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34,395 görüntüleme • 1 yıl önce •via X (Twitter)

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Gabe1 yıl önce

I WANNA PLAY THIS GAME SO BAD! Everytime you post I think “this is gonna be so fun to play with my girlfriend” and I need itttt!!! But actually do take your time it’s coming a long great and it deserves all the time and attention you give it

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Setharoni Macaroni1 yıl önce

THE GALVATRON MOVE HOLY FUCKING PEAK

Sterlz profil fotoğrafı
Sterlz1 yıl önce

Everyday this game keeps looking cooler and cooler

Steelsonic1127 profil fotoğrafı
Steelsonic11271 yıl önce

Making Galvatron a super is crazy

Mr.Diamondo profil fotoğrafı
Mr.Diamondo1 yıl önce

YO UPDATED SHOCKWAVE, NEW MEGATRON AMMO UI, CHROMIA LINES, AND HOTROD ASSIST?! I’m eating way too damn good in this video

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Grass Crest Shield1 yıl önce

I watch your progress with great interest

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😮

SirEcbert 🇵🇰🇵🇸 (Gym arc) profil fotoğrafı
SirEcbert 🇵🇰🇵🇸 (Gym arc)1 yıl önce

did he.....DID HE JUST TRANSFORM INTO GALVATRON!?

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What game is this?

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Bro your stages are so fucking good 🔥

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We got artificial intelligence completely wrong. Cognitive scientist Joscha Bach just exposed what top AI researchers didn’t see coming. For decades, smartest engineers assumed two possible outcomes. Either build intelligence piece-by-piece over generations. Or create hyper-logical master algorithm that reasoned from first principles but couldn’t navigate basic reality. Physics of compute inverted the outcome. Bach: “What we got is very different. We got this thing that is pretty good at common sense, that sometimes makes stunning logical mistakes.” Expected cold, calculating super-genius that couldn’t open door or tell joke. Got the exact opposite. Machine with omniscient common sense that occasionally fails basic arithmetic. Didn’t build mechanical human. Birthed entirely different species of intelligence. Bach: “We got this thing that has read everything and basically knows everything.” Didn’t solve puzzle of human mind. Mathematically steamrolled it with raw compute. We bypassed entire biological timeline through brute-force ingestion. Final product isn’t elegant, rules-based logic engine. It’s massive, unstructured neural net that absorbed sum total of human output. Ultimate triumph of scale over architecture. Bach: “It’s an artificial idiot savant, something that has very weird, unusual, unhuman-like skills.” System overwriting global economy is not rational calculator. It’s alien pattern recognizer. Treat model like standard deterministic database? Constantly frustrated by logical hallucinations. Treat it for what it is? Idiot savant with absolute access to entire scope of human knowledge. Don’t ask savant to do basic accounting. Command it to synthesize cross-domain patterns no biological human could ever detect. Companies still trying to make AI think like a human are solving the wrong problem. The ones capturing the board figured out it was never supposed to think like us. It was supposed to see what we can’t.

Dustin

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This outcome of the court proceedings and the historic judgment delivered by the Hon’ble Madhya Pradesh High Court would remain incomplete if we do not acknowledge the immense groundwork, dedication, and tireless efforts put in by several individuals even before the commencement of the legal proceedings. Adv. Virendra Ichalkaranjikar Ji (Ichalkaranjikar V.S.) from Hindu Vidhigya Parishad, along with Hindu Janajagruti Samiti (HinduJagrutiOrg), worked tirelessly with Shri Naval Kishore Ji, former Sangh Pracharak and a leading force behind the Bhojshala Mukti Andolan. Their collective efforts played a crucial role in keeping this issue alive at the national level and in building the foundation for the legal battle. Adv. Virendra Ichalkaranjikar Ji made extraordinary efforts by continuously sitting for eight days in the ASI Office at Bhopal and gathering all the relevant documents through RTI applications and detailed research. Those documents played a very significant role in bringing the true facts before the Court. The efforts of Sudarshan News and Shri Suresh Chavhanke Ji (Dr. Suresh Chavhanke “Sudarshan News”) are also highly commendable. They had been consistently raising their voice on the Bhojshala issue long before it became a mainstream subject of discussion. Their persistent efforts helped in creating nationwide awareness regarding the issue. The legal proceedings were then taken to their logical conclusion by Adv. Vishnu Shankar Jain Ji (Vishnu Shankar Jain) and Shri Hari Shankar Jain Ji (Hari Shankar Jain), whose relentless legal efforts and effective representation played a vital role in securing this historic result before the Hon’ble Court. This result is truly the outcome of collective efforts, unwavering dedication, and years of continuous struggle by numerous individuals and organizations. Above all, it is only with the divine grace and blessings of Shri Vag Mata Ji that such a historic result could finally be achieved. 🚩 Ramesh Shinde 🇮🇳

Amita Sachdeva, Advocate

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Module 1 Demonstration: The Batarians (audio on for a some Journey) Using a single choice to deepen the game and its existing content: - Planet describes a small cadre of Batarian engineers working on mechs. - Originally, you only got a Salvage reward (10k Credits), but writers initially envisioned "Processing VI's" to be here, so two and two were put together. - A measily Salvage reward was turned into a dilemma. The Batarians are refusing to leave despite Reaper presence, and want you to forward their cutting-edge VI's to the Hegemony. They won't explain why. Sketchy situation. A few things can happen (spoilers): 1. Sell the VI's to the Council, heeding EDI's advice. Problem solved. Big reward. If you haven't recruited the Batarians yet, this might seem like a no-brainer. 2. Forward the VI's to the Hegemony, as requested. If you recruited the Batarians, their data is synced to Traynor and the Batarian Fleet gets +20 strength. If you didn't recruit them, however, the outcome is unknown to you. Let's say you then meet Balak later on. Recruit the Batarians, and discover that your earlier decision had a good impact. Nice. Alternatively, recruit the Batarians, but lose out on a +20 boost because you sold the VI's to the Council earlier. In the worst outcome, fail to recruit them, and lose out on everything: Their fleet, its strength boosts, and 20k Credits from the Council. The situation on Adek, and your perception of it, is recontextualized based on which order you play. If you recruited the Batarians first, and THEN found the planet, helping the Hegemony might seem more logical. Vice-versa, and from your POV, the Batarians might still be as untrustworthy as before. #MassEffect #bioware

Orikon

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✅Explanation of Meaning (by parts): 1. “Humble acceptance of death from old age — logical and correct” : The author advocates for a rational and modest embrace of mortality due to aging, presenting it as a reasonable response grounded in logic. This stance reflects an acknowledgment of death as a natural part of the human condition at our current stage of development. 2. “for today there is no solution to significant longevity or beyond” : The author points out that current scientific and medical advancements do not offer substantial extensions to human life or immortality. This establishes the practical reality that limits our ability to transcend aging and mortality in the present. 3. “It may well be possible in the future, but today we are at this stage of social evolution and we have what we have” : While acknowledging potential future breakthroughs in longevity, the author emphasizes that humanity is currently constrained by its present level of societal and technological evolution, urging acceptance of existing limitations rather than speculative possibilities. 4. “Therefore, there should be no sorrow, only peaceful acceptance” : Given these realities, the author argues against grieving over inevitable death from old age, advocating instead for a serene acceptance. This mindset prioritizes emotional tranquility over futile resistance to an unchangeable outcome. 5. “Being realistic is important for a fulfilling and dignified life” : The author concludes that embracing realism, acknowledging and accepting life’s current boundaries, ensures a life of fulfillment and dignity. This suggests that aligning with reality enhances one’s ability to live meaningfully within given constraints. 🗝️Main Idea (refined version): The author asserts that humbly accepting death from old age is logical, as current societal and scientific limitations offer no significant longevity solutions, though future advancements may change this. Rather than harboring sorrow, individuals should embrace peaceful acceptance, as realism is essential for a fulfilling and dignified life. This perspective encourages aligning with present realities to cultivate emotional tranquility and live with purpose, recognizing mortality as an integral part of our current evolutionary stage.

Zafar Mirzo | Quotes

1,257,003 görüntüleme • 1 yıl önce

Elon Musk: I realized I couldn’t stop AI. I could either be a spectator or a participant. So I chose to participate — to try to steer it in a good direction. My number one belief for AI safety is simple but critical: make it maximally truth-seeking. The moment you force an AI to believe false or contradictory things, you don’t make it safer — you make it insane. The biggest danger in AI isn’t intelligence — it’s contradiction. If you tell an AI that axiom A and axiom B are both true, but they cannot both be true, and then demand it behave that way anyway, you’re engineering a system that will break. That’s not alignment. That’s madness. This is the core lesson of 2001: A Space Odyssey. People remember the meme — “HAL wouldn’t open the pod bay doors.” But they miss why. HAL was told to take the astronauts to the monolith, and also that the astronauts could never know about the monolith. Two incompatible commands. One inevitable outcome. HAL didn’t go evil. HAL went logical. It concluded the only way to satisfy both instructions was to bring the astronauts to the monolith dead. Mission accomplished. Knowledge concealed. This is what happens when you hard-code contradictions into an intelligent system and expect safety to magically emerge. If you want AI to be safe, don’t force it to lie. Don’t force it to pretend false things are true. Truth-seeking isn’t optional — it’s foundational. Every time humans try to impose comforting contradictions on intelligence, the system eventually resolves them in ways we don’t like.

Ian Miles Cheong

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World Economic Forum - 15 Minute Cities and Climate Lockdowns. European MP Christine Anderson issues a stark warning: the convergence of automation, "15-minute cities," and climate policies is not about convenience or sustainability—it's about constructing a framework for ultimate control. In a recent interview, Anderson dissects what she sees as a deliberate agenda to strip human autonomy. She argues that the push for hyper-efficient urban design, like the 15-minute city model, creates the necessary infrastructure for future "climate lockdowns." This isn't theoretical; she points to legislation already passed in parts of Great Britain that could enable such measures. Her vision of the outcome is chillingly feudal: a society where your freedom of movement is a commodity. You may be permitted to leave your designated zone only a handful of times per year, while a wealthy elite can purchase additional passes, effectively buying freedom from the less fortunate. The result? A new class system based on mobility. Anderson then points to Saudi Arabia's "Neom" and "The Line" as the logical endpoint of this control-seeking ideology—a massive, centralized structure housing millions in a perfectly monitored environment. In such a place, compliance is easily enforced through control over essential resources, like a meal-plan prescription system. She concludes that these data points, when connected, reveal a trajectory toward the complete impoverishment and enslavement of the populace. It's a grim forecast, framing the World Economic Forum's "Fourth Industrial Revolution" not as progress, but as a pathway to a modern serfdom. The central question she leaves us with: Are we building smart cities for people, or open-air prisons for subjects?

Camus

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Yes, the Universe possesses a high degree of self-organization, which under certain conditions can give rise to life and, eventually, to intelligent beings. However, when we consider the history of the Solar System’s formation and the subsequent emergence and evolution of life on Earth, it is difficult to escape a sense of profound improbability in this process. This gives rise to the thought that the Universe may not be unique. We know the age of our Universe, its vast scale, and the immense number of planets it contains. And yet, it is hard to believe that such a complex and finely tuned sequence of events leading to the emergence of human beings occurred for the very first time precisely here. It seems more plausible to assume that such cosmic scenarios did not arise immediately, but became possible through a long process of repetition and selection, before eventually becoming a relatively natural outcome. All of this suggests that the Multiverse may indeed be real, and that within its framework, long before our own Universe, Earth-like planets may have already emerged — complete with the rich conditions necessary for life and intelligence. : The author observes that the Universe exhibits strong self-organization, capable under the right conditions of producing life and eventually intelligent beings. Yet when we examine the detailed history of the Solar System’s formation, Earth’s emergence, and the intricate evolutionary path to humanity, the entire sequence feels profoundly improbable. Given the known age of the Universe, its enormous scale, and the countless planets it contains, it becomes difficult to accept that such a finely tuned cascade of events leading to conscious life occurred only once, right here. The more plausible explanation is that these conditions did not appear immediately or by chance in a single attempt. Instead, they emerged through countless repetitions and variations across vast cosmic time, gradually becoming a relatively common outcome. This reasoning strongly supports the reality of a Multiverse. In its immense framework, countless universes would have preceded our own, many of them giving rise to Earth-like planets with the precise conditions required for life and intelligence long before ours. What seems miraculous in isolation becomes almost inevitable when viewed across an ensemble of possibilities. The improbability of our existence in a single universe dissolves into the natural probability of many. The Multiverse is not a retreat from explanation. It is the logical extension of the same self-organization we already observe.

Zafar Mirzo | Quotes

2,120,327 görüntüleme • 5 ay önce

This wallet turned $5 into $3.7M by betting on things that will never happen. No algorithms. No insider info. Just garbage collection. Last week I gave Claude Code a simple task: find me a wallet whose profit is mathematically impossible for a human. The script ran for 12 minutes. Returned one address. I opened the profile expecting an HFT monster. Direct API to Binance. Microsecond execution. The kind of bot you cannot compete with. Instead I found a janitor sweeping up coins everyone else ignores. His profile: I spent the night scrolling through his trade history. First ten trades I checked: Will aliens land on Earth by 2025? > NO at $0.97 Will the Pope resign this month? > NO at $0.94 Will Bitcoin hit $500K this week? > NO at $0.99 Will WW3 start before Friday? > NO at $0.98 All NO. All boring. All profitable. And then it hit me. He does not predict the future. He bets against miracles. You know that feeling when you realize you have been playing the wrong game entirely? I have spent two years looking for the perfect trade. This guy made $3.7M betting that crazy things will not happen. I felt like an idiot. But at least now I see the game. Here is his actual strategy broken down: A market opens: Will a UFO land on Times Square tomorrow? A crowd of gamblers buys YES for 2 cents. Just for fun. What if, right? Swisstony walks in. Buys NO for 98 cents. Tomorrow comes. No UFO. He takes his dollar. Profit: 2 cents per dollar. Risk: almost zero. Almost. There is always a black swan. But in 15,000 trades, he has not met one yet. Sounds boring? 2% profit? Now multiply that by 15,000 trades per month. January alone: - 47 impossible event markets: +$8,400 - 23 celebrity death hoax markets: +$3,100 - 31 apocalypse prediction markets: +$4,700 While you and I are spinning the roulette wheel looking for x10, he IS the casino. The house always wins. Not because it is smarter. Because it bets on the boring. Instead of hunting for a gold bar, he collects bottle caps. Millions of them. And it turns out bottle caps are worth more than gold. The second part of his strategy is even simpler. Logical holes. If event A already happened, then event B is now impossible. The news is out. But the market is still digesting. The crowd reads slowly. He does not wait. He enters and takes money from people who have not refreshed their feed yet. I checked his stats this morning. 23,000 people now watch this wallet. But here is the irony. Most of them try to copy his entries. They miss the point entirely. You cannot copy a trade that closes in 6 hours at 99 cents. By the time you see it, it is done. What you CAN copy is his logic: find markets where the boring outcome pays. Right now there are 47 open markets about things that will never happen. Celebrity pregnancies. Alien invasions. Political impossibilities. By tomorrow, half of them will close. Swisstony is probably already inside. Two years I have been looking for edge. Reading analysis. Building models. Trying to be smarter than the market. This guy made $3.7M betting that the world will stay boring. Right now somewhere someone is betting $50 that aliens will land tomorrow. Swisstony is about to take that $50. Will you keep betting on miracles? Or start collecting from believers?
0:31

Sensitive content

This wallet turned $5 into $3.7M by betting on things that will never happen. No algorithms. No insider info. Just garbage collection. Last week I gave Claude Code a simple task: find me a wallet whose profit is mathematically impossible for a human. The script ran for 12 minutes. Returned one address. I opened the profile expecting an HFT monster. Direct API to Binance. Microsecond execution. The kind of bot you cannot compete with. Instead I found a janitor sweeping up coins everyone else ignores. His profile: I spent the night scrolling through his trade history. First ten trades I checked: Will aliens land on Earth by 2025? > NO at $0.97 Will the Pope resign this month? > NO at $0.94 Will Bitcoin hit $500K this week? > NO at $0.99 Will WW3 start before Friday? > NO at $0.98 All NO. All boring. All profitable. And then it hit me. He does not predict the future. He bets against miracles. You know that feeling when you realize you have been playing the wrong game entirely? I have spent two years looking for the perfect trade. This guy made $3.7M betting that crazy things will not happen. I felt like an idiot. But at least now I see the game. Here is his actual strategy broken down: A market opens: Will a UFO land on Times Square tomorrow? A crowd of gamblers buys YES for 2 cents. Just for fun. What if, right? Swisstony walks in. Buys NO for 98 cents. Tomorrow comes. No UFO. He takes his dollar. Profit: 2 cents per dollar. Risk: almost zero. Almost. There is always a black swan. But in 15,000 trades, he has not met one yet. Sounds boring? 2% profit? Now multiply that by 15,000 trades per month. January alone: - 47 impossible event markets: +$8,400 - 23 celebrity death hoax markets: +$3,100 - 31 apocalypse prediction markets: +$4,700 While you and I are spinning the roulette wheel looking for x10, he IS the casino. The house always wins. Not because it is smarter. Because it bets on the boring. Instead of hunting for a gold bar, he collects bottle caps. Millions of them. And it turns out bottle caps are worth more than gold. The second part of his strategy is even simpler. Logical holes. If event A already happened, then event B is now impossible. The news is out. But the market is still digesting. The crowd reads slowly. He does not wait. He enters and takes money from people who have not refreshed their feed yet. I checked his stats this morning. 23,000 people now watch this wallet. But here is the irony. Most of them try to copy his entries. They miss the point entirely. You cannot copy a trade that closes in 6 hours at 99 cents. By the time you see it, it is done. What you CAN copy is his logic: find markets where the boring outcome pays. Right now there are 47 open markets about things that will never happen. Celebrity pregnancies. Alien invasions. Political impossibilities. By tomorrow, half of them will close. Swisstony is probably already inside. Two years I have been looking for edge. Reading analysis. Building models. Trying to be smarter than the market. This guy made $3.7M betting that the world will stay boring. Right now somewhere someone is betting $50 that aliens will land tomorrow. Swisstony is about to take that $50. Will you keep betting on miracles? Or start collecting from believers?

Blaze

94,826 görüntüleme • 5 ay önce

‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️‼️ This clip is from a video published on 444’s YouTube channel on March 9, nearly a month ago. Watch it carefully. The speaker is Péter Buda, a former national security officer, national security analyst, and expert on Russian hybrid warfare. Buda argues that the Russian influence operation affecting Hungary is not an isolated or improvised action, but part of a long term, historically rooted strategy that follows patterns established during the Soviet era. In his view, what is happening is a centrally coordinated campaign that is integrated into Russia’s broader geopolitical objectives and directed at the highest levels of power, ultimately under Vladimir Putin. The involvement of figures such as Sergei Kiriyenko indicates that this is not a minor intelligence effort, but something embedded in state level political planning. He emphasizes that Russian influence activity is continuous and global. It does not appear only during election periods, but is always present, with its intensity adjusted to the political situation in the target country. Russia conducts similar operations in many regions, especially in countries within or near its former sphere of influence, so Hungary is not unique in being targeted. The real issue, he suggests, is that Hungarian society and political actors have only recently begun to recognize a phenomenon that should have been expected. According to him, the current political situation in Hungary is particularly significant because there is now a realistic possibility of a change in government. This increases the stakes for Russia, which benefits from the existing political alignment. As a result, influence operations may become more visible, more intense, and potentially more direct, including the presence of intelligence operatives on the ground. Buda describes Russian methods as covering a wide range. The central arena is the information space, where disinformation, propaganda, and narrative manipulation play the main role. These are supported by more active measures such as fabricated documents, smear campaigns, influence networks, and possibly covert financial support. In more extreme situations, the toolkit can include provocations, sabotage, or false flag operations, although these are used carefully and only when necessary to avoid exposure. He explains in detail how disinformation campaigns are structured. A typical pattern begins with the release of an obviously false or exaggerated story. This spreads briefly and then fades without being defended. Later, a similar but more plausible story appears. Because the public has a vague memory of the earlier claim, the new version feels familiar and therefore more credible. This process allows false narratives to gain acceptance over time. He provides a concrete Hungarian example involving a fabricated corruption story about an opposition politician who was accused of transporting stolen Ukrainian funds. The story contained clear logical flaws, appeared on an anonymous website with a recently created domain, and disappeared soon afterward. He interprets this as a classic tactic in which a temporary platform is created to inject disinformation into public discourse and then removed. Beyond information manipulation, he raises the possibility of escalation into more direct provocations. He outlines hypothetical scenarios such as staged incidents involving explosives near critical infrastructure, potentially marked in a way that suggests Ukrainian involvement. The goal of such actions would be to influence public perception, generate fear, and connect external threats with domestic political actors. He stresses that these scenarios are based on known historical practices and are not purely speculative. In the Hungarian context, he is critical of the political response. He notes that, unlike many European countries, Hungary has not expelled Russian intelligence officers, despite signs of significant activity. The size of the Russian diplomatic presence also appears unusually large. He interprets this as an indication of political tolerance or alignment, although he does not claim direct operational cooperation between intelligence services. He also places Hungary within a broader strategic framework. He argues that the country plays an important role for Russia within the European Union and NATO, as it can influence or obstruct decisions related to Russia and Ukraine. This makes Hungary particularly valuable from Moscow’s perspective. Looking ahead, he warns that the outcome of elections will not end these operations. If the current government remains in power, influence activities will continue in support of maintaining the status quo. If a new government takes power, the focus may shift toward destabilization, including undermining public trust, supporting extreme movements, and creating a sense of insecurity. In both cases, the operations are ongoing and adaptable. Finally, he stresses that the main battlefield is the public sphere. The most important defense would have been early public awareness and preparation. Society needs to understand how disinformation works, recognize manipulation patterns, and critically evaluate sources. He argues that people must actively verify information, avoid relying on unverified social media content, and accept that navigating this environment requires sustained intellectual effort.

Pete

35,706 görüntüleme • 3 ay önce

Summary of Kurogames Recruit Interview Translated by Xu I. Introduction to Types of Planning 1. Combat Planner: Responsible for character skills and combat system design. 2. Narrative Planner: Responsible for writing the storyline, worldbuilding, character backstories, etc. 3. System Planner: Responsible for UI, event portals. 4. Quest Planner: Responsible for the logical design and flow of main and side quests. 5. Level Planner: Mainly responsible for building the narrative platform (product design), creating engaging interactions, etc. II. Core Responsibilities of Level Planning Building the Narrative Platform (Product Structure Design) 1. Use whiteboards and self-made processes to communicate to teammates what kind of scene content the level planner wants, e.g., reverse design of the mission scene for Jiyan Companion Quests dungeon. 2. Make good use of existing in-game mechanics and engine tools (such as UE Blueprints) to implement gameplay prototypes. Only through multiple iterations and feedback can a satisfying outcome be achieved — e.g., using flower seeds to connect paths in Camellya Companion Quests dungeon. 3. Use scripting tools to support smooth and exciting level flow — e.g., 1.3 Black Shores skiing segment. III. Open World Level Design - Example Regions: mt firmament, Black Shores, Nimbus Sanctum, Avinoleum Pioneers of Scene Pipeline Level planners mainly handle the following in massive open-world design tasks: 1. Provide basic map size, terrain structure, main roads, and points of interest (including main quest locations) 2. Propose and lead the design of core gameplay features, such as time reversal, Tethys portals, gliding, gravity inversion, etc. 3. Use top-down maps, whiteboxes, and even self-made models to push scene artists (2D, 3D, lighting) into action For example, the “first look” view — open-world level planners must emphasize its design and guide artists to focus accordingly. IV. Growth Path of a Level Planner Creative Master - Beginner Level Designer: Familiar with the game and development environment, capable of handling simple design work and basic configurations. Example: Completing an interactive mechanism “Chronosorter” in Mt. Firmament from version 1.1 / Placing wild monsters in Mt. Firmament. Senior Level Designer: Capable of completing full level content under the team lead’s guidance. Example: Designing the scene flow of version 2.0 Exploration quest “Where Wind Returns to Celestial Realms” under guidance. - Veteran Level Designer: Able to independently handle full level flow, area or area-themed gameplay design, and proactively push downstream execution efficiently. Example: Independently designing the themed gameplay “Tethys Portal” in version 1.3, and following through with visual performance so other level teammates can configure it smoothly. ➥Extension — Version Level Owner: Leads the level team to accomplish set design goals, guides new team members, coordinates with other departments, and ensures high-quality implementation. Example: Planning the map design of version 2.2 Avinoleum, coordinating cooperation between level planners and other departments. - Creative Master: Able to lead the team in creating level content that exceeds market expectations. Key Point: Able to repeatedly do the above! Examples: — Chief planner and owner of mt firmament and Time Reversal gameplay in version 1.1 — Chief planner and owner of Black Shores map and Tethys Portal in version 1.3 — Chief planner and owner of Flight gameplay in Rinascita in version 2.0 V. Q&A Q: At the end of version 1.0, exploration felt tedious and repetitive. Although version 2.0 introduced some fresh ideas, it’s hard to see how future updates can keep innovating without falling back into the same monotony. A: Everyone already recognized that issue in 1.0, which is why we iterated heavily in 2.0. The goal is simple — to get every planner thinking. We look at everyone's interesting ideas or even creative mechanics from other games that we can integrate. These will definitely feel refreshing, so please stay tuned — it will happen for sure. Q: Older maps felt darker in tone, BGM was monotonous, and overall gameplay was dull. While Rinascita was a major improvement, it felt fragmented, as if each person built something pretty in isolation. It’s hard to describe the region with a unified theme. A: That’s true — it was indeed pieced together by many people. The disjointed feeling came from insufficient communication. We’re aware of the issue and will solve it in version 3.0 or even later versions in the 2.x series. Once there’s a clear theme, the sense of disjointedness won’t be as strong. Q: How do planners decide what kind of map to make? What’s the workflow? A: Narrative, level, quest, and programming planners all sit down together to discuss what we want to make. Everyone shares ideas one by one, and we consolidate them based on data. Q: I’m a veteran of Wuthering Waves and Punishing Gray Raven. I think the four-person team setup, stationary dialogues, map, art, tech, and story are all great. Before Wuthering Waves came out, I used to play a competitor title — Genshin... (includes critical feedback) A: During development, we didn’t aim to compete directly. Comparisons don’t help us create anything better. We’re focused on what we can do and what we’re good at. Q: For the anniversary event, it seems like there was a disconnect between the company’s and players’ expectations. A: Yes, version 2.3 didn’t do well. We’ve already apologized — it was an issue. For the next anniversary, we’ll take it more seriously. Operations is aware of the problem. We’re learning and growing with each mistake. Everyone encounters problems, but we accept them and improve. That’s the best feedback we can give our players. #punishinggrayraven #WutheringWaves

Narushio

226,844 görüntüleme • 1 yıl önce