Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Let the hammer do the talking 🔨 #Warframe

125,761 görüntüleme • 3 yıl önce •via X (Twitter)

9 Yorum

rebb ford profil fotoğrafı
rebb ford3 yıl önce

Pablo

God is a Cat Girl profil fotoğrafı
God is a Cat Girl3 yıl önce

Combat seemingly being more about intentional attacks rather than button mashing is nice, but I fear it inherits the worst aspect from Melee 3.0, the very poor "impact feedback" on attacks. Currently without seeing damage numbers it feels like you aren't hitting anything.

Travis Portobello profil fotoğrafı
Travis Portobello3 yıl önce

I really wish hitstop could be added to the weapons so they have more impact, especially bigger weapons. There is no case where hitstop doesn't make things feel better. My biggest gripe with Warframe's melee by far

Agent_021 profil fotoğrafı
Agent_0213 yıl önce

Would it be possible at this stage to add enemy flinch animations? Rn when they get hit by melee weapons and just stand there it kinda looks wonky.

drifter profil fotoğrafı
drifter3 yıl önce

I hope in the final build the enemies are more aggressive and parrying has a shorter time window.

Ian profil fotoğrafı
Ian3 yıl önce

🙏 2nd week of April release 🙏

MSRMASTOSTAR profil fotoğrafı
MSRMASTOSTAR3 yıl önce

Bro forgot leg day

James W. Boss profil fotoğrafı
James W. Boss3 yıl önce

great work done by the team, just couple notes: why the AI just stand back waiting to be hit one at a time? they are not attacking. Also the hammer is lacking a bit of impact on hit unless it's the last to kill. And shouldn't the drifter have some jeopardy in combat?

PARDUS IX profil fotoğrafı
PARDUS IX3 yıl önce

Mmmm! Soon it its!

Benzer Videolar