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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

38,902 views • 6 days ago •via X (Twitter)

11 Comments

Rising Sun Interactive's profile picture
Rising Sun Interactive6 days ago

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Bryan Ralston's profile picture
Bryan Ralston6 days ago

@threejs

Artificially Inclined™'s profile picture
Artificially Inclined™6 days ago

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Daniel Zambrini's profile picture
Daniel Zambrini6 days ago

@threejs Pretty good! In my test it had a poor performance

BAM Studios's profile picture
BAM Studios6 days ago

@threejs Insanely good. Best I've seen by a large margin.

RyanQuinn's profile picture
RyanQuinn6 days ago

@threejs This would feel fun for like a casting net sim too!

am.will's profile picture
am.will6 days ago

@threejs love it dude.

Fran Escob's profile picture
Fran Escob6 days ago

@threejs Which sub? Heavy?

Astrohacker's profile picture
Astrohacker6 days ago

@threejs badass. great job!

Ryan Tsai's profile picture
Ryan Tsai6 days ago

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

KingDankKush's profile picture
KingDankKush6 days ago

@threejs Incredible. Very impressive

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