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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them
104,872 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Sam (Raskol)vor 1 Jahr
Killing me

beevor 1 Jahr
👁 👁 V

SCG | NS | Thoughtsvor 1 Jahr
Please do an 8 man and get 21 pikmins stuck to robins jab

beevor 1 Jahr
getting one stuck is hard enough

🐈⬛vor 1 Jahr
always wondered why my nair was practically useless on pikmin

Nate Doggvor 1 Jahr
#fixrobinjab

beevor 1 Jahr
#fixrobinjab

Levii der Gamecube Modding Typvor 1 Jahr
Only thing keeping the game from dropping below 60fps

JAMvor 1 Jahr
why did they do that?

beevor 1 Jahr
random intern typed int instead of float

