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level designer tool dev from 16 year old freya making maps for millennial roblox the gizmo is moved by invisible doors

199,510 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Freya Holmér
Freya Holmérvor 1 Jahr

see to translate objects you parent them to invisible func_doors in the skybox with the same width as the desired translation, open those doors, unparent, and then close the doors, so they can be reused again from one of my first videos on youtube

Profilbild von banach's demonic reincarnation
banach's demonic reincarnationvor 1 Jahr

it hurts to watch, hammer editing would be much faster 😭 but it's impressive that it works

Profilbild von Freya Holmér
Freya Holmérvor 1 Jahr

I mean, I did make this in hammer! the idea was to be able to create unique geo and whatnot in the map (without knowing how to use hammer)

Profilbild von xezrunner
xezrunnervor 1 Jahr

You made this?! I never would have guessed. 🤯 I remember playing this (or an adaptation for Portal) back in like 2013, before taking the courage to check out Hammer.

Profilbild von softyoda
softyodavor 1 Jahr

Halo 3 and mostly halo reach were excellent scarfolders to learn 3D level design

Profilbild von ZooL
ZooLvor 1 Jahr

Memory unlocked.

Profilbild von Lucretiel 🦀
Lucretiel 🦀vor 1 Jahr

This is beautiful

Profilbild von Robin-Yann Storm
Robin-Yann Stormvor 1 Jahr

Were the dinosaurs also rotated by doors?

Profilbild von Freya Holmér
Freya Holmérvor 1 Jahr

I thiiiink that was a separate entity type

Profilbild von goba
gobavor 1 Jahr

Oh I would have been obsessed with this as a kid

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