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Lets just take a deeper look into the Campaign Evolved Assets 🤔

521,960 görüntüleme • 1 ay önce •via X (Twitter)

36 Yorum

Flipdark95 🇦🇺 (Commissions are open) profil fotoğrafı
Flipdark95 🇦🇺 (Commissions are open)1 ay önce

Misleading. The tool essentially seems to be pulling every LOD mesh along with the actual mesh itself, which is why the wireframe looks so messed up.

Zoephie profil fotoğrafı
Zoephie1 ay önce

Oh look its my tool!

UneeQ profil fotoğrafı
UneeQ1 ay önce

W tool, its going to let me create some cool things🫡

Threat Interactive profil fotoğrafı
Threat Interactive1 ay önce

Stop listening to Epic Game's damaging control puppet Matt Oztalay. He constantly gives basic/shallow or completely false nanite "advice". Why does fortnite perform better than most UE games? Because the majority of geometry content does not trigger the 3x slower software rasterizer.

Dan Lopez profil fotoğrafı
Dan Lopez1 ay önce

I don't think it's unusual, since the game uses nanite.

BabyBlake profil fotoğrafı
BabyBlake1 ay önce

Maybe I can be a 3D artist after all

MANN profil fotoğrafı
MANN1 ay önce

That has to have been AI vibe coded by some lazy slob. I'm glad they're all getting fired. It's not enough until that whole studio shuts down and the halo games are given to a dev team that knows what the fuck they're doing.

DDB profil fotoğrafı
DDB1 ay önce

what in the name of fuck.

Regulus Arms profil fotoğrafı
Regulus Arms1 ay önce

they couldn't hit simplify polygons in their editor???? more proof that these devs only know how to use unreal engine, they dont know how to code, they dont know why their game is not optimized. they only know how to use pre-built tools.

Wholesomello profil fotoğrafı
Wholesomello1 ay önce

Games weigh 300GB and still look like noisy, blurry shit from an arse

DocSmurf profil fotoğrafı
DocSmurf1 ay önce

Ai? or just really shitty decimation pass?

Mostly Peaceful Taquitos profil fotoğrafı
Mostly Peaceful Taquitos1 ay önce

No way. Are you fucking serious? They didn't even bake it, they just straight up used the complex versions as the in-game shit? There's no fucking way. Even I, a layman with no real game dev experience know to bake the normals.

Neckzilla profil fotoğrafı
Neckzilla1 ay önce

id assume this is just the nanite version of the mesh. the source mesh does NOT look like this

Corbin profil fotoğrafı
Corbin1 ay önce

Assets used for Nanite scare me lol

Neptune Scalibur | NepScalVA profil fotoğrafı
Neptune Scalibur | NepScalVA1 ay önce

this looks like the shit you'd find on topologygore not in an actual game FFS

Streamings profil fotoğrafı
Streamings1 ay önce

If they used Nanite, then its not a big deal. Yes, there might be Nanite overdraw when overlapping assets too much but overall these meshes are not an issue. I won't say that it's a good thing, but this is also a little witchhunt at this point @UneeQtV - I am not affiliated with Bungie and have my critique on some decisions, but this is not one of it.

Dorpenka profil fotoğrafı
Dorpenka1 ay önce

I remember hearing that some model tools export them with the nanite stuff on them and not the actual model with the intended topology. It happened to my friend when he exported Oblivion remastered assets. Tho this still looks like doo doo so carry on friend! ^^

Luka Volkov profil fotoğrafı
Luka Volkov1 ay önce

Could this be the forge objects for the next multiplayer too?

UneeQ profil fotoğrafı
UneeQ1 ay önce

Honestly they are sitting on ALOT of high quality assets just waiting to be used with forge haha, A UEFN version of halo would be awesome. Seems like most of the objects are built for modular use and would be great for kit bashing.

Neckzilla profil fotoğrafı
Neckzilla1 ay önce

@FOTUS still dont get why ppl with access to blender and other 3d software would still use forge lol so weird to me

UneeQ profil fotoğrafı
UneeQ1 ay önce

@FOTUS Many benefits of using forge to create. Iteration time Real time editing Prebuilt Modular kits Co-op Editing in real time up to 24 users Publish and play in minutes Great way to build content for Halo infinite, considering you can’t any other way And you can do it on an Xbox one

Ivan Ironfist profil fotoğrafı
Ivan Ironfist1 ay önce

Surprised they dont have two fuel storage below the flight deck.

MAkOV profil fotoğrafı
MAkOV1 ay önce

Ну, если это правда, то Halo Studios удивительно хорошо справились с оптимизацией на Unreal Engine 5, похоже Nanite впервые хорошо выполняет свою работу в игре.

Johnbrobro profil fotoğrafı
Johnbrobro1 ay önce

Holy unoptimized assets batman!

Ryan Carbotte profil fotoğrafı
Ryan Carbotte1 ay önce

This is not what the meshes look like in-game. Whatever this tool is it clearly doesn't know how to render nanite meshes.

Syndrome Warrior profil fotoğrafı
Syndrome Warrior1 ay önce

No wonder this ran like shit on my 6 year old desktop

Donkey profil fotoğrafı
Donkey1 ay önce

How many triangles do you need for a flat surface? Halo Studios: all of them

Ian Zelbo profil fotoğrafı
Ian Zelbo1 ay önce

Is this overlapping LODs?

Chris Bishop profil fotoğrafı
Chris Bishop1 ay önce

Asset can be dense these days. and its hard to comment when viewing them in a bubble. so I'll stay reserved on that. But what I CAN say, is that none of these models were optimized with human hands... That's for sure.

LamedBet profil fotoğrafı
LamedBet1 ay önce

There's no way human hands made 2 of those. You'd struggle to replicate it on purpose; it would take more time to create those spiderwebs than to mesh properly. Either the mesh is AI generated or this is after some kind of retopology process.

TokyoWarfare profil fotoğrafı
TokyoWarfare1 ay önce

Is it ilegal to optimize meshes in the US?

Rex profil fotoğrafı
Rex1 ay önce

I see Nanite in discussions of this. How much is nanite contributing to these extremely dense meshes? I have a handle of 3D, but not the game design part of it.

Adrian Parkinson profil fotoğrafı
Adrian Parkinson1 ay önce

What do the textures look like? Because right now some of those are looking a little AI-ish.

Rodney profil fotoğrafı
Rodney1 ay önce

Is that shit ai generate? even hard surface in blender doesn't get you this topology

Adam Kiraly profil fotoğrafı
Adam Kiraly1 ay önce

They use Nanite and vertex colours for a masking

Uzer profil fotoğrafı
Uzer1 ay önce

Oh this shit was AI generated

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