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🟠Live2D Tutorial: Bouncy Vtuber up-and-down hair jiggles. Simple 3-steps will instantly upgrade Vtuber hair! First, set up the entire hair Bounce. This parameter handles the main up and down bounce. Second, add the middle parts of the hair's deformation. This creates soft and fluid lag motions. Finally, use a...

13,274 просмотров • 25 дней назад •via X (Twitter)

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🎓 Learn how to create a Cherry Wood Material in a matter of seconds in my latest video series (AAA) Pro Tips! ____________________________________________________ In this video, the steps are as follows: 1. Create a slightly red-colored fill layer with high gloss to act as the woods base material. 2. Add a second fill layer with a black mask, and inside that mask add a stripes greyscale set to planar projection. These stripes will act as the wood rings and should be projected onto your mesh in a natural way. The stripes should also be set to max softness, and followed by a Directional Noise 3 with a blend mode set to Difference. 3. Add a levels to tweak the mask and add an anchor point to the mask as well. 4. Create another fill layer with a dark brown diffuse, and store the information from the anchor point into its mask. Apply a levels to increase its intensity, and then add a fill layer up top with the anchorpoint information applied again, but set its blending mode to Subtract. 5. Create an additional fill layer with a very dark diffuse channel. Add a mask to the fill layer and inside its mask add a fill layer containing the anchorpoint information, from the Wood Rings. This fill layer can now be used to add some dark contrast to the center of the wood rings 6. A warp filter should also be used to apply some subtle imperfections to the wood rings and grain. Now we are left with a very nice result of Cherry wood! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips. Let me know below what you would like to learn in future videos! 👇 Happy Texturing! 💚 #gameart #texturing

Cohen Brawley

25,184 просмотров • 2 лет назад

✨"Cubism Editor 5.4.00 alpha1" limited release until September 14, 2026✨ We are also releasing Cubism 5 SDK for Unity R7 alpha1, which supports these new features, at the same time. Check out the accompanying digest video to learn about the main new features. 🔥[New Features] ✏️ [Parameter Controller SDK Support] Parameter controllers (IK) are now supported in the SDK. You can configure them directly on the model and export them as runtime files. Additionally, a new "target-only" controller can be defined to allow the controller to follow a path. ✏️ [Model State Set] A new model state set feature has been added. You can register working states in a dedicated palette, enabling you to recall specific states of visibility, lock, and parameter values with a single click. This helps you work more efficiently by allowing you to switch between states tailored to different tasks. ✏️[Expanded Editing Support for External Application Integration API ] The external application integration API has been expanded to include object editing and more. You can now integrate an API to directly add and edit parts, deformers, and parameters on models in the editor. ✏️[Enhanced automatic layout for texture atlases] The automatic layout algorithm for texture atlas editing has been completely redesigned. This enables more efficient packing with less unused space. You can configure the layout settings individually for each texture, allowing for flexible layouts. [How to use Cubism 5.4 alpha] Please see the announcement page for details on downloading and feedback. ⚠Notes on using the alpha version - The alpha version is provided for the purpose of gathering feedback on the usability and performance of new features. - Usage Period: Until September 14, 2026. - Please be sure to create a backup, as there is a possibility of data corruption. - Alpha version data and SDK outputs are not guaranteed to function properly and we do not provide support for it. #Live2D #cubism54_alpha

Live2D

70,544 просмотров • 2 дней назад