slow surreal dreamlike drift, one unbroken slow push, slight stop-motion shimmer, no snapping. 0-1s: [state A, intact and recognizable]. 1-2.5s: [the change begins — "the same material begins to..."]. 2.5-3.5s: [the change at full — "...becomes..."]. 3.5-5s: [it settles]. The push eases to rest. Locked, exact match to the last frame. [LOGIC RULE] one continuous same-lens push, never cutting. [A] morphs into [B], [details that must not deform] stay legible, no warping. hypnotic drift. SFX: [a sound that also transforms]. no music, normal speed. 2⃣ When one thing LEADS to another, we need each step to be a link in the chain of causality. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. Hypnotic stop-motion paper cadence, slight frame-step, brisk causal montage, ~1.5s per shot, no naturalistic motion, no slow-mo. [cut] [shot + camera] / [carries on from previous cut] / [ACTION: what it DOES, not how it looks]. SFX: [beat-anchored hit]. [cut] ... (link 2 — chains from link 1) [cut] ... (link 3) [cut] ... (link 4) [cut] ... ease back to reveal / [link 5]. Locked, exact match to the last frame. SFX: ... [LOGIC RULE].- [materials], [what must NOT happen], no warping, [text legible if any]. ~1.5s per shot, no slow-mo. no music.

AlexandrIA

40,280 Aufrufe • vor 17 Tagen

POV: The kiss that broke the internet, recreated with AI on the tip of Tokyo Tower. A viral cinematic moment, reimagined with seamless camera movement, perfect character consistency, and a breathtaking skyline that never leaves the frame. Every shot stays locked to the very top of Tokyo Tower for a romance that feels straight out of a blockbuster. Made with GPT Image 2 and Seedance on Pollo AI for the Peak Moment Challenge. Prompt: PART 1 • 0:00–0:15 — THE REVEAL & THE KISS (9:16) 0:00–0:03 — Arrival Continuous crane arc already in motion around the couple on the tip of Tokyo Tower's antenna mast. Only one Tokyo Tower visible. Wind moves Jessy's hair and trench dress. He wears the yellow kawaii mascot helmet. Jessy: "You're seriously wearing that up here?" Man: "Only for you." 0:03–0:06 — Reveal Camera continues the same arc. He removes the helmet, revealing tousled brown hair and blue eyes. 0:06–0:09 — Pull Continuous crane widens. He pulls Jessy close by the waist, she grabs his jacket collar. The Polloai flag becomes visible above. 0:09–0:12 — Kiss Camera keeps pulling back with a subtle Dutch roll. They kiss on the tip of Tokyo Tower as the grade transitions from hazy news footage to warm cinematic. 0:12–0:15 — Sway Wide shot. They slowly turn while kissing. Tokyo Tower and the Polloai flag remain clearly visible. PART 2 • 0:15–0:25 — THE SPIN & THE VIEW (9:16) Continuity: First frame must exactly match the last frame of Part 1. 0:15–0:18 — Spin Continue the identical crane arc and orbit. He spins Jessy once on the tower tip. Dress, jewelry and blue-streaked hair flow naturally. Jessy: "Don't drop me from up here!" 0:18–0:21 — Second Kiss Orbit tightens into a close two-shot. They share another soft kiss, foreheads touching between kisses. 0:21–0:23 — View Camera cranes upward and pulls back. They face the glowing Tokyo skyline together with the Polloai flag above. 0:23–0:25 — Hold Slow push-in. They remain embracing on the tip of Tokyo Tower until fade to black. Strict: Maintain the exact reference camera movement throughout. All actions happen only on the tip of Tokyo Tower, with only one Tokyo Tower visible in every shot. #PolloAI #PolloPeakMoment

Jessica Collins

34,229 Aufrufe • vor 6 Tagen

Claymotion ads are crushing it on Meta right now. Built a free claude skill to make them 👇 If you've been scrolling Meta lately, you've seen them — stop-motion clay characters, tactile textures, weirdly satisfying to watch. CTRs are 2-3x the feed average. Almost nobody is running them. The problem: they look impossible to make unless you have a studio. They're not. You just need the right prompts. So I packaged the prompt system as a Claude Code skill. It's free. Here's what it does: Paste your product URL. Out comes a full claymotion ad plan: 1/ Shot-by-shot storyboard 5-7 shots with the narrative arc. Setup → product reveal → payoff → CTA. 2/ Image prompt per shot Exact prompt you paste into Midjourney, Nano Banana, or any image gen. Camera angle, lighting, clay texture specs, character details — dialed in for consistency across shots. 3/ Video prompt per shot The animation prompt you paste into Kling, Veo, Seedance, or Sora. Motion direction, pacing, transitions — so the shots actually flow. 4/ VO script per shot Voiceover copy written for rhythm. Timed to the shot length. Hook, body, CTA — all on brand. 5/ Music + sfx direction Tone notes for the track. Specific sfx cues per shot (squish, pop, whoosh) You take the outputs. Paste them into your image + video generators. Stitch the shots. Record the VO. A full claymotion ad in under an hour, at the cost of a few API credits. Instead of $3,000 and 3 weeks with an animation studio. Why claymotion works right now: → Pattern break — nothing else in the feed looks like it → Tactile feel — clay reads as "real" even when AI-generated → High dwell time — people watch the whole thing → Cheap to test — 5-10 variations per product is now feasible Comment "Clay" and I'll send you: → The Claude Code skill (free) → A starter prompt pack → 3 example storyboards so you can see the output (must be connected)

Ahad Shams

16,693 Aufrufe • vor 3 Monaten

Michelangelo Antonioni on the Final sequence of 'The Passenger' (1975): "Interviewer: How long did it take to do the final scene of The Passenger? Antonioni: 11 days. But that was not because of me but because of the wind. It was very windy weather and so difficult to keep the camera steady. Interviewer: One critic has said that the final seven-minute sequence is destined to become a classic of film history. Can you explain how you conceived it? Antonioni: I had the idea for the final sequence as soon as I started shooting. I knew, naturally, that my protagonist must die, but the idea of seeing him die bored me. So I thought of a window and what was outside, the afternoon sun. For a second, just for a fraction-Hemingway crossed my mind: "De@th in the Afternoon." And the arena. We found the arena and immediately realized this was the place. But I didn't yet know how to realize such a long shot. I had heard about the Canadian camera, but I had no first-hand knowledge of its possibilities. In London, I saw some film tests. I met with the English technicians responsible for the camera and we decided to try. There were many problems to solve. The biggest was that the camera was 16mm and I needed 35mm. To modify it would have involved modifying its whole equilibrium since the camera IS mounted on a series of gyroscopes. However. I succeeded in doing it. Interviewer: Did you use a zoom lens or a very slow dolly? Antonioni: A zoom was mounted on the camera. But it was only used when the camera was about to pass through the gate. Interviewer: It's interesting how the camera moves toward the man in the center against the wall but we never get to see him, the camera never focuses on him. Antonioni: Well, he is part of the landscape, that's all. And everything is in focus-everything. But not specifically on him. I didn't want to go closer to anybody. The surprise is the use of this long shot. You see the girl out side and you see her movements and you understand very well without going closer to her what she's doing, maybe what her thoughts are. You see, I am using this very long shot like closeups, the shot actually takes the place of closeups. Interviewer: Did you cover that shot in any other way or was this your sole commitment? Antonioni: I had this idea of doing it in one take at the beginning of the shooting and I kept working on it all during the shooting." [Filmmakers Newsletter, I975]

DepressedBergman

39,125 Aufrufe • vor 1 Jahr

A normal football moment turned into a futuristic legend. ⚽⚡🔥 From a dream shot to a cyber-powered goal AI brought this cinematic football universe to life. Made with GPT Image 2 + Seedance 2.0 Mini on Pollo AI Prompt: Scene 1 (0–2s) – Stadium Establishing Shot A packed football stadium at night under brilliant floodlights. The crowd roars as the camera slowly pushes toward the pitch. Flags wave, atmospheric particles float through the air, and the stadium feels massive and alive. Ultra-realistic sports broadcast quality. Scene 2 (2–4s) – Perfect Cross An original football athlete wearing a sleek futuristic white-and-neon football kit tracks a perfect aerial cross. The camera follows the ball before smoothly transitioning to the athlete's focused expression. Dramatic anticipation builds with cinematic slow motion. Scene 3 (4–7s) – The Leap The athlete explodes into an incredible bicycle volley. The camera switches between low-angle tracking shots, slow-motion close-ups, and dynamic aerial perspectives. Flying grass, dust, and motion blur enhance the realism. Scene 4 (7–10s) – Time Freeze At the exact instant before the foot touches the ball, time completely freezes. Every particle hangs motionless. The camera performs a slow cinematic orbit around the athlete while the stadium remains perfectly frozen. Scene 5 (10–13s) – Cyber Transformation Mechanical armor assembles over the athlete's body piece by piece. Blue and orange energy lines ignite, the visor activates, mechanical wings unfold, and the football transforms into a glowing plasma sphere surrounded by electricity, fire, sparks, and floating energy fragments. Scene 6 (13–15s) – Cliffhanger The transformation completes. The cyber athlete remains frozen inches away from striking the glowing plasma ball. End with a dramatic close-up, intense lens flare, floating energy particles, and a seamless cliffhanger ready for Part 2. Style: Original fictional character only. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, premium VFX, volumetric lighting, HDR, cinematic sports commercial, smooth camera movement, 1080p detail, blockbuster visuals. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no text, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no low quality, no camera shake, no glitches. Part 2 Scene 1 (15–17s) – Action Resumes Time suddenly resumes from the frozen frame. The cyber athlete unleashes a devastating bicycle volley. The instant the foot strikes the plasma football, a massive burst of blue electricity, orange fire, sparks, plasma energy, and shockwaves explodes outward. Capture the impact with ultra slow motion and dramatic close-ups. Scene 2 (17–20s) – Plasma Ball Flight The plasma football rockets toward the goal at incredible speed, leaving behind blazing fire trails, blue lightning, glowing plasma particles, and motion streaks. The camera alternates between tracking shots, side views, and behind-the-ball perspectives while the crowd becomes a cinematic blur. Scene 3 (20–22s) – Goal Impact The glowing plasma football smashes into the top corner of the goal. The net ripples violently as a gigantic energy explosion erupts. Sparks, debris, plasma waves, and holographic shockwaves spread throughout the stadium with blockbuster visual effects. Scene 4 (22–25s) – Stadium Celebration The stadium erupts with fireworks, holographic lights, smoke, confetti, waving flags, and roaring fans. Bright floodlights illuminate the entire arena while glowing energy particles drift through the air. Epic cinematic drone shots reveal the celebration. Scene 5 (25–28s) – Hero Landing The cyber athlete lands powerfully on the pitch. Mechanical wings slowly fold back into the armor while blue energy lines gradually fade. Floating sparks and glowing fragments surround the athlete as the camera circles dramatically. Scene 6 (28–30s) – Epic Finale The athlete stands in a victorious heroic pose facing the roaring stadium. The camera slowly pushes in while cinematic lens flares, volumetric lighting, drifting smoke, and holographic particles fill the scene. End on a premium blockbuster frame with an unforgettable cinematic finish. Style: Original fictional football athlete only. Do not resemble or recreate any real football player, club, team, logo, jersey, or copyrighted content. Hyper-realistic, Unreal Engine 5 quality, cyberpunk-mecha anime fusion, HDR, volumetric lighting, premium VFX, smooth cinematic camera movement, ultra-detailed 1080p, realistic physics, blockbuster sports commercial. Negative Prompt: No real football players, no celebrity likeness, no club logos, no copyrighted jerseys, no watermarks, no subtitles, no storyboard visible, no extra limbs, no deformed anatomy, no blurry frames, no flickering, no glitches, no low quality, no camera shake. #PolloAI #PolloCup

Stonic AI

30,576 Aufrufe • vor 15 Tagen