Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Let the hammer do the talking ๐Ÿ”จ #Warframe

125,761 Aufrufe โ€ข vor 3 Jahren โ€ขvia X (Twitter)

9 Kommentare

Profilbild von rebb ford
rebb fordvor 3 Jahren

Pablo

Profilbild von God is a Cat Girl
God is a Cat Girlvor 3 Jahren

Combat seemingly being more about intentional attacks rather than button mashing is nice, but I fear it inherits the worst aspect from Melee 3.0, the very poor "impact feedback" on attacks. Currently without seeing damage numbers it feels like you aren't hitting anything.

Profilbild von Travis Portobello
Travis Portobellovor 3 Jahren

I really wish hitstop could be added to the weapons so they have more impact, especially bigger weapons. There is no case where hitstop doesn't make things feel better. My biggest gripe with Warframe's melee by far

Profilbild von Agent_021
Agent_021vor 3 Jahren

Would it be possible at this stage to add enemy flinch animations? Rn when they get hit by melee weapons and just stand there it kinda looks wonky.

Profilbild von drifter
driftervor 3 Jahren

I hope in the final build the enemies are more aggressive and parrying has a shorter time window.

Profilbild von Ian
Ianvor 3 Jahren

๐Ÿ™ 2nd week of April release ๐Ÿ™

Profilbild von MSRMASTOSTAR
MSRMASTOSTARvor 3 Jahren

Bro forgot leg day

Profilbild von James W. Boss
James W. Bossvor 3 Jahren

great work done by the team, just couple notes: why the AI just stand back waiting to be hit one at a time? they are not attacking. Also the hammer is lacking a bit of impact on hit unless it's the last to kill. And shouldn't the drifter have some jeopardy in combat?

Profilbild von PARDUS IX
PARDUS IXvor 3 Jahren

Mmmm! Soon it its!

ร„hnliche Videos