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Made surfaces have different noises! I also made some sounds for head bashing and letting go of ledges.

17,035 views • 1 year ago •via X (Twitter)

12 Comments

Yahya Danboos🌙Creating Luminous Nights's profile picture
Yahya Danboos🌙Creating Luminous Nights1 year ago

Yoo this game is sooo awesome looking!! I have so many questions! What game engine are you using? How are you doing the fake character shadow? How are you shading your environment?

Alan's profile picture
Alan1 year ago

Thanks! The game code is Quake but the engine its running on is Xash. The shadows are a stencil shadow. Since its Quake the map is built with ericw tools in Hammer (J.A.C.K in my case).

AndaSeat's profile picture
AndaSeat1 year ago

🎧 Gentle mesh tapping sounds Smooth adjustment clicks Satisfying assembly sounds ASMR creator approved: 🎵 No squeaky betrayals ✨ Crisp adjustment tingles 🌟 Whisper-quiet movements 💫 Perfect recording companion Headphone users, you're welcome! ⚡️ Experience the silence: #AndaSeat #ASMR #XAir #SoundGoals #gamer #gamingchair #fyp #gaming

🔥Blayz the Dragon🔥's profile picture
🔥Blayz the Dragon🔥1 year ago

Loving the sound design!👍💖

Taaamas's profile picture
Taaamas1 year ago

Don't headbash into the concrete D:

Alan's profile picture
Alan1 year ago

She got a hard head or something.

Heshdog's profile picture
Heshdog1 year ago

Good crunch sounds

Eduardo - Eoni's profile picture
Eduardo - Eoni1 year ago

That roll into a jump is very satisfying

Alexander Peek's profile picture
Alexander Peek1 year ago

First I'm seeing of this, the sounds remind me of the Sly series. I like it.

BlueDouble's profile picture
BlueDouble1 year ago

love the stretch in the jump animation, and the lean while turning and running

Koburigo's profile picture
Koburigo1 year ago

Is this a raycast reading the material of the mesh underneath the character, or is it something more complex? I've been avoiding this method myself in order to keep the material count in the world as low as possible.

Alan's profile picture
Alan1 year ago

Yea. Trace of the surface for the footstep call. It's a simple method that works well enough. The texture name is in a file that assigns it a material. By default it will be concrete if no assign is given.

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