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MagicaCloth3開発進捗 髪のシミュレーションテスト これはボーンではなくメッシュ頂点ごとのシミュレーションです 復元アルゴリズムに新しい手法を取り入れてみました #Unity3d #gamedev #Unity
34,175 views • 26 days ago •via X (Twitter)
17 Comments

This is looking great.

magica cloth2非常好用!期待3的表现!

Thanks! If everything goes according to plan, I might be able to release it early in 2027.

can't wait for version 3!

なるべく早くリリースできるように頑張ります!

How about Charactercollision? Does it still work with this version or do the hair clip through the model body?

Of course, collision detection is included. Spheres, capsules, and boxes are the standard types, and there are plans to add skinned mesh colliders as well.

Is it using cpu job system or gpu compute , or both?

It uses both. Version 3 employs a hybrid architecture where BoneCloth runs on the CPU Job System while MeshCloth is processed on the GPU. Since the simulation in this case involves MeshCloth, the calculations are performed entirely on the GPU.

Amazing.

MagicaSoftさん、ボーンではなくメッシュ頂点ごとのシミュレーションで髪を揺らし、復元アルゴリズムに新しい手法を入れたテスト、MagicaCloth3の方向性が見えて楽しみです。

ゆっくりかと思ったら顔の無いホラーだった()

その発想はなかった😅 でも白マネキンぐらいは入れたほうが良かったかも

I have sooooo many plans to use this! I'm very proud of your work and this is going to be amazing to upgrade too!!! It flows so very well without any weirdness! Thank you so much for your awesomeness!

ありがとう! 早くリリースできるように頑張ります

Looks good! Would this work with hair strands that have a thicker volume & more cylinder shaped?

Yes, that should be fine. In this example, too, the hair is a mesh with thickness, rather than hair cards.
