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Live2D conditional triggers / animations Using Live2D physics, it's possible to trigger toggles / animations when conditions are met to reduce manual keybind toggles Basically automating toggles The video shows three different examples with different complexity #Live2D

11,185 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von End -- DoKomi2025 Helper
End -- DoKomi2025 Helpervor 1 Jahr

1. Delay trigger - toggles after delay once condition met (looking upwards) 2. Staged trigger - plays sequence of animations when condition met (not moving), with variable delay 3. Non-breaking trigger - plays animation fully on condition (wink), even if condition breaks

Profilbild von End -- DoKomi2025 Helper
End -- DoKomi2025 Helpervor 1 Jahr

Live2D Pendulums have some special properties that can only be discovered by testing around, but those also allow for very cool mechanisms Drawing a plan for mechanisms beforehand saves headaches in the implementation process

Profilbild von End -- DoKomi2025 Helper
End -- DoKomi2025 Helpervor 1 Jahr

the winking star looks simple, but is the most complex of the three - 3 conditions: R. eye open, L. eye closed, L. eye closing - make the resulting impulse be one-way - prevent impulse from flickering - use impulse so animation doesn't break midway - consider pendulum jump

Profilbild von Lio Soup | Live2D Artist and Rigger
Lio Soup | Live2D Artist and Riggervor 1 Jahr

My brain small but my gratefulness vast

Profilbild von Kumi | Live2D Rigger
Kumi | Live2D Riggervor 1 Jahr

That’s such a game changer for smoother animations! Automating toggles like this could make Live2D models feel way more dynamic. Definitely gonna mess around with this 👀🔥

Profilbild von PrinceBubblegum :3
PrinceBubblegum :3vor 1 Jahr

is there a practice file available for purchase for this demo?

Profilbild von End -- DoKomi2025 Helper
End -- DoKomi2025 Helpervor 1 Jahr

Sadly currently not, since I don't think I can explain the logic well enough for others to understand Weirdly creating a mechanism from scratch is easier than explaining an existing one

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