Loading video...

Video Failed to Load

Go Home

like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them

104,979 views • 1 year ago •via X (Twitter)

10 Comments

Sam (Raskol)'s profile picture
Sam (Raskol)1 year ago

Killing me

bee's profile picture
bee1 year ago

👁 👁 V

SCG | NS | Thoughts's profile picture
SCG | NS | Thoughts1 year ago

Please do an 8 man and get 21 pikmins stuck to robins jab

bee's profile picture
bee1 year ago

getting one stuck is hard enough

🐈‍⬛'s profile picture
🐈‍⬛1 year ago

always wondered why my nair was practically useless on pikmin

Nate Dogg's profile picture
Nate Dogg1 year ago

#fixrobinjab

bee's profile picture
bee1 year ago

#fixrobinjab

Levii der Gamecube Modding Typ's profile picture
Levii der Gamecube Modding Typ1 year ago

Only thing keeping the game from dropping below 60fps

JAM's profile picture
JAM1 year ago

why did they do that?

bee's profile picture
bee1 year ago

random intern typed int instead of float

Related Videos