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like fighters, most damageable objects store their % as a floating point value–but, hydrant and pikmin specifically store it as an integer, and will always round fractional %s down as a result, any hit that does less than 1% simply will not damage them

104,979 次观看 • 1 年前 •via X (Twitter)

10 条评论

Sam (Raskol) 的头像
Sam (Raskol)1 年前

Killing me

bee 的头像
bee1 年前

👁 👁 V

SCG | NS | Thoughts 的头像
SCG | NS | Thoughts1 年前

Please do an 8 man and get 21 pikmins stuck to robins jab

bee 的头像
bee1 年前

getting one stuck is hard enough

🐈‍⬛ 的头像
🐈‍⬛1 年前

always wondered why my nair was practically useless on pikmin

Nate Dogg 的头像
Nate Dogg1 年前

#fixrobinjab

bee 的头像
bee1 年前

#fixrobinjab

Levii der Gamecube Modding Typ 的头像
Levii der Gamecube Modding Typ1 年前

Only thing keeping the game from dropping below 60fps

JAM 的头像
JAM1 年前

why did they do that?

bee 的头像
bee1 年前

random intern typed int instead of float

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