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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage
11 条评论

Rising Sun Interactive6 天前
@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Bryan Ralston6 天前
@threejs

Artificially Inclined™6 天前
@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Daniel Zambrini6 天前
@threejs Pretty good! In my test it had a poor performance

BAM Studios6 天前
@threejs Insanely good. Best I've seen by a large margin.

RyanQuinn6 天前
@threejs This would feel fun for like a casting net sim too!

am.will6 天前
@threejs love it dude.

Fran Escob6 天前
@threejs Which sub? Heavy?

Astrohacker6 天前
@threejs badass. great job!

Ryan Tsai6 天前
@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

KingDankKush6 天前
@threejs Incredible. Very impressive
