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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

41,358 views • 1 month ago •via X (Twitter)

11 Comments

Rising Sun Interactive's profile picture
Rising Sun Interactive1 month ago

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Bryan Ralston's profile picture
Bryan Ralston1 month ago

@threejs

Artificially Inclined™'s profile picture
Artificially Inclined™1 month ago

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Daniel Zambrini's profile picture
Daniel Zambrini1 month ago

@threejs Pretty good! In my test it had a poor performance

BAM Studios's profile picture
BAM Studios1 month ago

@threejs Insanely good. Best I've seen by a large margin.

RyanQuinn's profile picture
RyanQuinn1 month ago

@threejs This would feel fun for like a casting net sim too!

am.will's profile picture
am.will1 month ago

@threejs love it dude.

Fran Escob's profile picture
Fran Escob1 month ago

@threejs Which sub? Heavy?

Astrohacker's profile picture
Astrohacker1 month ago

@threejs badass. great job!

Ryan Tsai's profile picture
Ryan Tsai1 month ago

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

KingDankKush's profile picture
KingDankKush1 month ago

@threejs Incredible. Very impressive

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