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LOOKING FOR DEVS!!! (**mostly scripters**, but everything else as well!) this game is not based on anything, however the theme is fantasy steampunk. We have lore written etc. frontend by : Halo #robloxdev #robloxgame #programmer #modeler #modeling #vfx #artists #2d #3d

10 条评论

NotWar 的头像
NotWar1 年前

@PraiseArc_ Goodluck with scripters lmao

RELLMightyMouse_ 的头像
RELLMightyMouse_1 年前

@PraiseArc_ they pmo

ASTROMEDA - Wishlist on Steam! 的头像
ASTROMEDA - Wishlist on Steam!2 年前

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Alex 的头像
Alex1 年前

@PraiseArc_ Builder here. Can make any style 🫡 Discord: whitelite001

uza 的头像
uza1 年前

@PraiseArc_ where’s adrenaline…

RELLMightyMouse_ 的头像
RELLMightyMouse_1 年前

@PraiseArc_ soon trust

vrxq 的头像
vrxq1 年前

@PraiseArc_ @Yun4Mane

PizzaOfficial 的头像
PizzaOfficial1 年前

@PraiseArc_ Me

KSK 的头像
KSK1 年前

@PraiseArc_ hmmmmmmmm........

StringMelon 的头像
StringMelon1 年前

@PraiseArc_ Thats cool

相关视频

Alibaba presents MIMO Controllable Character Video Synthesis with Spatial Decomposed Modeling Character video synthesis aims to produce realistic videos of animatable characters within lifelike scenes. As a fundamental problem in the computer vision and graphics community, 3D works typically require multi-view captures for per-case training, which severely limits their applicability of modeling arbitrary characters in a short time. Recent 2D methods break this limitation via pre-trained diffusion models, but they struggle for pose generality and scene interaction. To this end, we propose MIMO, a novel framework which can not only synthesize character videos with controllable attributes (i.e., character, motion and scene) provided by simple user inputs, but also simultaneously achieve advanced scalability to arbitrary characters, generality to novel 3D motions, and applicability to interactive real-world scenes in a unified framework. The core idea is to encode the 2D video to compact spatial codes, considering the inherent 3D nature of video occurrence. Concretely, we lift the 2D frame pixels into 3D using monocular depth estimators, and decompose the video clip to three spatial components (i.e., main human, underlying scene, and floating occlusion) in hierarchical layers based on the 3D depth. These components are further encoded to canonical identity code, structured motion code and full scene code, which are utilized as control signals of synthesis process. The design of spatial decomposed modeling enables flexible user control, complex motion expression, as well as 3D-aware synthesis for scene interactions. Experimental results demonstrate effectiveness and robustness of the proposed method.

AK

148,998 次观看 • 1 年前