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Live2D conditional triggers / animations Using Live2D physics, it's possible to trigger toggles / animations when conditions are met to reduce manual keybind toggles Basically automating toggles The video shows three different examples with different complexity #Live2D

11,185 次观看 • 1 年前 •via X (Twitter)

7 条评论

End -- DoKomi2025 Helper 的头像
End -- DoKomi2025 Helper1 年前

1. Delay trigger - toggles after delay once condition met (looking upwards) 2. Staged trigger - plays sequence of animations when condition met (not moving), with variable delay 3. Non-breaking trigger - plays animation fully on condition (wink), even if condition breaks

End -- DoKomi2025 Helper 的头像
End -- DoKomi2025 Helper1 年前

Live2D Pendulums have some special properties that can only be discovered by testing around, but those also allow for very cool mechanisms Drawing a plan for mechanisms beforehand saves headaches in the implementation process

End -- DoKomi2025 Helper 的头像
End -- DoKomi2025 Helper1 年前

the winking star looks simple, but is the most complex of the three - 3 conditions: R. eye open, L. eye closed, L. eye closing - make the resulting impulse be one-way - prevent impulse from flickering - use impulse so animation doesn't break midway - consider pendulum jump

Lio Soup | Live2D Artist and Rigger 的头像
Lio Soup | Live2D Artist and Rigger1 年前

My brain small but my gratefulness vast

Kumi | Live2D Rigger 的头像
Kumi | Live2D Rigger1 年前

That’s such a game changer for smoother animations! Automating toggles like this could make Live2D models feel way more dynamic. Definitely gonna mess around with this 👀🔥

PrinceBubblegum :3 的头像
PrinceBubblegum :31 年前

is there a practice file available for purchase for this demo?

End -- DoKomi2025 Helper 的头像
End -- DoKomi2025 Helper1 年前

Sadly currently not, since I don't think I can explain the logic well enough for others to understand Weirdly creating a mechanism from scratch is easier than explaining an existing one

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