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Made this cave flyer prototype to check how it feels. With the physics It feels more tactile, more visceral. But I'll be making a game where the character is walking.

37,556 次观看 • 1 年前 •via X (Twitter)

10 条评论

Sérgio Rodrigues 🇵🇹 Working on Troubled Passage 的头像
Sérgio Rodrigues 🇵🇹 Working on Troubled Passage1 年前

Maybe walk AND drive ships

Zolden 的头像
Zolden1 年前

Yea, possibly.

James Heslop 的头像
James Heslop1 年前

Getting me a huge Cortex Command vibes! That's a very good thing!

GONZO 的头像
GONZO1 年前

Hear me out. Do a worms-type game. With this terrain destruction it would be amazing.

jacob ⛵️ 的头像
jacob ⛵️1 年前

this is so pretty

J0nny🥳 的头像
J0nny🥳1 年前

@PirateSoftware follow for next noita 👀

cam 的头像
cam1 年前

I love Noita. I'll definitely be buying this!

Lurch Fruchtig 的头像
Lurch Fruchtig1 年前

Would you share some of the code that handles the state swap between world object and physical object of the "pixels". I am working on something that is supposed to function quite similar on the basic level but I am rather new to coding and would love to see how you solved it :)

Zolden 的头像
Zolden1 年前

Particles check array of world pixels, and if close to surface, they experience slowing down. When the particle stops, it disappears, writing a pixel to world array. Pixel->particle conversion clears pixels and creates particles inside a circle, that dictates such conversion.

chris rogers 的头像
chris rogers1 年前

Dig Dug meets Vanguard for 2025

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