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Lock-on targeting is getting another polish pass. We’re borrowing a little inspiration from a certain N64 game. #indiegame #gamedev
57,136 次观看 • 1 个月前 •via X (Twitter)
32 条评论

z-targeting still holds up 25 years later mostly because it showed you what the camera was thinking. worth borrowing from.

We really thought about it for awhile, debating whether it was clunky and outdated, but in the end no, it feels great.

Thank you everyone for your comments, we are working hard on this and look forward to releasing a full and complete game ❤️ Steam page is coming soon!!

Ooh this is pretty cool. A lot you can do with that kind of system outside of combat too.

Soon the whole game will be Polish 🇵🇱

That’s the plan

Just wanted to say love every single aesthetic decision made here. Great work!

this looks fire

Looks gorgeous i need it right now

OOOH!! this looks good 👀

looks sick!

I love the visual style of this what ever it is

"My Life As A Dragoon" is coming along swimmingly

This is dope. wish i can make a game man~

This game looks great! Time to follow!

Nobody mentioned it, but is Quest 64 what you are referring to?

🤘🤘

Quest 64

looks cool =)

Look so cool, can't wait for it to come out!

And it's a good inspiration to have, if it ain't broke don't fix it Hope development is going well!

N64 had some wild targeting systems. But it’s not just nostalgia; it’s about refining player intuition. Too many games forget that clarity in aiming feels like freedom, not a chore.

Wow! Excited for more!

I like the character design. Good stuff.

Looks like Quest 64 II

awesome, what's it called?

cool

where can I wishlist?

please release this on N64

We will try

I was intrigued when I saw the Golbat slimes, but am enamored completely by the trees with eyes that so thought were niggas in petticoats.

This looks super good, is this in Unreal?
