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Made this cave flyer prototype to check how it feels. With the physics It feels more tactile, more visceral. But I'll be making a game where the character is walking.

37,556 views • 1 year ago •via X (Twitter)

10 Comments

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage's profile picture
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage1 year ago

Maybe walk AND drive ships

Zolden's profile picture
Zolden1 year ago

Yea, possibly.

James Heslop's profile picture
James Heslop1 year ago

Getting me a huge Cortex Command vibes! That's a very good thing!

GONZO's profile picture
GONZO1 year ago

Hear me out. Do a worms-type game. With this terrain destruction it would be amazing.

jacob ⛵️'s profile picture
jacob ⛵️1 year ago

this is so pretty

J0nny🥳's profile picture
J0nny🥳1 year ago

@PirateSoftware follow for next noita 👀

cam's profile picture
cam1 year ago

I love Noita. I'll definitely be buying this!

Lurch Fruchtig's profile picture
Lurch Fruchtig1 year ago

Would you share some of the code that handles the state swap between world object and physical object of the "pixels". I am working on something that is supposed to function quite similar on the basic level but I am rather new to coding and would love to see how you solved it :)

Zolden's profile picture
Zolden1 year ago

Particles check array of world pixels, and if close to surface, they experience slowing down. When the particle stops, it disappears, writing a pixel to world array. Pixel->particle conversion clears pixels and creates particles inside a circle, that dictates such conversion.

chris rogers's profile picture
chris rogers1 year ago

Dig Dug meets Vanguard for 2025

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