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Louis Health Bar, waiting for character selection GUI, updated round timer! (EVERYTHING MAYBE SUBJECT TO CHANGE) #TheCatastrophes #GomersGatastrophesGfGoom #horrorbrew #ROBLOX #RobloxDev #RobloxDevs

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Robert De Niro originally wanted to play Max Cherry in Jackie Brown, the role that eventually went to Robert Forster. However, Quentin Tarantino had written the role with Forster in mind and had already promised him the part. Tarantino explains… “I wrote Jackie Brown, and I decided at some point in writing the script that Robert Forster would be terrific as Max Cherry. So, while I’m still writing the script, I bump into Robert Forster - we go to the same coffee shop. ….so I decided I’m gonna give him the part, because I figure, look, this would be a big, big deal part. So if I don’t give him the part, then once I’m done with it and it gets out in the town, then it’s gonna be Gene Hackman and Paul Newman and people like that, and it would be pretty hard to say no to. But if I just give him the part right now, I’ve got the juice to get it through, and now I can’t take it back because I wouldn’t be a man of my word. So to lock myself into that decision, I give it to him before I finish writing it. And then now comes the time to do it. Robert De Niro reads it, and he wants to be in it, but he wants to play Max. And I go, “Well, look, you would be a fantastic Max, but I’ve already given that to Robert Forster, and I’m a man of my word. I can’t take it back.” Now, De Niro is very much a man of his word, so he understands that. He gets that. And he’s just like, “Yeah, yeah. That’s just disappointing. It’s just regretful.” I go, “What?” “Well, just because, you know, you were thinking about him, so you wrote it for him. But if we had had more dinners and hung out a little bit more, then you would have been thinking about me and you would have written it for me. And I understand what happened, but that could have been changed if we had spent more time with each other before this.” And so he kind of gives me the – “just think about it for a couple of days, all right? - and then let’s talk again. Maybe Bob (Robert Foster) could play Louis, the other guy.” So then I actually have Bob read Louis with me, and then read Max. And if that could work, maybe that could work. But no, everything that made him perfect for Max made him wrong for Louis. And so I get on the phone with De Niro — and I go, “Yeah, you know, I explored that. But no, everything about him that makes him perfect for Max makes him wrong to play this ex-convict guy.” And he goes, “Yeah, yeah, I get that. I get that, I get that, I get that. Okay, so tell me about this Louis character.” And I go, “You would consider playing Louis?” “Yeah, it’s a good character. It’s a good movie. I wanna be part of it. It’s a good character. I wanted the other character, but yeah, this is a good character. I’d be happy to play it.” I go, “Well, you didn’t let me know that before.” He goes, “Well, I didn’t wanna let you off the hook. I wanted you on the hook. But now if that ship has sailed, then let’s talk about Louis.” And then it was a done deal.”

Gangster Cinema Central

89,214 görüntüleme • 16 gün önce

We're honoured to be the chosen bar to give Jack a heroes welcome when he arrives in Glasgow. Jack Percival is currently walking over 400 miles from London to Ibrox Stadium to raise awareness for men's mental health. He will arrive at Ibrox next week and The Gers TV will be there to support him on his final push before heading to Oswald’s and we'd like to invite everyone to join us for his well deserved hero’s welcome. Ourselves and Gers TV will keep you all informed of his arrival date and time in the upcoming days. You can donate to his cause in the link below 🤝💙 Jack 🗣 "365 days ago, my life was saved. I was cut down from a noose in a hotel room by the ambulance service and police. That moment changed everything. I've began an epic 400-mile walk from Epsom, Surrey, to Glasgow, Scotland, finishing at the iconic Ibrox Stadium. 🔴⚪️🔵 I’m walking to raise funds for my registered charity, Percy’s Homeless Hub, and to shine a light on men’s mental health—two causes that mean everything to me. Every minute, one man loses his life to suicide. Addiction and mental health have shaped my story, and now it’s time to rewrite it. This walk isn’t just about me; it’s for everyone who has ever felt like life was too much to bear. It’s for those fighting silent battles, for those struggling to hold on, and for those who never got the chance to see the light at the end of the tunnel. I’m raising money to fund a mobile soup kitchen for Percy’s Homeless Hub, so we can keep supporting those who need us most. Every donation, big or small, makes a massive difference. Let’s change lives together. Let’s spark hope where it’s been lost. Donate here - Thank you for being part of this journey. Let’s make every step count"

Oswalds Bar

12,344 görüntüleme • 1 yıl önce

It has been about 45 days since I was laid off at my 6 figure gamedev/engineering job. Here's what I've accomplished since going full time indie gamedev. - Happiness is at all time highs.. The creative excitement I've felt everyday has been amazing! For about 15 days I kind of dabbled around different areas to figure out what I wanted to work on and sink myself into. - I dabbled with VFX authoring in Three.js - I built the basis of an MMO engine in Rust Language and rendered it in Three.js I then decided I wanted to focus on something realistic and get a game out the door that could turn me from wanting to be a full time indie gamedev, to actually doing it, because realistically none of those projects are going to make me a living. I settled on building a Roblox game because I felt I like I could make something pretty unique and cool with a built in userbase. I chose roblox because it has a good platform of discovery for new games, which I think is pretty crucial for indie devs. - I then ported Plume my threejs library for Niagra like VFX to Roblox. - completed the full gameloop for my roblox game. What's featured in the video - Several menu types for kind of figuring out the direction and some placeholder menus - Cross server guilds/parties/queing - Itemization - Loot Tables - Inventory - Character Equipment - Item Upgrading/Leveling - Some interaction polishing - 1 Completed class with actions, unique boss drops, vfx/sfx - Boss State Machines / Encounter Systems - 1 Boss encounter - Everything is server authorative to prevent cheating. - Sound system Over the next 45 days my focus is on finish the last of the systems that will make up the game(solo quest/mission(story) content, monster codex, move raid board/social from the isolated menu you see in the video to the newer full screen menus, leaderboards. Once those systems are complete it will be time to then focus on just creating content so hopefully a few of you out there will come join and play! If any of this looks interesting or you want to follow the journey of trying to make it as a solo indie developer, follow along! #gamedev #indiedev #robloxdev

Forge

19,983 görüntüleme • 1 ay önce

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

51,499 görüntüleme • 28 gün önce

"Women need to stop trying to be losers." When Dr Stephanie Estima said this to me a few minutes into our conversation, she didn't mean it as an insult. She meant that almost every piece of health advice women have been given for decades has been built entirely around loss. Stephanie is a women’s health expert, chiropractor and author who specialises in female physiology. At one point during our chat, I looked across at her and said, “I can see you’re a little bit pissed off”. And I could. After 20 years in clinical practice, she says the same pattern kept showing up in women of every age and background and she's had enough. She believes women have been told their worth is based on how small they are. Stephanie wants to change that by helping women understand how the female body actually works and what it needs to GAIN, not lose. Here is what we covered: - Why the modern pursuit of "skinny" comes at a devastating physiological cost. - The exact shift women need to make to build real, functional muscle. - Lifting exercises women should absolutely never stop doing as they age. - What the data actually says about training around your menstrual cycle. - Why tendons, ligaments and bone density matter infinitely more than the number on the scales. What I appreciated most about Stephanie was how intensely practical she was. She didn't just challenge the old rules - she gave me the precise blueprint for what to do instead. If you’ve been doing everything you were told to do and your body still isn’t responding, this one is for you (and every man reading this should listen to it too if they want to better understand the women in their lives). Walking away from this conversation, it made me realise that maybe the goal was never just to become smaller. Maybe the real goal is to build a body you can trust for the next 50 years. The episode with Dr Stephanie Estima is live now on all platforms ❤️👊🏾

Steven Bartlett

40,829 görüntüleme • 26 gün önce

I postponed posting these videos until now because I wanted to finish dealing with some health issues first… but , I couldn’t wait anymore because of how adorable these children are 🥹🤍 My little niece completely melted my heart. I hadn’t seen her for 4 months, and I was waiting so excitedly to see her reaction when she wore the pink Keep Silent shirt I made especially for her and for the carpet too. The moment she wore it, her reaction said everything. Until now, I still can’t stop wearing mine too 🤣 The cutest part? The way she ran to my dad saying: “Grandpa, I’m wearing Keep Silent… it means shhh 🤫” I swear my heart melted right there 🫠 And at the end of the video, when she saw the new pink cake shirt from the new collection… just look at her reaction 🤣🤍 how can i say no? As for my oldest niece…, I don’t know what kind of impact Lingling Kwong has on her heart 🤭 She loves her so much and still believes she’s AI 🤣 The way she carefully put on her sunscreen and said: “Maybe I’ll look special like Ling” 🫠🥹 That moment truly melted me. And in the third video, when she saw Ling’s new collection… just look at her eyes. That sparkle says everything. This is the impact Lingling Kwong has on the purest hearts. She was also waiting excitedly for the Dubai chocolate lip balm “like Orm” 🤣🤍 I always tell her she’s already special and beautiful just the way she is… but seeing how LingOrm influence children with such pure, innocent love is something so touching and beautiful 🥹 And this is exactly why I can never say no to them 🥰 #LingOrm #หลิงออม #Linglingkwong‌ #OrmKornnaphat‌ #keepsilent #alwayswonder

justine debs

12,542 görüntüleme • 2 ay önce

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,052 görüntüleme • 6 ay önce