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Made this cave flyer prototype to check how it feels. With the physics It feels more tactile, more visceral. But I'll be making a game where the character is walking.

37,556 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage profil fotoğrafı
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage1 yıl önce

Maybe walk AND drive ships

Zolden profil fotoğrafı
Zolden1 yıl önce

Yea, possibly.

James Heslop profil fotoğrafı
James Heslop1 yıl önce

Getting me a huge Cortex Command vibes! That's a very good thing!

GONZO profil fotoğrafı
GONZO1 yıl önce

Hear me out. Do a worms-type game. With this terrain destruction it would be amazing.

jacob ⛵️ profil fotoğrafı
jacob ⛵️1 yıl önce

this is so pretty

J0nny🥳 profil fotoğrafı
J0nny🥳1 yıl önce

@PirateSoftware follow for next noita 👀

cam profil fotoğrafı
cam1 yıl önce

I love Noita. I'll definitely be buying this!

Lurch Fruchtig profil fotoğrafı
Lurch Fruchtig1 yıl önce

Would you share some of the code that handles the state swap between world object and physical object of the "pixels". I am working on something that is supposed to function quite similar on the basic level but I am rather new to coding and would love to see how you solved it :)

Zolden profil fotoğrafı
Zolden1 yıl önce

Particles check array of world pixels, and if close to surface, they experience slowing down. When the particle stops, it disappears, writing a pixel to world array. Pixel->particle conversion clears pixels and creates particles inside a circle, that dictates such conversion.

chris rogers profil fotoğrafı
chris rogers1 yıl önce

Dig Dug meets Vanguard for 2025

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