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Lets just take a deeper look into the Campaign Evolved Assets 🤔

521,960 Aufrufe • vor 1 Monat •via X (Twitter)

36 Kommentare

Profilbild von Flipdark95 🇦🇺 (Commissions are open)
Flipdark95 🇦🇺 (Commissions are open)vor 1 Monat

Misleading. The tool essentially seems to be pulling every LOD mesh along with the actual mesh itself, which is why the wireframe looks so messed up.

Profilbild von Zoephie
Zoephievor 1 Monat

Oh look its my tool!

Profilbild von UneeQ
UneeQvor 1 Monat

W tool, its going to let me create some cool things🫡

Profilbild von Threat Interactive
Threat Interactivevor 1 Monat

Stop listening to Epic Game's damaging control puppet Matt Oztalay. He constantly gives basic/shallow or completely false nanite "advice". Why does fortnite perform better than most UE games? Because the majority of geometry content does not trigger the 3x slower software rasterizer.

Profilbild von Dan Lopez
Dan Lopezvor 1 Monat

I don't think it's unusual, since the game uses nanite.

Profilbild von BabyBlake
BabyBlakevor 1 Monat

Maybe I can be a 3D artist after all

Profilbild von MANN
MANNvor 1 Monat

That has to have been AI vibe coded by some lazy slob. I'm glad they're all getting fired. It's not enough until that whole studio shuts down and the halo games are given to a dev team that knows what the fuck they're doing.

Profilbild von DDB
DDBvor 1 Monat

what in the name of fuck.

Profilbild von Regulus Arms
Regulus Armsvor 1 Monat

they couldn't hit simplify polygons in their editor???? more proof that these devs only know how to use unreal engine, they dont know how to code, they dont know why their game is not optimized. they only know how to use pre-built tools.

Profilbild von Wholesomello
Wholesomellovor 1 Monat

Games weigh 300GB and still look like noisy, blurry shit from an arse

Profilbild von DocSmurf
DocSmurfvor 1 Monat

Ai? or just really shitty decimation pass?

Profilbild von Mostly Peaceful Taquitos
Mostly Peaceful Taquitosvor 1 Monat

No way. Are you fucking serious? They didn't even bake it, they just straight up used the complex versions as the in-game shit? There's no fucking way. Even I, a layman with no real game dev experience know to bake the normals.

Profilbild von Neckzilla
Neckzillavor 1 Monat

id assume this is just the nanite version of the mesh. the source mesh does NOT look like this

Profilbild von Corbin
Corbinvor 1 Monat

Assets used for Nanite scare me lol

Profilbild von Neptune Scalibur | NepScalVA
Neptune Scalibur | NepScalVAvor 1 Monat

this looks like the shit you'd find on topologygore not in an actual game FFS

Profilbild von Streamings
Streamingsvor 1 Monat

If they used Nanite, then its not a big deal. Yes, there might be Nanite overdraw when overlapping assets too much but overall these meshes are not an issue. I won't say that it's a good thing, but this is also a little witchhunt at this point @UneeQtV - I am not affiliated with Bungie and have my critique on some decisions, but this is not one of it.

Profilbild von Dorpenka
Dorpenkavor 1 Monat

I remember hearing that some model tools export them with the nanite stuff on them and not the actual model with the intended topology. It happened to my friend when he exported Oblivion remastered assets. Tho this still looks like doo doo so carry on friend! ^^

Profilbild von Luka Volkov
Luka Volkovvor 1 Monat

Could this be the forge objects for the next multiplayer too?

Profilbild von UneeQ
UneeQvor 1 Monat

Honestly they are sitting on ALOT of high quality assets just waiting to be used with forge haha, A UEFN version of halo would be awesome. Seems like most of the objects are built for modular use and would be great for kit bashing.

Profilbild von Neckzilla
Neckzillavor 1 Monat

@FOTUS still dont get why ppl with access to blender and other 3d software would still use forge lol so weird to me

Profilbild von UneeQ
UneeQvor 1 Monat

@FOTUS Many benefits of using forge to create. Iteration time Real time editing Prebuilt Modular kits Co-op Editing in real time up to 24 users Publish and play in minutes Great way to build content for Halo infinite, considering you can’t any other way And you can do it on an Xbox one

Profilbild von Ivan Ironfist
Ivan Ironfistvor 1 Monat

Surprised they dont have two fuel storage below the flight deck.

Profilbild von MAkOV
MAkOVvor 1 Monat

Ну, если это правда, то Halo Studios удивительно хорошо справились с оптимизацией на Unreal Engine 5, похоже Nanite впервые хорошо выполняет свою работу в игре.

Profilbild von Johnbrobro
Johnbrobrovor 1 Monat

Holy unoptimized assets batman!

Profilbild von Ryan Carbotte
Ryan Carbottevor 1 Monat

This is not what the meshes look like in-game. Whatever this tool is it clearly doesn't know how to render nanite meshes.

Profilbild von Syndrome Warrior
Syndrome Warriorvor 1 Monat

No wonder this ran like shit on my 6 year old desktop

Profilbild von Donkey
Donkeyvor 1 Monat

How many triangles do you need for a flat surface? Halo Studios: all of them

Profilbild von Ian Zelbo
Ian Zelbovor 1 Monat

Is this overlapping LODs?

Profilbild von Chris Bishop
Chris Bishopvor 1 Monat

Asset can be dense these days. and its hard to comment when viewing them in a bubble. so I'll stay reserved on that. But what I CAN say, is that none of these models were optimized with human hands... That's for sure.

Profilbild von LamedBet
LamedBetvor 1 Monat

There's no way human hands made 2 of those. You'd struggle to replicate it on purpose; it would take more time to create those spiderwebs than to mesh properly. Either the mesh is AI generated or this is after some kind of retopology process.

Profilbild von TokyoWarfare
TokyoWarfarevor 1 Monat

Is it ilegal to optimize meshes in the US?

Profilbild von Rex
Rexvor 1 Monat

I see Nanite in discussions of this. How much is nanite contributing to these extremely dense meshes? I have a handle of 3D, but not the game design part of it.

Profilbild von Adrian Parkinson
Adrian Parkinsonvor 1 Monat

What do the textures look like? Because right now some of those are looking a little AI-ish.

Profilbild von Rodney
Rodneyvor 1 Monat

Is that shit ai generate? even hard surface in blender doesn't get you this topology

Profilbild von Adam Kiraly
Adam Kiralyvor 1 Monat

They use Nanite and vertex colours for a masking

Profilbild von Uzer
Uzervor 1 Monat

Oh this shit was AI generated

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