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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them
104,872 görüntüleme • 1 yıl önce •via X (Twitter)
10 Yorum

Sam (Raskol)1 yıl önce
Killing me

bee1 yıl önce
👁 👁 V

SCG | NS | Thoughts1 yıl önce
Please do an 8 man and get 21 pikmins stuck to robins jab

bee1 yıl önce
getting one stuck is hard enough

🐈⬛1 yıl önce
always wondered why my nair was practically useless on pikmin

Nate Dogg1 yıl önce
#fixrobinjab

bee1 yıl önce
#fixrobinjab

Levii der Gamecube Modding Typ1 yıl önce
Only thing keeping the game from dropping below 60fps

JAM1 yıl önce
why did they do that?

bee1 yıl önce
random intern typed int instead of float

