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Let the hammer do the talking 🔨 #Warframe

125,761 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля rebb ford
rebb ford3 лет назад

Pablo

Фото профиля God is a Cat Girl
God is a Cat Girl3 лет назад

Combat seemingly being more about intentional attacks rather than button mashing is nice, but I fear it inherits the worst aspect from Melee 3.0, the very poor "impact feedback" on attacks. Currently without seeing damage numbers it feels like you aren't hitting anything.

Фото профиля Travis Portobello
Travis Portobello3 лет назад

I really wish hitstop could be added to the weapons so they have more impact, especially bigger weapons. There is no case where hitstop doesn't make things feel better. My biggest gripe with Warframe's melee by far

Фото профиля Agent_021
Agent_0213 лет назад

Would it be possible at this stage to add enemy flinch animations? Rn when they get hit by melee weapons and just stand there it kinda looks wonky.

Фото профиля drifter
drifter3 лет назад

I hope in the final build the enemies are more aggressive and parrying has a shorter time window.

Фото профиля Ian
Ian3 лет назад

🙏 2nd week of April release 🙏

Фото профиля MSRMASTOSTAR
MSRMASTOSTAR3 лет назад

Bro forgot leg day

Фото профиля James W. Boss
James W. Boss3 лет назад

great work done by the team, just couple notes: why the AI just stand back waiting to be hit one at a time? they are not attacking. Also the hammer is lacking a bit of impact on hit unless it's the last to kill. And shouldn't the drifter have some jeopardy in combat?

Фото профиля PARDUS IX
PARDUS IX3 лет назад

Mmmm! Soon it its!

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