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level designer tool dev from 16 year old freya making maps for millennial roblox the gizmo is moved by invisible doors

199,051 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Freya Holmér
Freya Holmér1 год назад

see to translate objects you parent them to invisible func_doors in the skybox with the same width as the desired translation, open those doors, unparent, and then close the doors, so they can be reused again from one of my first videos on youtube

Фото профиля banach's demonic reincarnation
banach's demonic reincarnation1 год назад

it hurts to watch, hammer editing would be much faster 😭 but it's impressive that it works

Фото профиля Freya Holmér
Freya Holmér1 год назад

I mean, I did make this in hammer! the idea was to be able to create unique geo and whatnot in the map (without knowing how to use hammer)

Фото профиля xezrunner
xezrunner1 год назад

You made this?! I never would have guessed. 🤯 I remember playing this (or an adaptation for Portal) back in like 2013, before taking the courage to check out Hammer.

Фото профиля softyoda
softyoda1 год назад

Halo 3 and mostly halo reach were excellent scarfolders to learn 3D level design

Фото профиля ZooL
ZooL1 год назад

Memory unlocked.

Фото профиля Lucretiel 🦀
Lucretiel 🦀1 год назад

This is beautiful

Фото профиля Robin-Yann Storm
Robin-Yann Storm1 год назад

Were the dinosaurs also rotated by doors?

Фото профиля Freya Holmér
Freya Holmér1 год назад

I thiiiink that was a separate entity type

Фото профиля goba
goba1 год назад

Oh I would have been obsessed with this as a kid

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