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LLama3 + Godot = "living NPCs" 🤯 All running on device. Zero cost. 100% private.

331,632 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Danny Postma
Danny Postmavor 2 Jahren

could make fun wrapper for your AI therapist this way

Profilbild von Andrej Karpathy
Andrej Karpathyvor 2 Jahren

:) I'd look at RimWorld for cool ideas to make the NPCs interesting. Every playthrough is a weird, unique, emergent story of a little colony, I think this could have a chance to reach those levels and some.

Profilbild von Danny Postma
Danny Postmavor 2 Jahren

RimWorld is a huge inspiration. I’m sure I can integrate needs, wants and relationship with NPC/player into the system prompt for Llama3, so it can voice those thoughts into words. Could build relationships by having them interact with each other and build this whole side story through that and just those needs dynamically. So many posibilities to explore.

Profilbild von tobi lutke
tobi lutkevor 2 Jahren

compile it to webgpu

Profilbild von Danny Postma
Danny Postmavor 2 Jahren

Might come soon 👀

Profilbild von Max Rovensky
Max Rovenskyvor 2 Jahren

My controversial game dev opinion has always been that "lifelike NPCs with unlimited dialogue" sounds like a cool and desirable thing, but in practice most gamers would consider it a chore since there would be no definitive path or closure with these 🤷🏻‍♂️

Profilbild von Andreas Klinger 🦾
Andreas Klinger 🦾vor 2 Jahren

she seems actually nice i wonder if as next steps you can give it agent like levels intent, reasoning, acting, speaking

Profilbild von Danny Postma
Danny Postmavor 2 Jahren

I might not be able to sleep the next weeks

Profilbild von Nick Dobos
Nick Dobosvor 2 Jahren

Oh man, I've been thinking something like this would be SO cool Currently trying a slightly different approach doing on phone models instead of ollama.

Profilbild von Josh Pigford
Josh Pigfordvor 2 Jahren

I’d give you 873 internet points if you open-sourced this. Super keen to learn how you pulled this off.

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