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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

38,902 görüntüleme • 6 gün önce •via X (Twitter)

11 Yorum

Rising Sun Interactive profil fotoğrafı
Rising Sun Interactive6 gün önce

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Bryan Ralston profil fotoğrafı
Bryan Ralston6 gün önce

@threejs

Artificially Inclined™ profil fotoğrafı
Artificially Inclined™6 gün önce

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Daniel Zambrini profil fotoğrafı
Daniel Zambrini6 gün önce

@threejs Pretty good! In my test it had a poor performance

BAM Studios profil fotoğrafı
BAM Studios6 gün önce

@threejs Insanely good. Best I've seen by a large margin.

RyanQuinn profil fotoğrafı
RyanQuinn6 gün önce

@threejs This would feel fun for like a casting net sim too!

am.will profil fotoğrafı
am.will6 gün önce

@threejs love it dude.

Fran Escob profil fotoğrafı
Fran Escob6 gün önce

@threejs Which sub? Heavy?

Astrohacker profil fotoğrafı
Astrohacker6 gün önce

@threejs badass. great job!

Ryan Tsai profil fotoğrafı
Ryan Tsai6 gün önce

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

KingDankKush profil fotoğrafı
KingDankKush6 gün önce

@threejs Incredible. Very impressive

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