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Made this cave flyer prototype to check how it feels. With the physics It feels more tactile, more visceral. But I'll be making a game where the character is walking.

37,556 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Sérgio Rodrigues 🇵🇹 Working on Troubled Passage
Sérgio Rodrigues 🇵🇹 Working on Troubled Passagevor 1 Jahr

Maybe walk AND drive ships

Profilbild von Zolden
Zoldenvor 1 Jahr

Yea, possibly.

Profilbild von James Heslop
James Heslopvor 1 Jahr

Getting me a huge Cortex Command vibes! That's a very good thing!

Profilbild von GONZO
GONZOvor 1 Jahr

Hear me out. Do a worms-type game. With this terrain destruction it would be amazing.

Profilbild von jacob ⛵️
jacob ⛵️vor 1 Jahr

this is so pretty

Profilbild von J0nny🥳
J0nny🥳vor 1 Jahr

@PirateSoftware follow for next noita 👀

Profilbild von cam
camvor 1 Jahr

I love Noita. I'll definitely be buying this!

Profilbild von Lurch Fruchtig
Lurch Fruchtigvor 1 Jahr

Would you share some of the code that handles the state swap between world object and physical object of the "pixels". I am working on something that is supposed to function quite similar on the basic level but I am rather new to coding and would love to see how you solved it :)

Profilbild von Zolden
Zoldenvor 1 Jahr

Particles check array of world pixels, and if close to surface, they experience slowing down. When the particle stops, it disappears, writing a pixel to world array. Pixel->particle conversion clears pixels and creates particles inside a circle, that dictates such conversion.

Profilbild von chris rogers
chris rogersvor 1 Jahr

Dig Dug meets Vanguard for 2025

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