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Let's interact with the light waves! Here, I created a real-time simulation that can run in your browser: You can change the beam width and the focusing power of the input light rays. Please give it a try and let me know your thoughts! #Optics #WebGL

152,603 views • 1 year ago •via X (Twitter)

11 Comments

Hans Chiu's profile picture
Hans Chiu1 year ago

Music: "wave of you" by snoozybeats from Pixabay

Lucid Scientific, Inc.'s profile picture
Lucid Scientific, Inc.1 year ago

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OC Stavne's profile picture
OC Stavne1 year ago

This is cool. Great work!

hampelman.algo's profile picture
hampelman.algo1 year ago

I don't know much about webGL, but this kind of looks like a transparency and seeing simulator for newtonian scopes, and the other like chromatic abberation. Connect it to astro seeing forecast and simulate irt 🔭

hunter's profile picture
hunter1 year ago

@cube_flipper yoyoyoyoyo

David Moore's profile picture
David Moore1 year ago

Absurdly cool! Your other videos have inspired me to learn Blender! Don't know if it helps, but I have a few nice formulas like the eq of a perfect Gaussian beam. I mean, you already have it sorted, but it's nice to see other approaches 😅

Hans Chiu's profile picture
Hans Chiu1 year ago

Thank you, and your work is amazing! I am still wrapping my head around FEM or similar methods. Can you suggest any reading material regarding the algorithm you have implemented?

Tails's profile picture
Tails1 year ago

Very cool, thank you

Reinhard Langner's profile picture
Reinhard Langner1 year ago

wow, that is awesome.

BELOUDEST's profile picture
BELOUDEST1 year ago

Excellent, I wonder if this can be adapted for light beams in game engines based on always facing camera 2d cones. Cheap etc, but this looks very nice visually.

Alfon's profile picture
Alfon1 year ago

Add draw wall mode

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