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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them
10 条评论

Sam (Raskol)1 年前
Killing me

bee1 年前
👁 👁 V

SCG | NS | Thoughts1 年前
Please do an 8 man and get 21 pikmins stuck to robins jab

bee1 年前
getting one stuck is hard enough

🐈⬛1 年前
always wondered why my nair was practically useless on pikmin

Nate Dogg1 年前
#fixrobinjab

bee1 年前
#fixrobinjab

Levii der Gamecube Modding Typ1 年前
Only thing keeping the game from dropping below 60fps

JAM1 年前
why did they do that?

bee1 年前
random intern typed int instead of float

