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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

38,902 Aufrufe • vor 6 Tagen •via X (Twitter)

11 Kommentare

Profilbild von Rising Sun Interactive
Rising Sun Interactivevor 6 Tagen

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Profilbild von Bryan Ralston
Bryan Ralstonvor 6 Tagen

@threejs

Profilbild von Artificially Inclined™
Artificially Inclined™vor 6 Tagen

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Profilbild von Daniel Zambrini
Daniel Zambrinivor 6 Tagen

@threejs Pretty good! In my test it had a poor performance

Profilbild von BAM Studios
BAM Studiosvor 6 Tagen

@threejs Insanely good. Best I've seen by a large margin.

Profilbild von RyanQuinn
RyanQuinnvor 6 Tagen

@threejs This would feel fun for like a casting net sim too!

Profilbild von am.will
am.willvor 6 Tagen

@threejs love it dude.

Profilbild von Fran Escob
Fran Escobvor 6 Tagen

@threejs Which sub? Heavy?

Profilbild von Astrohacker
Astrohackervor 6 Tagen

@threejs badass. great job!

Profilbild von Ryan Tsai
Ryan Tsaivor 6 Tagen

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

Profilbild von KingDankKush
KingDankKushvor 6 Tagen

@threejs Incredible. Very impressive

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