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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them
104,872 просмотров • 1 год назад •via X (Twitter)
Комментарии: 10

Sam (Raskol)1 год назад
Killing me

bee1 год назад
👁 👁 V

SCG | NS | Thoughts1 год назад
Please do an 8 man and get 21 pikmins stuck to robins jab

bee1 год назад
getting one stuck is hard enough

🐈⬛1 год назад
always wondered why my nair was practically useless on pikmin

Nate Dogg1 год назад
#fixrobinjab

bee1 год назад
#fixrobinjab

Levii der Gamecube Modding Typ1 год назад
Only thing keeping the game from dropping below 60fps

JAM1 год назад
why did they do that?

bee1 год назад
random intern typed int instead of float

