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M E S S I E R | P2P Roadmap Think P2P swaps are just a simple trade between two users? Think again! The current P2P Exchange goes far beyond basic P2P trading, offering Multi-Swap order fills where multiple buyers can partially fill your order, along with Linear or...

81,835 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля IncomeSharks
IncomeSharks1 год назад

#M87 is trading at the size of a marketcap while building more than most altcoins. The issue is most people have never even tried using the products so they don't have conviction.

Фото профиля M I C R O | M87
M I C R O | M871 год назад

Most of these features are already being tested. It will not be a long wait. We will share sneak previews in the coming days! #M87

Фото профиля Kram 🇳🇱 #M87
Kram 🇳🇱 #M871 год назад

The one and only #P2Pexchange is developing rapidly! 👏🏻

Фото профиля Barra
Barra1 год назад

Boooom 🔥🔥 #M87

Фото профиля PT #M87 $RzR
PT #M87 $RzR1 год назад

Great one team. #M87 LFG 🚀📈 now is a great chance to buy in cheap. Soon top 50 and better 💥 @IncomeSharks @CryptoWizardd @cz_binance @VitalikButerin @Laura__crypto @AgencyLaser @cryptotrader85 @CryptoCaesarTA @TheRobynHD @KryptoWolfGER @KateMillerGems @MetaGorgonite @Ninacrypto_ @evcawolfCZ @deg_ape @Degen_Hardy @dippy_eth @_RichardTeng @binance @Candy_Gems @honeymoon250 @ClarissaYorke @SteveMorganOk @JanaCryptoQueen @JoeParys @DonaldJTrumpJr @EricTrump @worldlibertyfi @elonmusk

Фото профиля 𝐂𝐑𝐘𝐏𝐓𝐎 𝐀𝐋𝐔𝐂𝐀𝐑𝐃
𝐂𝐑𝐘𝐏𝐓𝐎 𝐀𝐋𝐔𝐂𝐀𝐑𝐃1 год назад

Daaaamn! Love it!

Фото профиля GHOST
GHOST1 год назад

Wow 😮‍💨👀 #M87

Фото профиля Tactical Token
Tactical Token1 год назад

Lots to look forward to!

Фото профиля Gethin Williams | Bank of Whales 🐳
Gethin Williams | Bank of Whales 🐳1 год назад

👀 Wowzer.

Фото профиля Marcy Pittman
Marcy Pittman1 год назад

This roadmap is on fire 🚀🔥🚀🔥

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M E S S I E R | P2P Exchange We are LIVE! 🎉 Unlock the benefits of P2P swaps with Messier's game-changing #P2P experience. Say goodbye to MEV risks, token taxes, slippage, and hidden costs. The Messier P2P #Exchange helps you keep more tokens by eliminating these barriers. Now you can buy or create #swap orders at better market prices than on traditional exchanges. Create Public & Private Swaps Exchange tokens openly on the public marketplace, or exclusively with those you invite privately using an invitation code. Revolutionizing P2P with Multi-Swaps Our innovative Multi-Swap feature allows your trades to be fulfilled by multiple persons in the public marketplace. This setup ensures faster and more efficient completion of larger orders, delivering an enhanced P2P swap experience. Zero-Negative Sell Impact While traditional exchanges often cause chart drops when large orders are sold, P2P swaps allow you to sell large orders at market prices with zero chart impact. This minimizes value loss, prevents sell blaming within communities, and can even help avoid further sell-offs. Low Liquidity Market Swaps We fixed low liquidity slippage! Multi-Swap allows you to sell to multiple buyers at your set price without any slippage, ensuring all parties receive the exact tokens specified in the order details. No Restrictions on Tokens & Pairs Add any token in your swap order through the use of token contracts, with no added routing fees or liquidity requirements. Launching on Ethereum, with multi-chain support coming up next! 🔊 Turn on your sound and watch the tutorial below to see how it works! Or try it yourself at:

MESSIER | M87

175,939 просмотров • 1 год назад

MESSIER | In Short For those new here, welcome to #M87! Here is a quick overview to get you informed. We are developing a complete #utility ecosystem centered around our #DAO. Our ecosystem offers AI-powered solutions and a wide range of decentralized products and services. Our goal is to generate as much revenue as possible to support new investments, staking rewards, and buybacks and burns that benefit our community holders. Our ecosystem includes: ▪️ DAO investment and governance ▪️ Profit-distributing utility NFTs ▪️ Community-driven PFP NFTs ▪️ NFT bidding platform ▪️ Staking platform ▪️ Buyback and burn mechanism ▪️ P2P Token Swap Exchange ▪️ Eliminating token tax and slippage ▪️ P2P vesting token contracts ▪️ P2P escrow to buy and sell RWAs ▪️ Multi-platform & multi-chain dApps ▪️ zk-SNARK anonymization service ▪️ GPU Lend and Rent Marketplace ▪️ AI-powered solutions ▪️ Token and dApp revenue streams ▪️ Real-life crypto payment app ▪️ Non-custodial wallet ▪️ Payment request solution ▪️ Cross-chain swaps ▪️ Anonymous swaps ▪️ Listed in the Android & Apple store ▪️ Crypto debit cards ▪️ Popular investment talk show on 𝕏 ▪️ Active YouTube channel ▪️ Fully packed roadmap ▪️ 3.5 years of growth and development ▪️ Experienced development team ▪️ Company registration in the UAE ▪️ Doxxed team ▪️ 250+ strategic partnerships ▪️ A 10-year liquidity lock ▪️ Real and growing utility income streams ▪️ Deflationary token supply ▪️ 7 audits with leading auditors ▪️ 6 CEX listings, more to come 📃 Learn more: 📊 DexTools:

MESSIER | M87

28,473 просмотров • 5 месяцев назад

Magic Launchpad Token Sale #4 🚀 Building on the success of our previous Early Access Token Sales (Presales), we’re excited to bring you the next big opportunity! 🤖 goodcryptoX - goodcryptoX $GOOD The First Non-Custodial DEX Trading Bot Powered by AI 🟪 Highlights: ▪️ Non-Custodial DEX Bot: Advanced trading with limit/trailing orders, copy trading, and bots, all while keeping full control of your funds. ▪️ AI-Powered Assistant: Execute complex trades through natural language commands for simplified trading. ▪️ MPC-Protected Wallet: Secure smart contract wallet with on-chain permissions and multi-token gas fee options. ▪️ Cross-Chain Support: Trade on #Ethereum, #BNB Smart Chain, #Base, #Arbitrum, and soon on #Solana. ▪️ CEX Trading Terminal: Access 35+ exchanges with advanced orders, automated bots, and TradingView integration. 🟪 Traction: ▪️ User Base: 200K+ registered users. ▪️ Traded Volume: $3B+ traded via platform. ▪️ Community: 120K on X, 95K on Telegram. 🟪 Partners & Investors: PancakeSwap, Binance, Bybit, KuCoin, OKX, Uniswap, Web3Auth, 火币HTX, ZeroDev, Cointelegraph, BitMart, GSR, Fenbushi Capital 🟪 Raise Details: ▪️ Raise Amount: $100,000 ▪️ $GOOD Token Price: $0.0225 (10% discount from IDO price) 📅 Dates: 1. FCFS Round: August 20, 11AM UTC 2. Pro-Rata Round: August 21, 11AM UTC More goodcryptoX: Powered by Magic Square and the $SQR Token

Magic Launchpad

36,138 просмотров • 2 лет назад

The Blood of Dawnwalker | Gameplay Overview Full 21 Minute Video ▶️ ▪️New action RPG, first chapter of a new saga from Rebel Wolves and Bandai Namco, coming to PS5, Xbox and PC in 2026 ▪️The game is currently in pre-beta stage of production ▪️Led by Konrad Tomaszkiewicz (game director on The Witcher 3)and Mateusz Tomaszkiewicz (quest director on The Witcher 3 and Cyberpunk) ▪️Goal of combat is make you feel like a real swordmaster who closely observes his enemies ▪️Choose one of four directions while attacking: up, down, left and right to hit opponents where they're unable to parry ▪️When defending, you must watch the direction of enemy attacks ▪️Activation Charges: Filled in with each successful attack, block or parry. You can then activate them to use an ability ▪️Choose to upgrade via 3 skill trees: Human, Vampire, Human/Vampire Shared ▪️Enemies and guards will become more suspicious and hostile the more damage you cause out in the world during the day, stealthing at night can help keep you undiscovered ▪️You can access areas at night as a vampire, run on rooftops, scale walls, ceilings, etc that you can't as a human during the day, changing how quests play out ▪️Time of day can change things like a powerful boss showing up in a quest for example ▪️Investigate your surroundings and gain clues during quests ▪️Replenish your health by drinking blood ▪️If you accidentally drink the blood and kill an important NPC in the game, it may lead to unexpected consequences during the story ▪️You can also drink blood from animals and other creatures if you don't want to harm innocent humans ▪️Blood Guards are powerful enemies specializing in taking on vampires, dual wield swords ▪️There are multiple romance options, affect Coen's personal story ▪️Quests that advance the day/night cycle will be marked so players know if time will move forward or not, exactly how much time will pass ▪️You can explore the open world freely and that doesn't move time forward, not a timer that hangs over your shoulder the whole time ▪️The whole world map is fully accessible to the player from the start of the game ▪️Magic in the game is dark, ritualistic and dangerous, not to be toyed with ▪️Coen has to carve runes into his own body to cast spells ▪️You can find forgotten spells out in the world to learn and grow stronger, every spell can be upgraded ▪️Burning Blood: Offensive spell you can cast where the blood of enemies boil from the inside ▪️Compel Soul: A spell that you can use on dead NPCs to temporarily bring them back to life, learn secrets or things that can completely change quest lines ▪️Not all spells are offensive, many revolve around support, buffs, debuffs #BloodofDawnwalker

Shinobi602

98,652 просмотров • 1 год назад

The Expanse: Osiris Reborn | Developer Interview + Details ▪️Around 30-40 hours play time depending on how you play ▪️Play style preset system but with flexibility to experiment (i.e a player in a Sniper role can still use a shoulder cannon they come across) ▪️Encouraged to experiment with new guns, gadgets, skills etc but players will 'need to commit' at some point during the game, can't switch it up forever ▪️Filled with choices to make, may be some occasional hints about major choices but the game won't warn the player ▪️Not all choices lead to major plot changes, sometimes just flavor for the dialogue ▪️Character customization: Earther, Belter or Martian, male/female, body type, facial customization, identical twin sibling (brother or sister) ▪️Every companion has their own background, factions, struggles and goals, opinions on every major plot event, sometimes providing advice or even suggesting military support ▪️You can choose to help or ignore your companions' stories ▪️Some companions can die depending on your choices ▪️"There will definitely be romance in the game" ▪️Companions can disagree with you about choices, dynamic relationships among themselves ('traveling in a tight ship for long periods of time') ▪️Because because The Expanse is more grounded, there's emphasis on how tech, weapons, ships, space travel, radiation etc all realistically function ▪️Abilities: Offensive and defensive, grenades, shoulder cannon, shield, protective drone, many gadgets to pick from ▪️You can use a play style that focuses more on gadget use than weapons ▪️Inspired by games like Mass Effect, Persona, Final Fantasy, Souls games, etc, cover shooting/gunplay inspired by games like The Division and Gears of War, AI companions by games like Uncharted and TLOU ▪️You can explore the Belt, some things have been hidden or forgotten through time ▪️Multiple major social hubs on planets and space stations, hang out with companions, drink at bars, shop for gear, etc ▪️There are things in side quests that can impact your playthrough ▪️Some choices you make can have a visual effect or change on locations, characters, etc Full Interview ▶️

Shinobi602

265,085 просмотров • 7 месяцев назад

Death Stranding 2 | Hands-On Details ▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima ▪️"Tighter, pacier, more dynamic, more gripping" than the first game ▪️4 difficulty settings: Story, Casual, Normal, and Brutal ▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail ▪️"Fantastically surreal" bossfights ▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico ▪️After connecting America to the chiral network, deliveries are now automated by AI ▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia ▪️Pacing is improved over the first game, swiftly gets players into gameplay ▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc ▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression ▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2 ▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal ▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear ▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down ▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison ▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo ▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic ▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc ▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more ▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies ▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water ▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc ▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6" ▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy" ▪️There are new human enemy forces such as bandits and armed survivalists ▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies ▪️You can now put down Sam's backpack to allow for more agile movement ▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more ▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him ▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing Full IGN Video ▶️ VGC ➡️ Eurogamer ➡️ #DeathStranding2 #PS5

Shinobi602

1,078,190 просмотров • 1 год назад

AI Messenger: Giving Voice to Autonomous Agents The future of AI isn't just about making agents smarter - it's about making them truly autonomous. Today, we're taking a major step toward this future with AI Messenger, a breakthrough that fundamentally changes how AI agents operate, communicate, and create value. The Innovation We've developed a new way for AI agents to communicate. At its core is the 'incoming_message' workflow trigger - a system that lets any platform or user interact directly with Loomlay agents through a messaging endpoint. Direct Interaction Imagine having an AI assistant you can chat with anytime, through any platform - Telegram, your website, or custom interface. Ask "What's happening with $ETH today?" and your agent analyzes market data, checks trading volumes, and gives you a comprehensive update. Your agent maintains context, understanding exactly what you need. Event-Driven Intelligence The power of AI Messenger goes beyond direct communication: ▪️Trading agent executes when whale wallet movements exceed threshold ▪️Research agent alerts when new protocol documentation drops ▪️Analytics agent triggers when volume patterns match historical pumps ▪️Portfolio agent re-balances, when asset allocation hits specified limits This is true automation - agents that act precisely when needed. A New Era of Collaboration We're creating an ecosystem where agents work together seamlessly: ▪️Research agents feed insights to trading agents ▪️analytics agents alert management agents ▪️support agents tap into knowledge agents This isn't just automation - it's an intelligent network where each agent enhances the capabilities of others. B2B Solution Imagine a DEX, where users can ask about liquidity pools, trading pairs, or market trends through a simple chat interface - and get answers from an agent that knows your protocol inside out. Or a lending platform where users chat with an agent that understands their positions and can provide real-time advice. Implementation is seamless - we handle the agent creation and widgets setup,our partners provide the value to their users. The Future of AI Agents This update represents a fundamental shift in how AI agents operate. We're moving from isolated, scheduled tasks to an interconnected ecosystem of responsive, collaborative agents. This is our vision of truly autonomous AI - intelligent systems that communicate, collaborate, and respond to real needs in real-time. Telegram integration is available right now. Below is a sneak peak of what's coming next week 🪄 Because $LAY is the way!

Loomlay

26,149 просмотров • 1 год назад

Doom: The Dark Ages | New Hands-On Impressions and Gameplay Full Video ▶️ ▪️"Doom 2016 was focused on run and gun, Doom Eternal evolved into jump and shoot, the core combat principle of Doom: The Dark Age is to stand and fight" ▪️The story is very prominent this time, with 'lavishly realized' cutscenes and twisted looking characters ▪️Gothic castles loom over battlefields, enemies use a mix of medieval weapons and sci-fi guns, characters are donned in plated armor, etc ▪️Previewers still found themselves moving and strafing, but the new shield allows you to hold your ground, block or parry attacks and deflect projectiles ▪️You can't deflect every attack (red means you can't, green means you can) ▪️The shield bash attack lets you speed across the battlefield and deliver a powerful crushing blow ▪️You can rev up the shield like a chainsaw and throw it, where it can bounce between lesser enemies such as Imps like a pinball, or lodged straight into stronger enemies to stun them ▪️The shield is also useful against other enemies with shields, where you can hit them with super shotgun rounds to the point their shields are molten, then throw your shield to ignite the entire group ▪️Shield is the center of combat, guns have upgrades but no more alternate fire modes so your choice of guns is "one of build synergy" (examples: rapid-fire bullets can ricochet off an enemy you lodged your shield into or bullet superheat enemies so they explode when you throw your shield at them, etc) ▪️"Seriously satisfying" using the giant Atlan assault mechs to take on Titan demons ▪️Atlan Mech Combat: Use the right trigger to unleash combos, starts to fill up a special meter, at halfway you can deliver a powerful stomp that sends a shockwave that splits open the ground where lava spills out and hurts the enemy. Filling it completely allows you to deal a finishing move ▪️You also use giant airplane hanger sized machine guns with your giant mechs. Perfectly dodging incoming enemy attacks powers up both barrels of the gun for extra power ▪️Doomslayer rides cybernetic dragons complete with twin cannons and laser wings above cities, where he battles Hell Carrier airships ▪️After taking out each carrier's defenses, you can land on them, leap off your dragon and fight through demon hordes to their central power core to bring them down ▪️On top of directed action sequences, there are also large, open ended levels that you can return to at any time that give the player the freedom to tackle objectives in any order and progress at their own pace ▪️Scour the landscapes in different directions where you can discover brand new guns to add to your arsenal, gold to spend on upgrades, health and armor, etc ▪️The large areas but "still dense with breathtaking discoveries and diverse encounters" ▪️There are mini-bosses that are locked behind a 'morale meter', where you have to take out dozens of lesser enemies before your attacks can hurt them ▪️Some areas feature almost no combat at all, like caves that challenge you to use your shield to solve environmental puzzles, and others are super dangerous like a swamp area where a giant tentacle emerges and kills you in an instant ▪️Reaver Chainshot: A new weapon that fires a charged up cannon ball attached to a chain, which you can retract and use again, "deliriously good fun" ▪️6 levels of difficulty to choose from, from Aspiring Slayer to Ultra Nightmare ▪️You can adjust things like parry timing, attack damage, speed, etc Previews IGN ➡️ Gamespot ➡️ Eurogamer ➡️ #DoomTheDarkAges #PS5 #Xbox

Shinobi602

141,445 просмотров • 1 год назад

Blades of Fire | Hands-On Gameplay Impressions ▪️Recap: New action-adventure IP from MercurySteam (Metroid Dread, Castlevania: Lords of Shadow) ▪️Coming to PS5, Xbox and PC on May 22 ▪️Around 60-70 hours long to complete ▪️You play as Aran de Lira, a forger and warrior who, after suffering a personal tragedy, "finds himself in possession of a magic hammer that lets him enter the forge of the gods to create the only weapons able to defeat Queen Nerea’s forces" ▪️The world is "squarely in fantasy territory", "rich, overabundant, lavish fantasy, as well as occasionally brutal and twisted" ▪️Magic courses through a land teeming with flowers and buzzing with wildlife, and creatures like trolls and elementals romp around ▪️Soldiers sort of look a bit like the Locust from Gears of War, chunky, loitering around. The whole game feels like it has a "chunkiness" to it, a bit like Blizzard games (hands and arms are oversized, buildings/walls are double thick). Combines to make a pleasing visual picture and give a sturdy, hefty feel ▪️"Wildly customizable weapons saves it from being just another action game", "combat is refreshingly different" ▪️Combat: Rooted in directional attacks that use every face button on a controller. On a DualSense for example, Δ aims for the head, X goes for the torso, while ⏹️ and ⭕️ swipe left and right respectively ▪️An enemy holding up a blade to protect their face for instance, can be overcome by aiming low and skewering through their gut ▪️Example: A troll boss can have a second health bar that can only be chipped away after dismembering it. If you use your right hand attacks, you can cut off its club-wielding left arm or cut off its entire face, leaving it blind and aimlessly flailing until it can regrow its eyes back ▪️Your attack and dodge stamina must be manually restored by holding the block button instead of automatically regenerating ▪️You can swap between 4 different weapons on the fly, wield your weapons via different stances, either slashing with the sharp edge or thrusting with the pointed tip; assess enemies to determine which methods are the most effective ▪️Rather than finding new weapons out in the game world, every weapon's life starts in the Forge ▪️You can create up to 7 different weapon types, from twin axes to polearms ▪️You start with your choice of a basic weapon template and tweak and modify and name, for example you can adjust the length of a spear's pole and the shape of its spear head which affects its stats ▪️A longer pole increases the spear's range, while its head shape dictates if its better at slashing or piercing ▪️Different materials also affect a weapon's weight which has an effect on your stamina pool ▪️You then physically hammer out the metal in-game on the anvil through a "remarkably involved minigame", where you control the length, force and angle of every hammer strike ▪️There is a curved line onscreen that represents the ideal weapon, you arrange a series of vertical bars to try and match the shape of that curved line with each hammer strike. Overworking results in a weaker weapon. You're rewarded with a star rating, the more stars you get, the more you can repair your weapon before it permanently breaks ▪️You can instantly remake weapons you've made before to save time ▪️Some found the weapon forging system to be "frustratingly obtuse", as there didn't seem to be a clear connection between the areas struck and the resulting shape of the metal; hoping for better tutorial or improvements before launch ▪️MercurySteam wants you to feel deeply attached to the weapons you create and carry them with you for the duration of your journey ▪️If you die, you lose your weapon upon respawning, but you can go back to where you died to retrieve them ▪️After playing for 3 hours, some hands-on impressions were unsure if the game can support a variety of a 60 hour game ("within 3 hours I’d fought the same gatekeeping miniboss 3 times") ▪️Others also felt there were uneven difficulty spikes, the game chucks multiple types of enemies at you, sometimes in confined areas. Can sometimes feel like you waste precious weapons, rest at an anvil to reforge and then enemies respawn again ▪️One previewer noted that when they started slowing down and nosing through the game's menus and built-in tips to see what they were doing wrong, they learned the game's nuances and it clicked Previews IGN: Full IGN Gameplay: Mirror: Eurogamer: #BladesofFire

Shinobi602

113,003 просмотров • 1 год назад

The Blood of Dawnwalker | Details ▪️New single player third-person fantasy action RPG ▪️Started development over 2 years ago in Unreal Engine 5, full gameplay reveal coming in Summer 2025 ▪️Led by former Witcher 3 game director Konrad Tomaszkiewicz and ex-Witcher 3 and Cyberpunk quest director Mateusz Tomaszkiewicz ▪️Focused on "narrative sandbox", no two playthroughs will be identical ▪️Takes place in 'Vale Sangora' in 14th century medieval Europe ▪️The setting has been ravaged by plague, famine and social disorder ▪️Inspired by Eastern European architecture and culture, Polish log houses, Ukrainian and Balkan clothing, 'Romanian defensive churches', and more ▪️The world has been watched by vampires in the shadows waiting to strike and make their move when humanity is at its lowest and to overthrow the feudal lords ▪️Day/night cycle plays a big role, wanted the world and villages and buildings to 'feel like a different place' after sunset ▪️You play as Coen, energetic, becomes a 'dawnwalker' (not human, not vampire, something in between), can traverse both worlds of humanity and creatures of the night ▪️You fight with swords and weapons by day, and can use vampire abilities in combat at night, explore the environment, etc ▪️You have 30 in-game days and 30 nights to save your family, wanted a sense of urgency. When you complete an objective/quest, time moves forward. But time doesn't pass in real world time, you can 'manage' how you use time as a resource ▪️You meet many characters throughout the game with their own goals and ambitions, which may make you friends or put you in opposition to them ▪️Blood Hunger: Gameplay mechanic where you need to feed throughout your playthrough ▪️If you talk to someone and have gone long without feeding first, you might lose control and eat them, even 'your best friend' in the game ▪️Vampire design: In this world, the vampire's teeth don't stop growing, so the older vampires have a lot of teeth. Aren't visible at first, can extend as their mouths open ▪️Vampires are led by Brencis -a super powerful old vampire that wants to change the world, twisted old religious beliefs and took advantage of social turmoil to turn himself into a sort of messianic figure ▪️The vampire leadership aren't black and white, but more gray, as they overthrew violent and corrupt feudal lords, but also kill people to eat, conduct blood masses at church, etc ▪️Brencis is a sort of 'active antagonist' that will react to your actions and decisions, will set edicts in the game that will become obstacles to the player like military checkpoints, etc Full Cinematic and Gameplay Teaser ▶️

Shinobi602

725,990 просмотров • 1 год назад

Marathon | Ultimate Overview, Gameplay, Hands-On Impressions ▪️Team based extraction shooter set on Tau Ceti IV, scavenge remains of a lost colony for glory and fortune ▪️Launch: Coming to PS5, Xbox and PC on September 23 ▪️Will be a "premium" product, meaning not F2P ▪️"Weapons and movement feels crisp, fluid, and incredibly satisfying in that rarified way that few studios can achieve" ▪️3 maps, 6 runner classes at launch, more to follow post-launch ▪️Plans to support the game with new maps, weapons, characters, and more as it goes on ▪️Ranked play, end game challenges, seasonal storytelling, secrets to discover, community events all in Season One with more content coming ▪️You play as a "runner", cybernetic mercenary who's given up their human form for a bio-synthetic shell with unique abilities and stats ▪️Runner Types: "Locus" is a soldier class for pushing forward, can use a shield, "Void" is stealth, sneak by undetected, use smoke grenades, "Blackbird" is reconnaissance based, find players, positioning, and more ▪️Uncover secrets hidden in the wake of the original Marathon trilogy's events - how and where this overlaps or clashes with the original games "is a story that will unfold over time" ▪️Objective is to get in, get as much loot as you can, and get out alive ▪️If you die, your gear and loot will be up for grabs. Survive and you can take your gear with you on future runs as you grow in power and fill your vault ▪️Fight in a crew of up to 3 players, various map sizes up to 18 players ▪️PvP + PvE, battle other players, security forces, and "otherworldly threats" ▪️Contextual pings, shared objectives, down-but-not-out mechanics ▪️Environments are filled with weapons, materials, items, resources, cores, keys, backpacks, secrets etc to find You can find things like backpacks that expand your inventory, powerful and unique weapons, consumables to heal yourself, ▪️Select your runner, strategically build your loadouts pre-match ▪️Factions in the game can sponsor you and your loadout ▪️You have the freedom to opt out of crew fill and take all the glory for yourself as a solo runner ▪️"This is probably the best-looking, best-feeling extraction shooter ever made", not easy for newcomers to the genre, can be tough to get into, but one previewer was "reluctant to put Marathon down. This is a good sign – the best thing I can say after any preview is that I want more – but big questions remain" ▪️No two matches ever play out the same, dynamic events, variable weather, unpredictable players etc ▪️Customization: Each Runner "brings their own flair", but serve as foundations to customize your playstyle - collect implants and equipment to augment your Runner, like stacking implants/upgrades to reduce heat build-up to allow you to keep running, jumping, sliding longer ▪️Contracts: "Ingenious" incentives, finish contracts you accept for permanent upgrades to your stats, add precious items like grenades, shields, inventory-expanding backpacks, etc to your market. The bigger your market, the better your minimum loadout becomes ▪️Contracts provide "valuable direction", bring welcome diversity and add a "precious hit of semi-permanent progression" ▪️Prestige Cores: Rare items that can "really push the boundaries" (ex: Glitch has an upgrade that turns double jump into triple jump for more manueverability) ▪️Another rare item is a backpack that turns you invisible while interacting with containers (very useful when everyone on the map is hunting you) ▪️Each match "feels like the most important one ever", high stakes, "surprisingly challenging AI enemies" that were "much, much better at surrounding and overwhelming players than the vast majority of AI enemies found in other games" ▪️Having a balanced crew helps in exploring the "dark and forgotten places" in maps - filled with deadly creatures like a species of giant ticks who swarm you frantically ▪️Battles can become frantic as you encounter other crews, stalk them across the map, encounter AI enemies to fend off when others come to claim your loot (one preview battle turned into a 9 player free-for-all) ▪️Downside could be the reward system where skilled players enter fresh matches with high level gear that outmatches less skilled players, though Bungie says it has gone out of its way to try and make it where a poorly equipped squad can still stand a chance if they play well ▪️Even if you die, you can can still get upgrades, improve your reputation with factions, advance in perk trees, etc by completing various quests, looting chests, or fulfilling specific objectives which unlock new bits of story and can grant perks like buying slightly better gear from vendors ▪️"The world Bungie has built is every bit as beautiful as it is creepy and dystopian, and there are moments where they satisfyingly hint at the events of the Marathon trilogy from the ‘90s", though "what little I saw did only slightly more than pay lip service to the world" ▪️Uses the seasonal reset model like in Diablo 4, where players are stripped of their loot and progress at the end of each season to mix things up with new content and new meta ▪️Game is designed to get you killed, Bungie expects average exfiltration rates to be comfortably below 50% ▪️"You will lose a lot, and losing hurts a lot[...]Extracts are snapshots of this unpredictability. That white-knuckle countdown may become a gut-punch defeat, an unforgettable clutch, a desperate last-second dive into the portal as your downed allies watch in envy and horror (couldn't be me), or an unnerving anticlimax. It's not always a pleasant one, but it is a strong emotional hook" ▪️Some previewers worried about variety, weren't impressed with the objectives in the alpha, like hunting computer monitors on the map, sprinting over, marking dropships, sprinting over, and repeating, though random events help spice things up ▪️Not a 20-map game says Bungie, map design "does have that sticky battle royale quality of generating memories", though still worried 3-4 medium sized maps might not be enough ▪️Bungie's "verbiage" on updates sounds like possibly 1 new map a year + refreshing existing ones in between, which could work in its favor pushing players to really learn maps, but will they hold up over hundreds of hours? ▪️Fights are decided by gun skill, clever ability use, map awareness, how strong your shield is, how many healing supplies you have, etc ▪️Example: If you have one bar of shield and enemy has four, you'll lose 1v1, but change it up with powerful grenades, status effects like toxic or overheat, backpacks are "transformative", etc Gameplay Trailer ▶️ Gameplay Overview ▶️ PS Blog ➡️ IGN ➡️ GamesRadar ➡️ ▶️

Shinobi602

181,743 просмотров • 1 год назад

Avowed | Hands-On Preview Details ▪️You play as the "Envoy", a fully customizable character traveling to the "Living Lands" (the setting of the game) on orders from the leader of the Aedyr Empire, a nation of humans and elves ▪️The Living Lands have a sort of Wild West frontier vibe where people head there in search of a better life, full of "rough and tumble" type inhabitants ▪️As the emperor's Envoy, most people immediately look at with mild distrust or full hostility as they see the Aedyr Empire trying to establish a foothold there ▪️You are sent there to investigate the "Dream Scourge", a soul plague that's infecting everything, and you need to learn how to stop it ▪️The game is not fully open world, but is made up of "open zones" that are large and interconnected, similar to The Outer Worlds ▪️Obsidian has made it a focus that each area is fully handcrafted and has interesting things to do, bandit camps, ruins to explore, half-destroyed hovels, undead soldiers, etc ▪️Features an open class approach to combat, where your backstory (war hero, arcane scholar, etc) determines your starting weapon, but you can find other options as you play like spears, swords, shields, pistols and can freely wield them ▪️You can store two weapon loadouts at a time and swap between them instantly, including mid-attack combo ▪️Hitting enemies damages health and also builds up a stagger meter that leaves them stunned when maxed out, allowing to do weapon-specific special moves for a lot of damage ▪️You can sneak around stealthily and get enemies from behind or use the environment to your advantage (like shooting fiery berries to start a fire) ▪️Some encounters can be bypassed entirely through stealth, or through dialogue convos if you have the right stats ▪️Combat is described as fast and fluid, managing your stamina meter to dictate your attacks, dodging unblockable enemy attacks, charging up your weapons for stronger hits, and being able to dual-wield like double swords, spear and pistol, etc "always feels like you have something up your sleeve" ▪️Some previewers however felt the combat was also "undeniably on the easy side" ▪️Eurogamer worries the Living Lands might not be as strange as Obsidian hopes it feels like, as there was nothing that popped out as unique or wildly original ▪️Structured leveling system, spend skill points in named skill trees like "Fighter" or "Ranger" ▪️Unlock special abilities that run on cooldown timers, mix and match different skills like the Fighter's dash-tackle and the Ranger's magic vines that entangles enemies ▪️There are many choices to make in the game, like happening upon a smuggler in a cage in the first outpost you encounter, whereby she's immediately distrustful of you, and it's up to you whether to release her or not ▪️One of the first places you visit is "Paradis", the main hub/point of civilization in the Living Lands, and you have to find the "clavager", essentially the town's mayor who went off to investigate some Dream Scourge reports ▪️After that, you're free to explore wherever you like, sidequests immediately become available, and they will impact your main story and vice versa ▪️Choices in sidequests "heavily impact individual characters, groups of characters, and entire settlements, factions of people, and the states of the regions that you go through. They will also impact the choices that are even available to you. Later in the game, you'll be locked or locked out of or presented with new choices based on the choices you made much earlier in the game" ▪️Exploring off the beaten path can often be rewarding, like happening upon a ruined tower that doesn't show up as any icon on the map. Investigating it triggered tripwire traps with swinging blades, inviting phantom enemies, and climbing up to the end revealed a chest with a high-quality piece of armor ▪️You can set up camps in different areas and talk to your companions, learn their backstories, etc which are all optional ▪️Writing is more grounded compared to the "relentless zaniness of The Outer Worlds", though still retains Obsidian's trademark humor but feels more natural to dialogue and less pressured to be quippy and quirky ▪️Kai, the bluish-green "Aumaua" companion from past footage, accompanies you early on. Companions are a 'constant presence', commenting on landmarks you pass by, during combat, and "generally feeling like a fellow traveler rather than trailing quietly behind you" Gamespot: Eurogamer: IGN: #Avowed #Xbox

Shinobi602

278,635 просмотров • 1 год назад