Загрузка видео...

Не удалось загрузить видео

На главную

Lets just take a deeper look into the Campaign Evolved Assets 🤔

521,960 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 36

Фото профиля Flipdark95 🇦🇺 (Commissions are open)
Flipdark95 🇦🇺 (Commissions are open)1 месяц назад

Misleading. The tool essentially seems to be pulling every LOD mesh along with the actual mesh itself, which is why the wireframe looks so messed up.

Фото профиля Zoephie
Zoephie1 месяц назад

Oh look its my tool!

Фото профиля UneeQ
UneeQ1 месяц назад

W tool, its going to let me create some cool things🫡

Фото профиля Threat Interactive
Threat Interactive1 месяц назад

Stop listening to Epic Game's damaging control puppet Matt Oztalay. He constantly gives basic/shallow or completely false nanite "advice". Why does fortnite perform better than most UE games? Because the majority of geometry content does not trigger the 3x slower software rasterizer.

Фото профиля Dan Lopez
Dan Lopez1 месяц назад

I don't think it's unusual, since the game uses nanite.

Фото профиля BabyBlake
BabyBlake1 месяц назад

Maybe I can be a 3D artist after all

Фото профиля MANN
MANN1 месяц назад

That has to have been AI vibe coded by some lazy slob. I'm glad they're all getting fired. It's not enough until that whole studio shuts down and the halo games are given to a dev team that knows what the fuck they're doing.

Фото профиля DDB
DDB1 месяц назад

what in the name of fuck.

Фото профиля Regulus Arms
Regulus Arms1 месяц назад

they couldn't hit simplify polygons in their editor???? more proof that these devs only know how to use unreal engine, they dont know how to code, they dont know why their game is not optimized. they only know how to use pre-built tools.

Фото профиля Wholesomello
Wholesomello1 месяц назад

Games weigh 300GB and still look like noisy, blurry shit from an arse

Фото профиля DocSmurf
DocSmurf1 месяц назад

Ai? or just really shitty decimation pass?

Фото профиля Mostly Peaceful Taquitos
Mostly Peaceful Taquitos1 месяц назад

No way. Are you fucking serious? They didn't even bake it, they just straight up used the complex versions as the in-game shit? There's no fucking way. Even I, a layman with no real game dev experience know to bake the normals.

Фото профиля Neckzilla
Neckzilla1 месяц назад

id assume this is just the nanite version of the mesh. the source mesh does NOT look like this

Фото профиля Corbin
Corbin1 месяц назад

Assets used for Nanite scare me lol

Фото профиля Neptune Scalibur | NepScalVA
Neptune Scalibur | NepScalVA1 месяц назад

this looks like the shit you'd find on topologygore not in an actual game FFS

Фото профиля Streamings
Streamings1 месяц назад

If they used Nanite, then its not a big deal. Yes, there might be Nanite overdraw when overlapping assets too much but overall these meshes are not an issue. I won't say that it's a good thing, but this is also a little witchhunt at this point @UneeQtV - I am not affiliated with Bungie and have my critique on some decisions, but this is not one of it.

Фото профиля Dorpenka
Dorpenka1 месяц назад

I remember hearing that some model tools export them with the nanite stuff on them and not the actual model with the intended topology. It happened to my friend when he exported Oblivion remastered assets. Tho this still looks like doo doo so carry on friend! ^^

Фото профиля Luka Volkov
Luka Volkov1 месяц назад

Could this be the forge objects for the next multiplayer too?

Фото профиля UneeQ
UneeQ1 месяц назад

Honestly they are sitting on ALOT of high quality assets just waiting to be used with forge haha, A UEFN version of halo would be awesome. Seems like most of the objects are built for modular use and would be great for kit bashing.

Фото профиля Neckzilla
Neckzilla1 месяц назад

@FOTUS still dont get why ppl with access to blender and other 3d software would still use forge lol so weird to me

Фото профиля UneeQ
UneeQ1 месяц назад

@FOTUS Many benefits of using forge to create. Iteration time Real time editing Prebuilt Modular kits Co-op Editing in real time up to 24 users Publish and play in minutes Great way to build content for Halo infinite, considering you can’t any other way And you can do it on an Xbox one

Фото профиля Ivan Ironfist
Ivan Ironfist1 месяц назад

Surprised they dont have two fuel storage below the flight deck.

Фото профиля MAkOV
MAkOV1 месяц назад

Ну, если это правда, то Halo Studios удивительно хорошо справились с оптимизацией на Unreal Engine 5, похоже Nanite впервые хорошо выполняет свою работу в игре.

Фото профиля Johnbrobro
Johnbrobro1 месяц назад

Holy unoptimized assets batman!

Фото профиля Ryan Carbotte
Ryan Carbotte1 месяц назад

This is not what the meshes look like in-game. Whatever this tool is it clearly doesn't know how to render nanite meshes.

Фото профиля Syndrome Warrior
Syndrome Warrior1 месяц назад

No wonder this ran like shit on my 6 year old desktop

Фото профиля Donkey
Donkey1 месяц назад

How many triangles do you need for a flat surface? Halo Studios: all of them

Фото профиля Ian Zelbo
Ian Zelbo1 месяц назад

Is this overlapping LODs?

Фото профиля Chris Bishop
Chris Bishop1 месяц назад

Asset can be dense these days. and its hard to comment when viewing them in a bubble. so I'll stay reserved on that. But what I CAN say, is that none of these models were optimized with human hands... That's for sure.

Фото профиля LamedBet
LamedBet1 месяц назад

There's no way human hands made 2 of those. You'd struggle to replicate it on purpose; it would take more time to create those spiderwebs than to mesh properly. Either the mesh is AI generated or this is after some kind of retopology process.

Фото профиля TokyoWarfare
TokyoWarfare1 месяц назад

Is it ilegal to optimize meshes in the US?

Фото профиля Rex
Rex1 месяц назад

I see Nanite in discussions of this. How much is nanite contributing to these extremely dense meshes? I have a handle of 3D, but not the game design part of it.

Фото профиля Adrian Parkinson
Adrian Parkinson1 месяц назад

What do the textures look like? Because right now some of those are looking a little AI-ish.

Фото профиля Rodney
Rodney1 месяц назад

Is that shit ai generate? even hard surface in blender doesn't get you this topology

Фото профиля Adam Kiraly
Adam Kiraly1 месяц назад

They use Nanite and vertex colours for a masking

Фото профиля Uzer
Uzer1 месяц назад

Oh this shit was AI generated

Похожие видео