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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

38,902 просмотров • 6 дней назад •via X (Twitter)

Комментарии: 11

Фото профиля Rising Sun Interactive
Rising Sun Interactive6 дней назад

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Фото профиля Bryan Ralston
Bryan Ralston6 дней назад

@threejs

Фото профиля Artificially Inclined™
Artificially Inclined™6 дней назад

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Фото профиля Daniel Zambrini
Daniel Zambrini6 дней назад

@threejs Pretty good! In my test it had a poor performance

Фото профиля BAM Studios
BAM Studios6 дней назад

@threejs Insanely good. Best I've seen by a large margin.

Фото профиля RyanQuinn
RyanQuinn6 дней назад

@threejs This would feel fun for like a casting net sim too!

Фото профиля am.will
am.will6 дней назад

@threejs love it dude.

Фото профиля Fran Escob
Fran Escob6 дней назад

@threejs Which sub? Heavy?

Фото профиля Astrohacker
Astrohacker6 дней назад

@threejs badass. great job!

Фото профиля Ryan Tsai
Ryan Tsai6 дней назад

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

Фото профиля KingDankKush
KingDankKush6 дней назад

@threejs Incredible. Very impressive

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