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Made this cloth simulation in Three.js with grok 4.7 using grok build, not one shot, it took many iterations, but the result is pretty good, took the entire weeks usage

38,902 次观看 • 6 天前 •via X (Twitter)

11 条评论

Rising Sun Interactive 的头像
Rising Sun Interactive6 天前

@threejs An entire week’s usage wasted on something you could make with a few clicks using Unreal Engine’s cloth physics simulation 😭

Bryan Ralston 的头像
Bryan Ralston6 天前

@threejs

Artificially Inclined™ 的头像
Artificially Inclined™6 天前

@threejs That looks really good - would any cloth work with it once it's locked in? (I haven't messed with 3D cloth much)

Daniel Zambrini 的头像
Daniel Zambrini6 天前

@threejs Pretty good! In my test it had a poor performance

BAM Studios 的头像
BAM Studios6 天前

@threejs Insanely good. Best I've seen by a large margin.

RyanQuinn 的头像
RyanQuinn6 天前

@threejs This would feel fun for like a casting net sim too!

am.will 的头像
am.will6 天前

@threejs love it dude.

Fran Escob 的头像
Fran Escob6 天前

@threejs Which sub? Heavy?

Astrohacker 的头像
Astrohacker6 天前

@threejs badass. great job!

Ryan Tsai 的头像
Ryan Tsai6 天前

@threejs I can’t help to think that if future models can one shot these soft material effects, it’s probably because your code is in their training data

KingDankKush 的头像
KingDankKush6 天前

@threejs Incredible. Very impressive

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