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Live2D conditional triggers / animations Using Live2D physics, it's possible to trigger toggles / animations when conditions are met to reduce manual keybind toggles Basically automating toggles The video shows three different examples with different complexity #Live2D
11,185 Aufrufe • vor 1 Jahr •via X (Twitter)
7 Kommentare

1. Delay trigger - toggles after delay once condition met (looking upwards) 2. Staged trigger - plays sequence of animations when condition met (not moving), with variable delay 3. Non-breaking trigger - plays animation fully on condition (wink), even if condition breaks

Live2D Pendulums have some special properties that can only be discovered by testing around, but those also allow for very cool mechanisms Drawing a plan for mechanisms beforehand saves headaches in the implementation process

the winking star looks simple, but is the most complex of the three - 3 conditions: R. eye open, L. eye closed, L. eye closing - make the resulting impulse be one-way - prevent impulse from flickering - use impulse so animation doesn't break midway - consider pendulum jump

My brain small but my gratefulness vast

That’s such a game changer for smoother animations! Automating toggles like this could make Live2D models feel way more dynamic. Definitely gonna mess around with this 👀🔥

is there a practice file available for purchase for this demo?

Sadly currently not, since I don't think I can explain the logic well enough for others to understand Weirdly creating a mechanism from scratch is easier than explaining an existing one
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