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Let the hammer do the talking 🔨 #Warframe

125,761 次观看 • 3 年前 •via X (Twitter)

9 条评论

rebb ford 的头像
rebb ford3 年前

Pablo

God is a Cat Girl 的头像
God is a Cat Girl3 年前

Combat seemingly being more about intentional attacks rather than button mashing is nice, but I fear it inherits the worst aspect from Melee 3.0, the very poor "impact feedback" on attacks. Currently without seeing damage numbers it feels like you aren't hitting anything.

Travis Portobello 的头像
Travis Portobello3 年前

I really wish hitstop could be added to the weapons so they have more impact, especially bigger weapons. There is no case where hitstop doesn't make things feel better. My biggest gripe with Warframe's melee by far

Agent_021 的头像
Agent_0213 年前

Would it be possible at this stage to add enemy flinch animations? Rn when they get hit by melee weapons and just stand there it kinda looks wonky.

drifter 的头像
drifter3 年前

I hope in the final build the enemies are more aggressive and parrying has a shorter time window.

Ian 的头像
Ian3 年前

🙏 2nd week of April release 🙏

MSRMASTOSTAR 的头像
MSRMASTOSTAR3 年前

Bro forgot leg day

James W. Boss 的头像
James W. Boss3 年前

great work done by the team, just couple notes: why the AI just stand back waiting to be hit one at a time? they are not attacking. Also the hammer is lacking a bit of impact on hit unless it's the last to kill. And shouldn't the drifter have some jeopardy in combat?

PARDUS IX 的头像
PARDUS IX3 年前

Mmmm! Soon it its!

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