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Make your combat style your own with Chrono Odyssey's weapon switching system. Each character can equip two weapons at once, providing opportunities for dynamic, personalized gameplay. #ChronoOdyssey #OpenWorld #MMORPG #Steam #Xbox #PlayStation #NPIXEL

240,051 просмотров • 3 лет назад •via X (Twitter)

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🔥Active Matter Launches September 15th on Steam, Xbox Series X|S and PlayStation 5🔥 Operatives, Active Matter will launch on September 15th, 2026 on Steam, Xbox Series X|S, and PlayStation 5! Moreover, those of you who previously purchased the Early Version of Active Matter through the Gaijin Store will get a free Steam copy of the game. You’ll also be able to link your progress between the Gaijin Store and Steam versions, allowing you to continue playing on your PC platform of your choice without losing existing progression. Active Matter is set in a hostile, unstable Multiverse where realistic gunplay collides with twisted environments, gravity-defying anomalies, SCP-style strange objects, and nightmare creatures. Enemies can attack from unexpected angles across places like a Soviet closed island, a Central Africa quarantine zone and a dilapidated North American metropolis. “Active Matter was built around the idea of stepping into places on our own Earth where almost nothing behaves the way it should — except your weapon,” said Andrey Zhbannikov, Game Director of Active Matter. “We’re now ready to invite players into the world we’ve been building and polishing for the last few years”. The Early Version of Active Matter was extensively tested on and we’d like to thank the first explorers of our Multiverse. Your feedback was crucial in making the game better! The latest major update — featuring a decaying American city, new weapons, and more — arrives in a few days, and after the September full game launch, regular updates will bring even more new content and open doors to new parts of the Multiverse, teeming with anomalies and monsters designed to bend your perception of reality. Active Matter will be available for purchase in several editions, with the Standard Edition priced at 29.99 USD/EUR in applicable regions. We’ll tell more about edition contents and pricing closer to launch.Thank you for waiting, and let’s get ready for launch! #ActiveMatter #gamingnews #Gaming

Active Matter

73,877 просмотров • 7 дней назад

🧵✨ Kontext Thread Challenge 🧵✨ This month, we’re planning a special challenge with TZ APAC! We want to see how far you can take Flux.1 Kontext for transformations. Not just character consistency, but style, mood, and/or story evolution and make a thread about your creative process! Mission: Pick 1 base character or portrait → use Kontext to transform it across 4 different vibes. Some examples: 🔸Normal → Cyberpunk → Fantasy Armor → Pixar-style 🔸Morning → Golden Hour → Neon Night → Black-and-white Film Noir 🔸Casual Outfit → Royal Costume → Spacesuit → Streetwear 🔸Or add/remove things from your initial pictures that give 4 different results Here’s how to enter: 1️⃣ Start your thread with your base/reference image. 2️⃣ Post each new render as a reply. 3️⃣ Explain your steps (prompt choices, edits, tweaks). 4️⃣ Finish with a collage/carousel of all 4 images together. To qualify, make sure to: ✅ Use to create ✅ Use only Flux.1 Kontext ✅ Add your prompt settings in each post ✅ Include the mention "Flux.1 Kontext on Sogni" in your first tweet ✅ Mention your Sogni username ✅Tag Sogni.ai, TZ APAC & Tezos on your pictures 🏆 Prizes 5 winners will share: ✨ 25,000 Premium Sparks ✨ $500 in SOGNI tokens ✨ $500 in tez (XTZ) ℹ️ Winning threads may also be featured across Sogni platforms (with full credit to you). 📅Deadline: Oct 3 (1PM UTC)

Sogni.ai

13,658 просмотров • 11 месяцев назад

DarkCoinDAO DarkCoinDAO 🤝 #rxelms We’re building a basic first person shooter to keep the #community entertained while we build the rxelms. People will only be able to select NFT based characters if they own the corresponding NFT. The rxelms FPS mini game will allow for community made, NFT based weapons, weapon skins and poses/emotes. We’ll provide documentation and guides on how the community can take part in the creation of these items. People who don’t own an NFT from a rxelms partner project will be able to select a humanoid character. We plan on working with NFT project leads/managers and the community in general to develop unique characteristics for the in-game play style of each character, things like special weapons, speed, agility, strength, etc. Over-time we hope this will create a fun, fair and competitive #game. Maybe those #MNGO/Vlad, limited edition sneakers make you run a little faster in the FPS. The FPS will also have a play to earn aspect. Project managers will be given the option to allow their #rxelm to be used as a map for the FPS, we may look at ways to add another revenue stream for partner projects by giving them a cut of any token exchanges that occur through the #FPS mini-game. Future Mini-Games​ We're also looking into developing two other mini-games, a Street Fighter/Mortal Kombat style game and a Twisted Metal style game. Check out the Dark Coin Champions getting in some practice before they have to compete with every other #NFT partner project. Made by Diego Nossa #crosschain #metaverse #algorand $algo #crypto

Polaris

13,042 просмотров • 2 лет назад

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 просмотров • 1 год назад