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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them
104,872 views • 1 year ago •via X (Twitter)
10 Comments

Sam (Raskol)1 year ago
Killing me

bee1 year ago
👁 👁 V

SCG | NS | Thoughts1 year ago
Please do an 8 man and get 21 pikmins stuck to robins jab

bee1 year ago
getting one stuck is hard enough

🐈⬛1 year ago
always wondered why my nair was practically useless on pikmin

Nate Dogg1 year ago
#fixrobinjab

bee1 year ago
#fixrobinjab

Levii der Gamecube Modding Typ1 year ago
Only thing keeping the game from dropping below 60fps

JAM1 year ago
why did they do that?

bee1 year ago
random intern typed int instead of float

