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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage
38,902 görüntüleme • 6 gün önce •via X (Twitter)
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@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

@threejs

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

@threejs Pretty good! In my test it had a poor performance

@threejs Insanely good. Best I've seen by a large margin.

@threejs This would feel fun for like a casting net sim too!

@threejs love it dude.

@threejs Which sub? Heavy?

@threejs badass. great job!

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

@threejs Incredible. Very impressive
